ORIGINAL: Shadow Paladin
The titans in reserve would not usually be all Medium, Heavy or Assaults. A decent squad leader would leave a few Recons and Lights in there incase a jock is killed and a replacement needs hiring. Instead of buying a new Titan these ones would be already to go, tweaked to the way the player likes them. As for cost these Titans are the least expensive, and may perhaps even be salvaged from the field of battle not so long ago. Thus useable by the techs, etc.
Techs don't necessarily have the Reaction and Dexterity to pilot stick-controlled titans either. Besides, I'm sure there's jeeps that are much easier and safer for a tech to pilot, a good squad leader would make sure of that.
Actually it is in the squad's budget. The leader and the mech cost more than the buisness jock. This in roleplay terms would simply mean the techs and engineers for the mech jock and whatever staff the leader would need (promoter, administrator, etc) A pure bred warrior jock would also be expensive due to the amount of time and resources spent on having higher combat abilities than the 3 jobbed jocks. The buiness jock would merely be looking through catalogues or wandering around shops buying the required items and making sure it gets dropped off in the right place.
Actually it's not. The manager "costs" less because of his business skill. What it means is that he has the knowledge in administration to make *his* upkeep lower. Upkeep has nothing to do with recruitment cost. Looking through catalogues?!
No an excuse for you. Seems everybody else likes this idea other than you, though we still have to hear from the Creators as to what they would think about making the map editor generate random maps that can be altered so that the idea of branching campaign play would be made viable and easier if implemented.
I meant that if you were saying it was an excuse, it's your prerrogative. But it doesn't mean it's true. You can think whatever you want of course.
And where exactly did I say I don't like it? You're putting words in my mouth. What I said was because this issue had already been discussed, with the Kreators, and it was put on hold. And FYI, *I* proposed a map saving feature in the battle module, which was implemented but you don't have access to it, and it will be replaced by a random generator in the map editor soon. That's why I said you should wait a little.
So what was that you were saying again? Please, talk about what you know. And please read carefully what I write, and don't make up things.
How would I know, I do not pester those who create all the wonderful add-ons for this wonderful game. I prefer to spend my time creating ideas that they could use if they see fit. If they do not announce what they are doing of course people will suggest things that they might already be working on, that's just the way it pans out.
Yes, that's why I was giving you hints. I can't of course divulge information that's not supposed to come out to the public. Still, you need to read.
But yes, why do I bother?