Really enjoying the game so far, I've just been looking at the map and planning routes of advance. A few questions have come up, and I know more will as I go, so I thought I'd start a thread to compile clarifications of the deeper mechanics for those who already have some wargaming experience. Others are welcome to post similar questions in this thread. I invite the devs and playtesters to help us learn your game even better!
- I would love to be able to emulate Peiper and put a battalion of the neighboring 3rd Fallschirmjager infantry on the backs of my KG Peiper panzers - late war FJs fighting alongside heavier panzers is such a great aesthetic and fairly unusual. When I actually start moving counters in my playthrough, can I do this? Do tanks in DCAO have any carry capacity, or would I have to try to add them in with transports and hope the receiving unit stays tracked? To clarify, I would be trying to add around 300 Fallschirmjager infantry to one, or split between two, of the KG Peiper tank units and have the receiving unit retain tracked movement.
- Confusion over tracked versus foot movement, again in Peiper's sector. In their unmoved jump off states, I notice KG Sandig is a heavily mechanized Panzergrenadier type formation, and has tracked movement as expected. However, nearby KGs Knittel and Hansen from 1st SS Panzer have nearly identical unit compositions and plenty of halftracks, yet they report as leg movement. Seems like an awful waste, and senseless if the difference of 1 panzerschreck or something was too big for tracked movement. Is this intended, a bug, or just a starting status and they'll mount up as they get rolling? Again I haven't moved any counters yet in my scenario.
Captured Supply Bases
- I believe in the manual there is a note that German players will generally want to set American supply bases to deplete upon capture, so they push out their fuel stocks to thirsty panzers nearby. This surprised me, as I would have thought they just augmented your organic supply network and pushed it forward. Can someone elaborate on this? Should you always deplete if you want the fuel, or could there be a situation where retaining the base is advantageous? Is this suggestion because it isn't your nation's supplies, so you just want to loot what you can use ASAP rather than adding it to your network?
Thank You, and I look forward to a great exchange between the devs and the players as we begin to understand this very rich game on a deeper level!