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2 new questions - 2/8/2004 3:21:49 PM   
Dagfinn

 

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Earlier Erik answered that the designer himself could decide the "clock" within the turns. Now, is it possible to simulate arctic environment with midnight sun or no daylight at all?

Are road- and railroad tunnels simulated in any way? This is very important in scenarios set in Norway...

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RE: 2 new questions - 2/8/2004 3:56:13 PM   
Ludovic Coval

 

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Dagfinn,

quote:

Earlier Erik answered that the designer himself could decide the "clock" within the turns. Now, is it possible to simulate arctic environment with midnight sun or no daylight at all?


Editor allow designer to set each hour as dawn/day/dusk or night as well setting for one of the 3 fog level occurence percentage.

quote:

Are road- and railroad tunnels simulated in any way? This is very important in scenarios set in Norway...


BF ask units to use Administrative Mode to use road (tough trail may not be used by mechanized/motorized movement type). There is no specific tunnel feature.

LC

(in reply to Dagfinn)
Post #: 2
RE: 2 new questions - 2/8/2004 7:02:51 PM   
IronDuke_slith

 

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quote:

ORIGINAL: Dagfinn

Earlier Erik answered that the designer himself could decide the "clock" within the turns. Now, is it possible to simulate arctic environment with midnight sun or no daylight at all?




Dagfinn,
As Ludo says, this is indeed possible. In the Narvik scenario I've co-designed with Geozero, we have almost continuous daylight for the scenario. It's a real plus for the game engine, because the initial allied attacks at Narvik begin at midnight, in conditions of daylight.

Regards,
IronDuke

(in reply to Dagfinn)
Post #: 3
RE: 2 new questions - 2/8/2004 7:41:55 PM   
Erik Rutins

 

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Dagfinn,

Good question, here's some visual proof.
Regards,

- Erik




Attachment (1)

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Post #: 4
RE: 2 new questions - 2/9/2004 9:00:05 AM   
Dagfinn

 

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No chance of getting a "tunnel feature" implemented?

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Post #: 5
RE: 2 new questions - 2/9/2004 11:13:59 PM   
Erik Rutins

 

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No such plans at present, Dagfinn. What battles were you hoping to model?

Adding tunnels in a post-release update or expansion is certainly possible, but the terrain set at this point is definitely frozen.

Regards,

- Erik

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Post #: 6
RE: 2 new questions - 2/18/2005 9:04:04 AM   
Dagfinn

 

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Its been a long time

Any chance that tunnels might have been implemented?

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Post #: 7
RE: 2 new questions - 2/18/2005 9:54:25 AM   
geozero


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I don't think we'll see tunnels. They would likely not work too well at the scale anyway. It would have to be a huge tunnel system to affect a 1 km hex.

Still not a bad idea. Just can't see the tunnels being implemented.

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Post #: 8
RE: 2 new questions - 2/18/2005 1:01:47 PM   
Dagfinn

 

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quote:

ORIGINAL: geozero

I don't think we'll see tunnels. They would likely not work too well at the scale anyway. It would have to be a huge tunnel system to affect a 1 km hex.



You obviously have not been visiting Norway have you?

Taking a road trip here, you will frequently go trough tunnels longer than 1km

Within the timframe of CAWW2 the same could be said about railroad tunnels.

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Post #: 9
RE: 2 new questions - 2/18/2005 4:57:39 PM   
geozero


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quote:

ORIGINAL: Dagfinn

quote:

ORIGINAL: geozero

I don't think we'll see tunnels. They would likely not work too well at the scale anyway. It would have to be a huge tunnel system to affect a 1 km hex.



You obviously have not been visiting Norway have you?


Taking a road trip here, you will frequently go trough tunnels longer than 1km

Within the timframe of CAWW2 the same could be said about railroad tunnels.



You are right. And there are other places too that tunnels exist.

However, you will agree that such tunnels are quite few. The terrain types chosen are to provide the gamer and game designer the most wide range of terrain possibilities.

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Post #: 10
RE: 2 new questions - 2/18/2005 5:59:04 PM   
Dagfinn

 

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quote:

ORIGINAL: geozero

However, you will agree that such tunnels are quite few.



This has absolutley nothing to do with CAWW2, but I cant help myself:

No, I do not agree

Presently there are aproximatley 900 road tunnels in Norway. Total lenght is 750km, wich means that the average Norwegian road tunnel is about 945 meter

I do not have the data for railraod tunnels, but they tend to be longer on average...

Btw, Im a tunneling engineer...

< Message edited by Dagfinn -- 2/18/2005 4:59:30 PM >


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Post #: 11
RE: 2 new questions - 2/18/2005 6:22:58 PM   
cabron66


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Can weather be programmed? Same weather, every day, every time you play the scenario. Historical weather, as it might be called.

Cheers

Paul

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Post #: 12
RE: 2 new questions - 2/18/2005 6:55:38 PM   
Ludovic Coval

 

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cabron66,

quote:

Can weather be programmed? Same weather, every day, every time you play the scenario. Historical weather, as it might be called.


Designer can set weather probability using the most despised screen of editor It allow you to define how weather will change for a given hex. (There is also a way to create storm/blizzard conditions over a 'blob' of hexagons).

LC

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Post #: 13
RE: 2 new questions - 2/18/2005 7:38:26 PM   
geozero


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quote:

ORIGINAL: Dagfinn

quote:

ORIGINAL: geozero

However, you will agree that such tunnels are quite few.



This has absolutley nothing to do with CAWW2, but I cant help myself:

No, I do not agree

Presently there are aproximatley 900 road tunnels in Norway. Total lenght is 750km, wich means that the average Norwegian road tunnel is about 945 meter

I do not have the data for railraod tunnels, but they tend to be longer on average...

Btw, Im a tunneling engineer...



I meant tunnels were quite few in the overall scope of WW2. Norway battle was restricted to mostly a few key cities, there were not too many other major tunnels or battles that I can remember. Thus the tunnel terrain is unlikely to be as necessary.

BTW - what is the longest tunnel you've worked on? Just curious, saw a show sometime ago about tunnels.

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Post #: 14
RE: 2 new questions - 2/18/2005 8:46:56 PM   
Dagfinn

 

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quote:

ORIGINAL: geozero

BTW - what is the longest tunnel you've worked on? Just curious, saw a show sometime ago about tunnels.


Your in luck. Iv worked on the longest roadtunnel in the world.

The Laerdalstunnele, 24,5km

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Post #: 15
RE: 2 new questions - 2/18/2005 10:41:49 PM   
Cap Mandrake


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Dagfinn;

One could mimic a tunnel limitation on movement by using road and river hexsides, forcing a unit to use administrative movement through those hexsides. Of course, it would require some explanation as the river hexsides would be visible

BTW..how is your hearing? Hope all that blasting hasn't gotten to you.

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Post #: 16
RE: 2 new questions - 2/18/2005 10:54:44 PM   
Dagfinn

 

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quote:

ORIGINAL: Cap Mandrake

BTW..how is your hearing? Hope all that blasting hasn't gotten to you.


Nah, blasting aint no problem as obviousley there is some distance required...

Drilling on the other hand is a pain, even with protection

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Post #: 17
RE: 2 new questions - 2/19/2005 10:27:34 AM   
cabron66


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quote:

ORIGINAL: Ludovic Coval

cabron66,

quote:

Can weather be programmed? Same weather, every day, every time you play the scenario. Historical weather, as it might be called.


Designer can set weather probability using the most despised screen of editor It allow you to define how weather will change for a given hex. (There is also a way to create storm/blizzard conditions over a 'blob' of hexagons).

LC


So then I can set the probability to 100% or 0%, as the case may be, for any given turn in the scenario and therebye completely remove the element of chance? That would do the trick quite nicely. And even better, I can determine weather conditions over different hexes. That is fantastic.

Cheers

Paul

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Post #: 18
RE: 2 new questions - 2/19/2005 11:48:23 AM   
Ludovic Coval

 

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cabron66,

I may have been imprecise in my wording. You cant set weather for a given hex but set scenario data that will be used for every hex with variable result depending of roll made for each hex. (What I intended to say is that weather is hex based).

LC

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Post #: 19
RE: 2 new questions - 2/19/2005 5:39:53 PM   
Cap Mandrake


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quote:

ORIGINAL: Ludovic Coval

cabron66,

I may have been imprecise in my wording. You cant set weather for a given hex but set scenario data that will be used for every hex with variable result depending of roll made for each hex. (What I intended to say is that weather is hex based).

LC


Huh..I didn't know that. I thought it was globally applied to the map. Cool.

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Post #: 20
RE: 2 new questions - 2/19/2005 7:51:17 PM   
cabron66


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quote:

ORIGINAL: Ludovic Coval

cabron66,

I may have been imprecise in my wording. You cant set weather for a given hex but set scenario data that will be used for every hex with variable result depending of roll made for each hex. (What I intended to say is that weather is hex based).

LC


I think what you are describing sounds something like the weather system for War in the Pacific and I'm sure it will be great. Basically, the engine can determine weather on a hex by hex basis within parameters set by the player.

My question was a bit different. What I want to know is whether or not the scenario designer has the ability to set the weather so that it will exactly match historical conditions?

And, if so, do I also have some degree of control over ground conditions?

Cheers

Paul

(in reply to Ludovic Coval)
Post #: 21
RE: 2 new questions - 2/20/2005 1:55:01 AM   
geozero


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quote:

ORIGINAL: cabron66

quote:

ORIGINAL: Ludovic Coval

cabron66,

I may have been imprecise in my wording. You cant set weather for a given hex but set scenario data that will be used for every hex with variable result depending of roll made for each hex. (What I intended to say is that weather is hex based).

LC


I think what you are describing sounds something like the weather system for War in the Pacific and I'm sure it will be great. Basically, the engine can determine weather on a hex by hex basis within parameters set by the player.

My question was a bit different. What I want to know is whether or not the scenario designer has the ability to set the weather so that it will exactly match historical conditions?

And, if so, do I also have some degree of control over ground conditions?

Cheers

Paul



Yes.


If you know actual weather condition you can model them in your scenario. What's more, let's say that on Day 1 it is clear weather, but Day 2 it's cloudy and Day 3 it starts to rain. You can set events to trigger these.

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Post #: 22
RE: 2 new questions - 2/22/2005 12:12:44 AM   
cabron66


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Sweet. Thanks.

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Post #: 23
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