From: Hex 82,170
After doing an update of the official map (fixing a few minor errors), I have completed an update of my 'extended' map.
Note that this map is NOT compatible with the official scenarios that come with the game. It needs to be played using a customised scenario, such as the 'Da Babes' scenarios.
For the update to my extended map, I have made the same corrections as made to the official map, plus made a few other changes and additions, such as new islands.
One major change is a more extensive representation of the flooding that occurred in China due to the diversion of the Yellow River, with communication links now more affected and with larger areas of 'swamp' (flood affected areas).
The updated map and corresponding map data file are available on my WitP-AE map website.
Many thanks to all in this forum that contributed to the corrections and suggested changes.
Here is a list of the changes:
- The flooding that resulted from the diversion of the Yellow River (Huang He) is now represented by the following changes:
- The following hexes are now swamp hexes: 89,44, 88,45, 89,46, 88,47, 89,47, 89,48, 90,48, 89,49, 90,49, 91,49, 92,50.
- The railway line and road between hexes 88, 43 and 88,44 (Chengchow) are both cut
- The railway line between hexes 88,43 and 89,44 (Kaifeng) is cut
- The railway line between hexes 90,49 and 90,50 is cut
- The road between hexes 90,46 and 89,48 is cut, and the remainder downgraded from primary to secondary road
- Cut rail lines retain their ‘track’ status for non-rail transport
- The destruction of the Peiping-Hankow railway bridge across the Yellow River is now represented as a break in that railway NE of Chengchow.
- All road and railway bridges across the Yangtze River between Hankow (85,50) and the coast have been removed.
- Some new atolls – all very small in size – have been added in the Caroline Islands:
- Puluwat (hex 108,107)
- Namonuito (hex 110,105)
- Hall Islands (hex 113,106)
- Scawfell Island (small island) added in hex 95,148 (just off the coast of Queensland, Australia).
- The island of Rendova (large island) in the Solomons now gets its own hex (110,135). It was formerly on the border between that hex and hex 111,134 (part of New Georgia).
- The Paracel islands, a very small atoll, has been added in hex 71,67.
- The island of Pulo Condore (medium island) has been added in hex 59,75.
- The ‘Adams Bridge’ stretching between India and Ceylon now includes an island (medium sized) in hex 31,44 (Pamban Island) and the railway that connected it to the Indian mainland.
- A minor railway line has been added in Burma from Lashio (hex 62,46) to the adjacent hex 61,45. The latter is the location of the Bawdwin mine, which was a significant source of metals. To make use of this addition a scenario will need to include a base in hex 61,45.
- A missing railway line has been added in Malaya between Kualar Lumpur (hex 49,79) and the adjacent hex 48,79. To make use of the railway line a scenario will need to include a base in hex 48,79 (Port Swettenham).
- Several minor inconsistencies between map art and map data for railway lines in China have been corrected, by changing the map data to match the map art. These are mainly railway ‘stubs’ that have been cleaned up.
- The map text for the base ‘Manado’ changed to ‘Menado’.
- The map text for the following Soviet bases have been corrected:
- Kysyl to Kyzyl
- Choybalsan to Choibalsan
- The terrain art in hexes 80,13, 81,14 and 81,15 changed from Clear to Forest+Rough so that the map art matches the existing map data.
- Some of the terrain in Northern Australia has been changed to increase map accuracy and reduce the large expanses of clear terrain:
- Hexes 72,127 and 72,128 changed to rough
- Hexes 73,127 and 74,127 changed to rough
- Hex 70,129 changed to rough
- Hexes 77,127, 77,128 and 78,128 changed to rough
- Hexes 78,127, 79,127, 79,128 and 81,128 changed to jungle+rough
- Hexes 81,135, 81,136, 82,136 and 81,137 changed to rough
- Hexes 83,141, 83,142 and 83,143 changed to rough
- Hex 76,128 (Katherine) changed to cultivated
- Hex 86,147 (Winton) changed to cultivated
- Hexes 91,146 and 91,149 changed to cultivated
- The map text for the base ‘Anking’ shifted a little so that the road underneath it is not obscured.
- The map data for the Skeene River between Prince Rupert and Terrace now matches the map art.
- The one hex long stub of road leading north from Fort St. John in Canada (hex 203,34) has been removed. This was part of the Alcan Highway which was not constructed until after the start of the Pacific War.
- Most of the roads between Edmonton (hex 210,35) and Fort St. John (hex 203,34) have been downgraded from Primary to Secondary roads.
- The roads to the hex locations of the Canadian towns of Hay River (hex 201,24) and Yellowknife (hex 199,21) have been removed. Apparently these were ‘winter roads’ and construction of proper roads only started at the end of WW2.
- The hexsides of hex 211,22 have been modified to match the map art (changed W and SW hexsides to Land).
- Several minor fixes to railway map data in China to ensure map data matches map art.
- The island of Kalao in the DEI (66,110) has had its map data corrected so that amphibious assaults of the hex are now allowed.
- Hex 84,110 has been changed from a land hex to a coastal hex to match the map art.
Thanks to the following Matrix Games forum members for pointing out some of these fixes/changes:
Particular thanks to LargeSlowTarget, who has made a map mod including the Yellow River flooding, several new islands, the Adams Bridge, and the railway to Bawdwin. I have used his modified map as a source for these ideas.
See the Map_Install_Readme.txt file included with the zip file for instructions for installing this map update.
PS: Note that this map has NOT BEEN PLAYTESTED. If you use this map and discover any problems please let me know ASAP.
PPS: Next, I will finish several alternatives to this map which represent communications links that were upgraded during the war - specifically the Alcan highway, Burma railway, and Ledo Road. I will post here when they are ready.
< Message edited by Andrew Brown -- 11/17/2021 8:54:30 AM >