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BUG: Turn 1 - 1st RM Railroad cannot be moved with 16 MPs

 
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BUG: Turn 1 - 1st RM Railroad cannot be moved with 16 MPs - 10/2/2021 10:26:26 AM   
husar99

 

Posts: 8
Joined: 3/12/2021
Status: offline
On first turn, 1st RM Railroad Cmd has 16 movement points, but cannot be moved.

Scenario: 1941 Campaign - No Early End
Exe version: 1.01.09





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< Message edited by Joel Billings -- 10/4/2021 2:59:17 PM >
Post #: 1
RE: BUG: Turn 1 - 1st RM Railroad cannot be moved - 10/2/2021 12:27:07 PM   
Denniss

 

Posts: 7846
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
The bug is that is has movement points.
I believe it's already fixed for the next round of data updates

(in reply to husar99)
Post #: 2
RE: BUG: Turn 1 - 1st RM Railroad cannot be moved - 10/2/2021 12:30:18 PM   
Fraggo5


Posts: 43
Joined: 3/24/2021
From: Peterborough U.K
Status: offline
As that part of the front looks like it hasn't been activated ,where would you want to move the rail repair unit to?

Rule 11.2.5. Unlocking the Soviet Southern Front
If a Soviet national hex south or east of 187,187 (just southeast of Lvov) is Axis controlled then all of Southern Front and related airbases will be unfrozen.


(in reply to husar99)
Post #: 3
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