Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

The Submarine

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Discontinued Games] >> Gary Grigsby's World at War >> The Submarine Page: [1]
Login
Message << Older Topic   Newer Topic >>
The Submarine - 8/30/2004 9:13:35 PM   
MButtazoni


Posts: 1494
Joined: 9/13/2000
From: Milwaukee, WI
Status: offline
You may have noticed in this round of AAR's how well submarines are doing...

We have identifed 5 (yikes!) bugs associated with subs in the last week of testing. 4 of these bugs coincidentally favour the submarine. Once these are fixed the sub will remain a potent unit (no need to worry about that), they will just not be the long range persistent threat they are now.

I should also state that it is not a design decision to scale back the effectiveness on subs, it's just a coincidence that all these bugs favoured the sub.

< Message edited by MButtazoni -- 8/30/2004 2:31:27 PM >


_____________________________

Maurice Buttazoni
Project Coordinator, Playtest Coordinator

Post #: 1
RE: The Submarine - 9/3/2004 1:51:11 AM   
neuromancer


Posts: 536
Joined: 5/30/2002
From: Canada
Status: offline
NO!! Its an evil plot to sink the submarine!

I think we should start a World at War Submarines Fanboy club that will violently defend the right of the submarine to stay stupidly effective... er, I mean, historically effective and not get nerfed!

Rally to me sub fanboys!

Submariners of World at War unite!

- - - -



- - - -

And now, the readers that haven't frequented the War in the Pacific forum probably just think I'm a raving lunatic.

(in reply to MButtazoni)
Post #: 2
RE: The Submarine - 9/3/2004 1:55:51 AM   
MButtazoni


Posts: 1494
Joined: 9/13/2000
From: Milwaukee, WI
Status: offline
quote:

Rally to me sub fanboys!


too late, changes are in and subs no longer have the teleporter pads to resupply torpedoes wherever they are.

_____________________________

Maurice Buttazoni
Project Coordinator, Playtest Coordinator


(in reply to neuromancer)
Post #: 3
RE: The Submarine - 9/3/2004 4:36:34 AM   
YohanTM2

 

Posts: 1131
Joined: 10/7/2002
From: Toronto
Status: offline
And in the same week Scotty retired from public life. The shame, the shame...

(in reply to MButtazoni)
Post #: 4
RE: The Submarine - 9/3/2004 1:18:49 PM   
YohanTM2

 

Posts: 1131
Joined: 10/7/2002
From: Toronto
Status: offline
Oleg is going to have to change his graphic

(in reply to YohanTM2)
Post #: 5
RE: The Submarine - 9/3/2004 11:51:22 PM   
]FO[Samurai

 

Posts: 13
Joined: 8/29/2004
Status: offline
O well, subs will not rule the world as we onced hoped for

_____________________________


"HEROS DON'T ASK WHY"

(in reply to YohanTM2)
Post #: 6
RE: The Submarine - 9/9/2004 1:23:27 AM   
neuromancer


Posts: 536
Joined: 5/30/2002
From: Canada
Status: offline
HEY! Historically they had those transporter pads!

I read about in a book... somewhere...

(in reply to ]FO[Samurai)
Post #: 7
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Discontinued Games] >> Gary Grigsby's World at War >> The Submarine Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.145