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[Mod]CNoNukes - An SE Multiplayer Balance Mod

 
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[Mod]CNoNukes - An SE Multiplayer Balance Mod - 11/6/2021 3:30:58 AM   
Catasteroid


Posts: 21
Joined: 10/23/2021
Status: offline
CNoNukes, A Shadow Empire Multiplayer Balance Mod

Changelog
Version 1:
- Initial Release

Installation instructions
- Make sure your game is updated to the latest patch (1.09.07) for compatibility.
- Place the zip file in your Shadow Empire directory and extract it there, it'll dump the necessary files into the shadowscenarios folder.
- Select the "Modlib picker" button, click on CNoNukes in the list and check the button in the bottom right to flag the mod to be loaded when starting a new game.
- Generate a new planet and start a new game to use the mod.

Current Mod Features
- Replaces all nuclear weapons with conventional counterparts, this includes:
- The micronuke RPG is now the Super-heavy RPG with 800 firepower but the same
penetration value (999mm equivilent)
- The tactical nuke grenade launcher is now the Plasma demolition gun and now has
it's combat rounds limited to 10 instead of just 1
- The mobile atomic missile launcher is now the SRBM launcher (like a SCUD/V2
Transporter-Erector-Launcher) and can use a 500kg or 2000kg warhead SRBMs which
are somewhat weaker and have fewer attacks (20k/40k firepower over 50/100 attacks
respectively) but have extended range to 8/9 hexes
- The static ICBM launcher is now the LRBM launch complex and has it's range
reduced from the formerly ridiculous 999 hexes to 30 hexes which is still ~6000km,
the 2.5 Ton, 5 Ton and 10 Ton warhead LRBMs too have reduced firepower and attacks
(50k/80k/100k over 125/200/400 attacks respectively)
- All of these weapons no longer add rads to attacked hexes and use no radioactives, using large amounts of ammo instead

Suggestions, feedback, balancing advice and such are very much welcome, please let me know if you have any issues and I'll try to address them as soon as possible.

Issues I'm aware of:
- The production cost text string is very long and potentially overlaps other text on the model design interface.
- The info screens on SRBM/LRBM Lanchers have the incorrect large background image for their model type above the text box for the model type's description.

Image Gallery: http://imgu.com/a/qH6xMB6
Download link: https://dropbox.com/s/b45viqihqfr1q93/CNoNukesv1.zip?dl=0

< Message edited by Catasteroid -- 11/30/2021 2:41:50 AM >
Post #: 1
RE: [Mod]CNoNukes - An SE Multiplayer Balance Mod - 11/6/2021 3:49:20 AM   
Clux


Posts: 405
Joined: 9/16/2018
From: Mexico
Status: offline
Sounds great! It will surely come handy for those who don't believe in Micro Nuke RPG supremacy

_____________________________

Amateurs talk about strategy. Professionals talk about logistics!

(in reply to Catasteroid)
Post #: 2
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