From: Combat Information Center
To get the IR Vision hex range for a unit, divide this value by 4.
Example: Panther G Uhu has a vision value of 16. This means 4 hexes. However, the current values in 8.01 are incorrect, based on data from the 2 site I listed in my previous post.
The IR Vision values for the "Sperber" group units should be as follows:
- Panther G Uhu - IR Vision of 48 (12 hexes, or 600 meters)
- SdKfz 251/20 Uhu - IR Vision of 96 (24 hexes, or 1200 meters)
- SdKfz 251/1 Falke - IR Vision of 48 (12 hexes)
- Nachtjager Infantry - IR Vision of 24 (6 hexes, or 300 meters)
The IR vision range supercedes the scenario's visibility value. However, the game is not capable of depicting the active IR system here. It was designed to utilize a passive IR system, where there is no emitting device. This makes the SdKfz 251/20 useless, since it's main purpose was to provide a farther "reach" of IR light for the Panther's converter to pick up. The game only cares what the unit's inherent IR Vision rating is -- not what any other unit's is.