Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Balancing the Game by depot control

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> RE: Balancing the Game by depot control Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Balancing the Game by depot control - 10/16/2021 6:38:02 AM   
guctony


Posts: 669
Joined: 6/27/2009
Status: offline

quote:

ORIGINAL: GibsonPete

guctony;

"Anyway I have to work on my learning curves regarding supply."

You and I both. I hope that you will continue to experiment and share the results. I am not a deep thinker but I am capable of adapting. If you find a better way of getting to Moscow I will thank you and steal it for my game. The Axis learning curve is high compared to the Soviet and that is what I like about this game.

Q:"Will (would) German Army group commanders individually dictate their supply requirements of each army and corps or they control the flow of supply from the source '' Depots'"

I can relate from my personal experience with the U.S. Army that at the Army and Corps command level the bosses rarely concerned themselves with trying to control freight delivery or transport. It is amazing what does not get reported to the public. Roll on roll off ships breaking down with a regiments worth of equipment, tank transporters blowing out tires because the sun came up, rations spoiling because a lack of proper storage, wrong ammunition being delivered because it looked right, or training anti tank missiles found in a units basic issue. When it comes to logistics it is not only the game that gets it wrong.

I hope that you come up with your Rommel in the East solution. I know it is out there. Perhaps the departure of non productive units that consume supplies, or a new method of rail repair/routes or depot build up and release or something the community has not considered. Good luck.


Well I am trying Hard to find a Rommel Run. I am far from it but I will keep trying. Luckily I have a very good Soviet opponent who is not shy and kind enough to give me good slaps in the face to improve my game play and resolution. Recently I received 1941 Stalingrad around Don area. Rommel Run has the risk of getting counter attack's more destructively.

I am half there one steps is to send most twin engine Bombers to reserve or to other TB to extract more units from them. Bombers really eat a lot of supply. When I get enough experience on Running Supply system upside down then I will be able achive more.

_____________________________

"Unless a nation's life faces peril, war is murder."
"Sovereignty is not given, it is taken."
"After having lost their lives on this land they have become our sons as well."
Mustafa Kemal

(in reply to GibsonPete)
Post #: 31
RE: Balancing the Game by depot control - 10/16/2021 6:48:02 AM   
guctony


Posts: 669
Joined: 6/27/2009
Status: offline

quote:

ORIGINAL: Sauron_II


quote:

ORIGINAL: RedJohn


quote:

ORIGINAL: carlkay58

Axis players need to learn the supply net completely in 41 to get a strong start in the war. The Soviets can ramp up during 42 to prepare for 43 and beyond. That is one of the 'anti-Axis' bias in the game - that the Axis need to be up to speed on ALL facets of the game to have a good 41 while the Soviets can learn as they go. Very historical as the Axis had two years of campaigning to learn the system prior to Operation Barbarossa while the Soviets had the Winter War to show them how little they knew or understood the system.



This is what I believe, too. The Soviets can freely run away in 41 with little loss so long as the preserve the Red Army...



This is a little bit off topic, but oh well....

One of the things that was removed from WiTE2 involved the destruction of Soviet factories if overrun.

quote:

This is fully automated. Only those factories that were historically moved can move, they will
evacuate at the historical date or earlier at a cost in productivity if the player decides to do
this manually. If the Axis player captures a city with a factory that can be evacuated it will be
automatically moved (at a cost of more damage and delay in returning it to production).


In contrast, in WiTE, I believe they were outright destroyed.

I would not want to outright lose a factory and would stand and doggedly fight to buy more time to get them relocated. But if all I have to worry about is auto-relocation and 'some delay' in them coming back online. That is nothing to really worry over.

IMO, this removed one of the incentives for the Soviet to stand and fight. (... as well as having to carefully manage their rail usage... or risk the permanent loss of a factory)



You may be right But I do like and prefer factory and partisan war is now more abstract it simplify the game extensively. And also Factory card for Germans is open to abuse as unlike real life German player always can know which factory to kill as the dates or transfer is easy to follow. I dont assume it was the case in Real war.

And also we need to take the Red pill. I mean as German players and in general we just cant assume that Soviets needs to play the way with a certain script so we can destroy them piece meal.

For me the interesting question is what to do when Soviet players are doing the logical strategic option of an orderly retreat. Its was the problem with Napoleon and almost for all Soviet invaders Historically. Borodino didn't sort out the problems for French.

_____________________________

"Unless a nation's life faces peril, war is murder."
"Sovereignty is not given, it is taken."
"After having lost their lives on this land they have become our sons as well."
Mustafa Kemal

(in reply to Sauron_II)
Post #: 32
RE: Balancing the Game by depot control - 10/16/2021 10:19:55 AM   
malyhin1517


Posts: 1329
Joined: 9/20/2015
From: Ukraine Dnepropetrovsk
Status: offline

quote:

ORIGINAL: Sauron_II


quote:

ORIGINAL: RedJohn


quote:

ORIGINAL: carlkay58

Axis players need to learn the supply net completely in 41 to get a strong start in the war. The Soviets can ramp up during 42 to prepare for 43 and beyond. That is one of the 'anti-Axis' bias in the game - that the Axis need to be up to speed on ALL facets of the game to have a good 41 while the Soviets can learn as they go. Very historical as the Axis had two years of campaigning to learn the system prior to Operation Barbarossa while the Soviets had the Winter War to show them how little they knew or understood the system.



This is what I believe, too. The Soviets can freely run away in 41 with little loss so long as the preserve the Red Army...



This is a little bit off topic, but oh well....

One of the things that was removed from WiTE2 involved the destruction of Soviet factories if overrun.

quote:

This is fully automated. Only those factories that were historically moved can move, they will
evacuate at the historical date or earlier at a cost in productivity if the player decides to do
this manually. If the Axis player captures a city with a factory that can be evacuated it will be
automatically moved (at a cost of more damage and delay in returning it to production).


In contrast, in WiTE, I believe they were outright destroyed.

I would not want to outright lose a factory and would stand and doggedly fight to buy more time to get them relocated. But if all I have to worry about is auto-relocation and 'some delay' in them coming back online. That is nothing to really worry over.

IMO, this removed one of the incentives for the Soviet to stand and fight. (... as well as having to carefully manage their rail usage... or risk the permanent loss of a factory)


I am also very sorry that the old factory evacuation system was removed from the game. In fact, it was a game within a game. Indeed, this forced the Russian player to hold the defense in order to have time to evacuate the factories. I think this was done to simplify the game and reduce micromanagement, but it would be better to have the old version of the game as an additional option.

_____________________________

Sorry, i use an online translator :(

(in reply to Sauron_II)
Post #: 33
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> RE: Balancing the Game by depot control Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.250