Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

New Mud Rules

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> New Mud Rules Page: [1]
Login
Message << Older Topic   Newer Topic >>
New Mud Rules - 9/1/2021 7:09:29 PM   
Curtis Lemay


Posts: 12913
Joined: 9/17/2004
From: Houston, TX
Status: online
Here I’m reposting a string of posts from 9/24/2017 that appeared on the Development Board (so I can’t just link that thread on this main board). These posts described the New Mud Rules that I had just developed. I should have reposted them at the launch period, but it got overlooked. Well, better late than never, as they say.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site
Post #: 1
RE: New Mud Rules - 9/1/2021 7:10:21 PM   
Curtis Lemay


Posts: 12913
Joined: 9/17/2004
From: Houston, TX
Status: online
I sent my latest mod to Ralph.

This one optionally changes how mud and snow clear. First, snow now thaws to mud - to create the spring mud phase. Second, mud now dries proportional to temperature and turn interval. Cold doesn't dry at all; Cool dries 10% per week; Balmy dries 33% per week; Warm dries 67% per week; and Hot dries 100% per week. This will allow the fall mud phase to happen. Since this is a big change, I've made it optional as a Game Option. Adding that option required a new file number (146), with changes to the file logic.

Here's a shot of a test scenario that I made with all snow in every hex. I then set the temperature to "Cold". So, the snow will melt upon running the scenario. Before this mod (or if it is turned off) most hexes would then be clear.

Now, with the new rule active, you get this result:




Attachment (1)

< Message edited by Curtis Lemay -- 9/1/2021 7:13:10 PM >


_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 2
RE: New Mud Rules - 9/1/2021 7:11:05 PM   
Curtis Lemay


Posts: 12913
Joined: 9/17/2004
From: Houston, TX
Status: online
I made another scenario will all hexes muddy. The temperature is "Cold". Under the old way, most would clear upon launch.

Now, none clear:





Attachment (1)

< Message edited by Curtis Lemay -- 9/1/2021 7:15:25 PM >


_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 3
RE: New Mud Rules - 9/1/2021 7:11:34 PM   
Curtis Lemay


Posts: 12913
Joined: 9/17/2004
From: Houston, TX
Status: online
Same situation but changed the temperature to "Cool". When launched, 10% clear. Note that the turn interval is Full Week:




Attachment (1)

< Message edited by Curtis Lemay -- 9/1/2021 7:15:47 PM >


_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 4
RE: New Mud Rules - 9/1/2021 7:16:30 PM   
Curtis Lemay


Posts: 12913
Joined: 9/17/2004
From: Houston, TX
Status: online
Now the temperature is "Mild". 33% clear:




Attachment (1)

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 5
RE: New Mud Rules - 9/1/2021 7:17:11 PM   
Curtis Lemay


Posts: 12913
Joined: 9/17/2004
From: Houston, TX
Status: online
Now the temperature is "Warm". 67% clear:




Attachment (1)

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 6
RE: New Mud Rules - 9/1/2021 7:17:49 PM   
Curtis Lemay


Posts: 12913
Joined: 9/17/2004
From: Houston, TX
Status: online
Now the temperature is "Hot". Almost all clear:




Note that this is how it worked for all temperatures and turn intervals before (or with the rule turned off).

Attachment (1)

< Message edited by Curtis Lemay -- 9/1/2021 7:18:13 PM >


_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 7
RE: New Mud Rules - 9/1/2021 7:18:49 PM   
Curtis Lemay


Posts: 12913
Joined: 9/17/2004
From: Houston, TX
Status: online
But now I change the turn interval to "Six-Hour" (still Hot temp). Only 1/28th of the hexes clear:




Attachment (1)

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> New Mud Rules Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.227