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Add a modifier to Recruit XYZ rolls

 
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Add a modifier to Recruit XYZ rolls - 8/20/2021 7:07:54 AM   
Maerchen

 

Posts: 338
Joined: 6/16/2020
From: Germany
Status: offline
Hello Vic and forum!

AS Zgrssd confirmed in another thread, the recruit rolls are pure random, so a good interior does nothing in recruiting suiting leaders, which is a bummer and unrealistic.

I suggest adding a modifier to recruit rolls in relation to the leadership/admin roll of the involved interior director. I'd see it as classic HR headhunting.

Maybe the Interior roll could bump up the Cap by 1 or add a +10 attribute modifier on juniors/civilians,
or +1 cap and +10 WAR stat on military or -10 age on seniors?

_____________________________

The logistics hell this game is IS the fun part! - Maerchen, 2020

The good thing is, we have all the information in the reports. The bad thing is, we have all the information. Maerchen, 2020

Came for SE. Will stay for SE.
Post #: 1
RE: Add a modifier to Recruit XYZ rolls - 8/21/2021 5:34:50 AM   
Zanotirn

 

Posts: 103
Joined: 3/12/2021
Status: offline
Doesn't the manual say that new leaders get bonuses to skills from your regime's levels? Adding another bonus systems on top of that may be too much. Also more elaborate headhunting is represented by different recruitment cards.

(in reply to Maerchen)
Post #: 2
RE: Add a modifier to Recruit XYZ rolls - 8/21/2021 10:42:24 AM   
Maerchen

 

Posts: 338
Joined: 6/16/2020
From: Germany
Status: offline
The recruitment card mechanics are pure RNG. Could you point me to the manual chapter you refer to? Meritocracy gets a bonus to leaders, at 90+, IIRC.

_____________________________

The logistics hell this game is IS the fun part! - Maerchen, 2020

The good thing is, we have all the information in the reports. The bad thing is, we have all the information. Maerchen, 2020

Came for SE. Will stay for SE.

(in reply to Zanotirn)
Post #: 3
RE: Add a modifier to Recruit XYZ rolls - 8/21/2021 4:44:26 PM   
Zanotirn

 

Posts: 103
Joined: 3/12/2021
Status: offline
It's in 5.6.2.7

Tech level...Also provides a Technical Skill Family increase for newly recruited Leaders.

Admin level... Also provides a Command Skill Family increase for new Leaders.

Civilisation level... Also provides an Interpersonal Skill Family increase for new Leaders.

(in reply to Maerchen)
Post #: 4
RE: Add a modifier to Recruit XYZ rolls - 8/21/2021 5:07:58 PM   
zgrssd

 

Posts: 3033
Joined: 6/9/2020
Status: offline

quote:

ORIGINAL: Zanotirn

It's in 5.6.2.7

Tech level...Also provides a Technical Skill Family increase for newly recruited Leaders.

Admin level... Also provides a Command Skill Family increase for new Leaders.

Civilisation level... Also provides an Interpersonal Skill Family increase for new Leaders.

It is not impossible that is actually implemented.
But I find it extremely unlikely. And it would be outside of modable code either way.

(in reply to Zanotirn)
Post #: 5
RE: Add a modifier to Recruit XYZ rolls - 8/25/2021 6:43:58 AM   
postfux

 

Posts: 175
Joined: 8/18/2015
Status: offline
I personally would love a sysrem where your "society" produces a pool of potential leaders with regime, assets, military organization, culture ... playing a role. This leaders can then be recruited once they have a certain seniority.

(in reply to zgrssd)
Post #: 6
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