From: metro Chicago, Illinois, USA
... I do prefer this kind of scale where every man is counted an not just an abstract strength number ...
The game still follows the legacy design where 1 Strength Point (SP) represents a half squad, where a squad is generally 4-8 men, more or less.
The "more or less" is key. In actual battle, in actual historical engagements, squads could be understrength, with fewer than 4 men, could be overstrength, with a dozen men or more.
A distinguishing facet of the Campaign Series is, even in just a single game, the wide eras it covers. The initial release of Campaign Series: Vietnam covers the years 1948-1967, for instance. Later DLC(s) will cover 1968-1989. (The planned Korean War DLC will cover 1950-1953.) That's over 40 years!
So many years, so many nations, so many different battles! Hopeless to research and pinpoint the exact number of men in this or that or the other squad at a particular battle in a particular year. Hard-core gamers and other grognards are sure to dispute if, say, we specify 18 men in <name that platoon>. "No, no, no! Everybody knows <name that platoon> was under- [or over-] strength in this engagement [or in this campaign], that the 18 should be 15 [or whatever]."
It is in part to avoid such disputes -- also to retain our sanity as we research and design OOBs and scenarios across so many years, nations, engagements -- that we employ the general "half squad" to signify a single SP. (1 SP will always signify a single vehicle, or helicopter, etc., however.)
And: If it ain't broke -- "it" being the legacy game, in this one aspect -- don't fix it.
Not saying you are one, but some grognards will be unhappy that we don't represent non-vehicular unit strengths down to the individual man. Sorry about that, but we do have our good reasons for retaining the convention that "1 Strength Point represents a [general] half squad".
< Message edited by berto -- 1/13/2022 11:13:30 PM >