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[1.09] Energy not provided to units (laser guns, electric engines etc) - help

 
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[1.09] Energy not provided to units (laser guns, electr... - 9/19/2021 7:03:27 PM   
kojusoki1

 

Posts: 168
Joined: 1/6/2009
Status: offline
Hi,
I am out of ideas why it doesnt work. But it doesn't: I have decent logistics network, no bottlencks (modern rail v3 in couple of my towns).
I have +200 energy per turn
...and my units even on the roads started not to receive enregy this and previous turn.
(1): my capital with SHQ, (2) my units with no supply of energy (food ok) (3) my energy

AFAIK energy doesnt even need logistic points, just a connetion. So what is the problem?

OK, my nation uses A LOT of energy (i.e. capital with SHQ) has negative energy of -3500 so it needs to import from other cities... but I have surpluses there (as mentioned above, I have +200 overall)

I would understand it if it were ammo or food that needs to be delivered by trains or trucks - but energy?




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< Message edited by kojusoki1 -- 9/19/2021 7:07:36 PM >
Post #: 1
RE: [1.09] Energy not provided to units (laser guns, el... - 9/19/2021 7:08:09 PM   
kojusoki1

 

Posts: 168
Joined: 1/6/2009
Status: offline
and zoom to the (2) area




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< Message edited by kojusoki1 -- 9/19/2021 7:11:30 PM >

(in reply to kojusoki1)
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RE: [1.09] Energy not provided to units (laser guns, el... - 9/19/2021 7:14:24 PM   
kojusoki1

 

Posts: 168
Joined: 1/6/2009
Status: offline
and finally SHQ details




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< Message edited by kojusoki1 -- 9/19/2021 7:15:40 PM >

(in reply to kojusoki1)
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RE: [1.09] Energy not provided to units (laser guns, el... - 9/20/2021 7:03:46 AM   
zgrssd

 

Posts: 3090
Joined: 6/9/2020
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You need the entire next turns consumption in storage before you hit end turn.
Production comes in only in Zone > SHQ.
With Energy, Storage is propably the bottleneck.

(in reply to kojusoki1)
Post #: 4
RE: [1.09] Energy not provided to units (laser guns, el... - 9/20/2021 6:35:13 PM   
kojusoki1

 

Posts: 168
Joined: 1/6/2009
Status: offline
Simple as that. Thank you :)

(in reply to zgrssd)
Post #: 5
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