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Complex base issue, 2 in one hex - help

 
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Complex base issue, 2 in one hex - help - 10/25/2021 9:31:44 AM   
Cavalry Corp

 

Posts: 2966
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
In my mod I have created several extra anti aircraft units 1635 6 and 7 I think, then placed them on some of the Dutch bases on some of the Dutch bases at the start. For some reason they have become bases in their own right not AA units?? I have deleted them in the editor when I restart the game it says do I want data changes and you click yes but when I start the game the base is still there. Any suggestions how to fix this please. In our current game it means the Japanese are unable to conquer the base even is empty. Big Issue.

in the original game RA 8.0 there is Sydney and Sydney Island bases??? These seem to be ok. But have not tried to capture?

can you have two bases in one hex? Most important how can you get rid when game is in progress??

Thanks






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RE: Complex base issue, 2 in one hex - help - 10/25/2021 10:46:20 AM   
btd64


Posts: 9262
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: online
Part of the "Location" tab is strictly for Locations. You must of put the ground unit info in that area. And you can't delete it in a current game....GP

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