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Terrain Cost

 
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Terrain Cost - 10/16/2021 4:01:12 AM   
lion_of_judah


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Where in the editor manual, does it say anything about assigning movement costs to terrain, because I have searched and cannot locate any information on this.
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RE: Terrain Cost - 10/16/2021 4:29:28 PM   
AlvaroSousa


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Click terrain from the top. The picture shows where you modify the move value.

Terrain #238 is a clear terrain with a 2 movement. This is the base terrain for empty hexes.

Terrain #0 is the same thing with 1 movement base cost.

The Tiles menu item puts 0 move value on a hex. Terrain #0 is the default terrain for a clear hex in WPE.






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_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to lion_of_judah)
Post #: 2
RE: Terrain Cost - 10/16/2021 5:35:00 PM   
lion_of_judah


Posts: 2097
Joined: 1/8/2007
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Thanks. What is the movement cost for mountains, and such or where in the manual is it. Am I missing where this is, thanks

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RE: Terrain Cost - 10/16/2021 7:39:36 PM   
Uxbridge


Posts: 1491
Joined: 2/8/2004
From: Uppsala, Sweden
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Gosh, now I learned something new again.

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RE: Terrain Cost - 10/19/2021 5:21:46 PM   
stjeand


Posts: 1264
Joined: 1/10/2021
From: Aurora, NC
Status: offline
If you click on a mountain in the editor you will see it is set to 4. BUT Alpine, larger mountains are set to 99, impassible.


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RE: Terrain Cost - 10/22/2021 3:02:47 PM   
AlvaroSousa


Posts: 9512
Joined: 7/29/2013
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Page 53 WPP manual print version. Costs 4... 5 if you are mech/armor

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to stjeand)
Post #: 6
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