fbastos
Posts: 827
Joined: 8/7/2004 Status: offline

Okies, Effects of ARs on saving exploding / sinking ships. Used my fleet of 12 ARs to test for the extreme case, but once again I think that they don't stack, and only one of them is really working. Conclusions are: (a) An AR will give about 10% or 15% increased chances of saving a ship with 80% on damage/fires/flotation (b) The size of the port has a much bigger effect than the presence of an AR ship (c) ARs won't do miracles: if the port is too small and the damage too great, the ship will sink (d) DISBAND that TF on arrival! You'll get lose the advantage from the AR if you keep the damaged ships on a TF (autodisband is your friend) Regards, F. Fleet of 15x BB, all with 80% damage, 80% fires, 80% flotation. 12xARs, PORT SIZE=10 > all ships saved (ship has 0% chance of sinking) NO ARs, PORT SIZE=10 > 1 ship sunk (6.7% chance of sinking) 12xARs, PORT SIZE=6 > 2 ships sunk (13% chance of sinking) NO ARS, PORT SIZE=6 > 4 ships sunk (26% chance of sinking) 12xARs, PORT SIZE=3 > 9 ships sunk (60% chance of sinking) NO ARs, PORT SIZE=3 > 11 ships sunk (73% chance of sinking) 12x ARs, TF BY PORT SIZE=1 > all ships sunk (100% chance of sinking) NO ARs, TF BY PORT SIZE=1 > all ships sunk (100% chance of sinking) 12x ARs, TF BY PORT SIZE=10 > 2 ships sunk (13% chance of sinking)
