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All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Page: [1]
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- 9/23/2003 11:46:15 AM   
David boutwell

 

Posts: 353
Joined: 5/28/2000
From: Haymarket, Virginia, USA
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[QUOTE=Grimm]Looks interesting! Keep us posted.

I'm not a programmer but here's a suggestion - on changing formations, could you do something similar to how helicopter altitude is handled in SP:MBT? Or maybe do something w/ the Advance/Defend settings in SPWaW? Just something to consider if you haven't already thought of it.[/QUOTE]

Grimm,

I'd like to show you more, but apparently, I have maxed out on my "attachment memory". The instructions say to delete old attachments, which I have tried to do without any luck, either.

I think Matt R. is going to post some of the screenshots that I posted to him. What I'll probably end up doing is creating a website where I can deposit screenshots and sound files. You should hear the background battle sound file, with actual bullets buzzing by, and the thud when men get hit.

Apparently there are people at Matrix that have the ability to do anything that would need to be done to this game to make it really slick. I'll just have to make the beta version as sharp as I can, and maybe motivate someone to do more to it. After all, isn't that what happened with SP?

It just struck me for some reason that I needed to remove flags from regular infantry companies and create specific regimental color guard units. I think the MG icons/units might model ok for this. The problem with using them is that units made from them (and changed in the Mech file) can't fire and move. That isn't so unrealistic though, as I doubt the color guard was an offensive formation. Yes, they might lead an attack, but were the color guard troops engaging in firing, or were they eventually letting their regiment catch up to them and pass them, considering loosing the colors was a BAD thing, if one could avoid it. If the latter is the case, it won't matter if they can fire and shoot.

But, editing the source code would possibly solve all of these work-arounds, would it?

Regards,

David Boutwell

(in reply to Grimm)
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