Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Getting a true multiplayer team game working

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII: World at War >> Tech Support >> Getting a true multiplayer team game working Page: [1]
Login
Message << Older Topic   Newer Topic >>
Getting a true multiplayer team game working - 10/3/2021 1:32:05 AM   
Elessar2


Posts: 862
Score: 0
Joined: 11/30/2016
Status: offline
So, everyone backs up their sc3 config file (specifically their online user name and password) and then wipes those fields, the first person on Team Axis sets up a new team account and password, does his turn, saves it WITHOUT hitting end turn, then gives the name and pw to the next teammate, who inputs the user name and pw into the sc3 file, loads the save and does his thing, then on to teammate #3 (if he exists), who does the same, then finally hits end turn.

Allies then do the same thing (set up their own account), onward and upward.

Would the server give an error if it sees 2 accounts for one IP address or game install? Or if the same account logs in from a different IP? [Does SC even keep track of IP's?] Or if doing manual things to the sc3 file leads to crashes and whatnot?

Yeah, I am jonesing for such a game, in case you were wondering... Worse comes to worst we can just manually email the saves around, but this would be much more streamlined & convenient.
Post #: 1
RE: Getting a true multiplayer team game working - 10/4/2021 2:04:55 PM   
Hubert Cater

 

Posts: 5173
Score: 2
Joined: 7/22/2013
Status: offline
Hi,

I can't say for sure but I suspect the PBEM++ server might have an IP issue with the proposal, but Matrix support could probably let you know for sure.

If I can ask, why not try the Hotseat method as an alternative where yes you would have to email the turns back and forth, but since the Hotseat method now includes replays, it would feel pretty close to the experience of the PBEM++ server without having to change around your config files etc.

Hubert

_____________________________


(in reply to Elessar2)
Post #: 2
RE: Getting a true multiplayer team game working - 10/4/2021 5:14:08 PM   
Elessar2


Posts: 862
Score: 0
Joined: 11/30/2016
Status: offline
OK will do. Just wondered if doing it the 1st way would avoid more grief than it would cause.

(in reply to Hubert Cater)
Post #: 3
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII: World at War >> Tech Support >> Getting a true multiplayer team game working Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.239