eg: I want to attack some barges, I'll going to send some fighters to strafe! I'm not going to send a bunch of TB & DB.
You want carriers to hunt barges?
Different ammo option for CV aircraft gives you far more realistic gameplay than abstractive swamp of 1 strike point, if we choose more realism over insufficiently easier in-game managing here, we have to go a little bit further. If you can’t choose targets for CV TF, you should be able to choose what type of ammo should not be wasted on unimportant targets, - switch between torps and bombs for TB carrier units.
If you forgot or didn’t see a reason to switch carrier torpedo bombers from bombs back to torps and next turn you were ambushed by enemy carrier and your TB were attacking with bombs. Well, it’s actually your mistake (like Nagumo’s), you wasn’t aware of incoming danger, your intel department did not do their job right, recce birds were either unlucky or did not fly at all. If you will be ambushed in such situation, you’ll lose mostly because of small CAP, and not because of bombs instead torpedoes.
eg: I want to attack a CV, I'm going to load up everything I have with heavy bombs and torpedoes and pray for that lucky strike.
And the opposite option here is… ??? Without switch between torps and bombs and with 1 strike point for everything, you do what?
eg: I want to attack a ground target, it will vary based on the target, airfield = craters, troops = strafing/small bombs, city = incidiary, etc.
Here is where abstraction welcomed, it doesn’t matter what kind of bomb it is, you still have to drop it on target, unified method of usage here, what you drop 10 small bombs or 1 large bomb, it’s doesn’t matter. When you attack a/f in WitP you can assume that level bombers carry GPs, when city – incendiary, when infantry – small anitisoft bombs, you can select altitudes according to what your expectations and needs are, high altitude – few hits/low losses, low altitude – more hits/high losses. Obviously you have full tactical control here, no need to select ammo types.
On contrary, bomb load out for naval attack means another method of attack, in comparison with torp attack. Different attack method, different load/outs. Please understand this.
Let me explain what I’m talking about in more popular way, for land based bombers I do not suggest different ammo just like for carrier planes, I suggest an option to change the role they act in, (Betty unit / naval attack / currently – torpedo bombers; switch to level bombers). I do not want to see what type of torpedo or what bombs they carry, I just want them to change tactics. That’s all.
Mid summer ’42. I’ve captured PM and Gili Gili, then transferred 10 Betty units there in order to interdict sea communications in this area. My opponent didn’t abandon his attempts to move reinforcements to his Queensland bases though, he now move his convoys here very carefully and they always arrive to ports in the morning, thus my Betties, in the most cases, have opportunity to attack them only when they’re already docked in port, where he has air cover and AA units.
If my Betties will try to attack them with torpedoes in ports, my bombers will inevitably suffer awful losses, and Japanese bomber force won’t be a factor in this area within a couple of weeks. If I will switch them to level bombers and they will attack convoys from flak safe altitude, on which P-39s are also less dangerous, I will be able to score some hits on transports from time to time and keep losses on acceptable level, when I’ll decide that there is good chance for successful torpedo attack (I see convoy which will be in open sea and within the range next turn or warships were sighted –they worth losses) I’ll switch them back to torpedoes.
With this option my tactics is flexible, losses low (in comparison) and results are higher in fact (1 torp-bomber can do just 5-7 sorties before it will be lost, scoring 1-2 hits in a process / 1 level bomber can do much more sorties before it will be lost doing comparable damage in process. So for immediate serious damage to enemy – use torpedoes, for disruption strikes use bombs and accumulate forces for the right moment to use torpedoes). Without this option any my attempts to blockade Australia for any sufficient amount of time are hopeless.