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v01.01.07 Public Beta Available Now!

 
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v01.01.07 Public Beta Available Now! - 8/18/2021 5:58:02 PM   
SamSlitherine

 

Posts: 100
Joined: 2/17/2017
Status: offline
Hi Everyone,

We have the v1.01.07 installer ready to be downloaded.

The update is available via the Store page https://www.matrixgames.com/game/gary-grigsbys-war-in-the-east-2 or your 'My Page' area (if you are logged in and have the game registered)

Happy War-Gaming!

Comprehensive Change List:

v01.01.07 – 17th August 2021
New Features and Rule Changes
• Changed rules for isolated support/multi-role units inside HQs when the HQ displaces (either through relocate order or forced displacement). Now those units will be destroyed when the HQ displaces. As with surrenders, some small amount of men and equipment can escape to the pool.
• Reduced the number of fighters that are assigned by default to air transport missions.
• Reduced by 50% the chance of pilots being killed when an operational loss is recorded.
• Added Living Manual v1.05.pdf file in the \Manuals folder. This is up to date with changes through game version 1.01.07.
Bug Fixes and AI Improvements
• Can’t access MP games using 1.01.03 version. Fixed.
• Multi-role units can't convert back to be on map units (no 'Convert' showing in their unit detail screen). Fixed.
• CR screen - Location/Storage tab SU column always shows 0. Fixed.
• Export ports not receiving freight. Fixed.
• Units are sometimes surrendering when they should be routing instead. Fixed. Note: You may have to go through a logistics phase for the bug to be fixed in existing games as a unit’s data may already be corrupted in a way that would force it to surrender instead of routing.
• Partisans are operating less effectively than they should in non-campaign scenarios, especially in low partisan areas. Fixed.
• Corrected spelling of High (Hight) Water Mark in Multiplayer screen.
• AI assist naval ops setting bad stage base and not including nav patrol aircraft from Romanian Air Command. Improved.
• AI – Improved Axis AI line forming just north of the Sea of Azov in 1943.
• AI – Improved Axis pull back in Baltic States.

v01.01.03 – 9th August 2021
New Features and Rule Changes
• Added in-game scaling for all right side panels (factory navigation, turn summary, Air Directive creation, right unit bar) and for supply details window. At this point, all parts of the game except for the top bar area are impacted by the display scaling percentage preference item. Note that you will see issues with these right side changes in the editor if you are running at over 100% (best to use the editor at 100%).
• The supply priority of naval units are automatically set to 4 at the start of every logistics phase.
• Reduced the effect the range of the mission has on op losses for naval patrol missions. Should significantly reduce the op losses of naval patrol missions.
• Made automatic rail repair a higher priority during the logistics phase, making it more likely that automatic rail repair units will be able to secure the needed supplies/freight to do their work.
• Improved system for airfield construction so it is more likely that construction will occur if there are available construction units. There is still a supply/freight requirement so it is not guaranteed in low supply areas.
• To be eligible to escort an air transport mission, the fighter unit must now either be within range of the target hex, or if not, be within range of the stage base while the stage base is in range of the target hex.
Bug Fixes and AI Improvements
• Multiplayer – If disconnected from the internet when attempting to upload a save, game could become unstable and crash. Fixed.
• Bug 9103 - Naval Support Group always appears isolated - never gets resupplied . Fixed.
• Bug 9150 – With TB control on, you cannot clear the withdrawal data on the bottom left of the air unit detail screen, with it off, you can clear the data. Fixed.
• AI Bugs 9152 and 9167 – German AI, especially in late 1942 and in 1943, launches many bad hasty attacks. Fixed.
• AI bug 9170 – The pure AI (not AI assist) was corrupting the ground attack intensity air doctrine for some Luftflottes and Air Armies. Fixed.
Data and Scenario Changes
• Stalingrad to Berlin Changes:
o Corrected Soviet AI first turn script
o XXIII German Corps does not Disband on Turn 117. It does not Disband at all.
o The correct von Stuelpnagel chosen as Commander of WMBef France. There are two in the game.
o I./ZG 76 converts to I./JG 76 on Turn 88 and then converts to IV./JG 300 on Turn 98
o 614th Heavy Panzerjager Company changed from Ferdinand to Elefant Heavy Tank Destroyer
o II./JG 5 which becomes IV./JG 4 Moves to AR on Turn 114 not the Map
o XIV SS Corps which becomes X SS Corps moves to Map on Turn 114 not the AR
• Road to Minsk changes:
o 23 MC set to be a HQ, added leader and attached to Stavka
o 7th MC placed on map, added leader, attached to Stavka
o 69th Rifle Corps added leader and fixed name
o Fixed control of hex 177,156 (now Soviet)
o 109th Mech Div attached to 5 Mech Corps
o Zeroed out German pool value in ground element 221
• Velikie Luki changes:
o Corrected leader in OKH (now Zeitzler)
• Ground.dat and device.dat changes:
o New Bulgarian ground elements added (slots 505-536 and 1500)

v01.01.02 – 23rd July 2021
IMPORTANT NOTE: All save game and scenario files created with this or later versions may only be loaded with this or a later version. Versions prior to 1.01.02 may not load these newer save game or scenario files. Old saves and scenarios may be loaded with this and newer versions.
New Features and Rule Changes
• Added “Display Scaling Percentage” preference item. This allows players some control over scaling their display in-game. Note that when this version is first used, the system will automatically reset all preferences to default and attempt to set a scaling percentage that is best given your windows display settings. Players can change the scaling percentage by hovering over the value in the preference screen and selecting from the dropdown list. The game will only allow the player to select scaling percentages that fit their current display. When you change the scaling percentage, it is necessary to exit the program and restart in order for the new setting to take effect. At this time, items that appear on the right and top bars are not scaled, but the map and all other windows are impacted by the scaling percentage preference.
• Editor - Unit/Air group transfer TB flags will be automatically cleared when a scenario is loaded into the Editor. These transfer flags display in-game dynamic state and should be clear at the start of any scenario. Loading and saving off a scenario in the editor will now clear this info.
• Added Living Manual v1.03.pdf file in the \Manuals folder. This is up to date with changes through game version 1.01.00.
Bug Fixes and AI Improvements
• Units that detach from city forts disappear (placed in 0,0). Fixed.
• Dismissing leader via leader pic on right bar doesn't dismiss leader but does cost some APs. Fixed.
• Minus Fuel on hand at AB after Air Freight Transport. Fixed. (system will use city fuel or convert freight at stage base into fuel from the pool).
• In rare situations, resources/supplies/fuel/oil stored in a city could go negative. Fixed in 1.01.00 but unreported in the whatsnew.
• CTD when trying to create AD for PVO Air Command in RGOW. Fixed. (Also data change with RGOW scenario).
• CTD from clicking on manpower on left of production screen. Fixed.
• Selecting "Mission" text on air unit detail activates disband unit window instead of fighter/bomber switch. Fixed.
• Units in Oranienbaum and Kronstadt are not isolated when cut off. Fixed.
• Player in the middle of a game is dropped into the editor. Fixed.
• Can attach 11 units to a city fort instead of just 10. Fixed.
• Destroyed Damaged numbers in the Battle Report Detail General Info tab are incorrect. Fixed.
• AP cost and APs available are not immediately updating on Soviet build unit screen. Fixed.
• Can assign combat units and additional support units to FBD/NKPS units (should not be possible). Fixed.
• Event open when Event window opens doesn’t immediately reduce unread count. Fixed.
• Axis Allied manpower production is using German production usage percentage instead of using Axis Allied production usage. Fixed.
• Production screen built number for German manpower showed a negative value at the start of some small scenarios. Fixed.
• AI - During AI turn, a human player AOG changes the higher level AOG it is assigned to. Fixed.
• AI - CTD at 38% of Soviet AI in 1943. Fixed.
• AI - Strange Ai attack with only support units and no defender listed. Fixed.
Data and Scenario Changes
• 1941 Campaign and 1941 Campaign - No Early End scenario changes:
o 6th Panzer Division increased Pz35(t) from 155 to 160
o Changed a couple of Soviet Tank Divisions that start the game unready to using the 41b Tank Division OB
o XXXX Mot. Corps HQ now arrives on 10 August 1941 to the map
o Fixed Soviet Northern Offensive Event so it matches the 110% cv requirement in the manual (had been 115%).
• Stalingrad to Berlin scenario changes:
o All Assault-Sapper Squads removed from the game in favor of Engineer-Sapper Squads.
o Felmy Corps changed to LXVIII zbV Corps which Renames to LXVIII Corps
o 6th SS Mountain Division arrives in WE on Turn 109 not 113. Made SS Elite to match VtB.
o WMBef Belgium Removed on Turn 96
o WMBef France Removed on Turn 99
o WMBef Holland Removed on Turn 104
o LIV Corps Renames to 25th Army on Turn 104
o 16th SS PzGr moves to Map on Turn 111 not Turn 113.
o 269th ID moves to Map on Turn 112 not Turn 117.
o 712th ID moves to Map on Turn 112 not Turn 115.
o 403rd Volksartilliere Bde moves to Map on Turn 112 not Turn 116.
o 404th Volksartilliere Bde moves to Map on Turn 112 not Turn 116.
o 405th Volksartilliere Bde moves to Map on Turn 116 not Turn 118.
o 406th Volksartilliere Bde moves to Map on Turn 116 not Turn 117.
o 407th Volksartilliere Bde moves to Map on Turn 116.
o 408th Volksartilliere Bde moves to Map on Turn 116.
o 1st SS Werfer Bde has a Delay of 108 and moves to Map on Turn 114.
o WMBef France has von Stuelpnagel added as Commander.
o LXXXI Corps adds Adolf Kuntzen added as Commander.
o XIV/X SS Corps moves to Map on Turn 114.
o IX SS Mountain Corps moves to Map from the Balkans on Turn 109 not Turn 112.
o 911th StuG Bde Disbands on Turn 114 not Turn 107.
o 167th VG Division moves to WE on Turn 109 not Turn 112.
o 711th ID moves to Map on Turn 110 not Turn 108.
o 3rd, 4th, 6th and 7th Fallschirmjager Divisions made LW-Elite from LW.
o XIII Fallschirmjager Corps given E. Meindl as Commander
o XC Corps given E. Petersen as Commander
o XXXIII Corps given E. Engelbrecht as Commander
o XXXVI Mountain Corps given Karl Weisenberger as Commander
o 444th Security Division added to [SG]
o 286th Security Division converts to 286th Infantry Division on Turn 110
o 203rd Security Division converts to 203rd Infantry Division on Turn 101 not Turn 100.
• Vistula to Berlin scenario changes:
o All Assault-Sapper Squads removed from the game in favor of Engineer-Sapper Squads.
o 405th Volksartilliere Bde moves to Map on Turn 4 not Turn 5.
o 406th Volksartilliere Bde moves to Map on Turn 4 not Turn 5.
o 407th Volksartilliere Bde moves to Map on Turn 4 not Turn 5.
o 408th Volksartilliere Bde moves to Map on Turn 4 not Turn 5.
o All Hungarian Ground Elements updated to new equipment after the 1943 Infantry Division TO&E.
o WMBef Holland removed from the Campaign.
• Red God of War changes:
o Removed all Assault-Sapper Battalions in favor of the Engineer-Sapper Battalion.
o Linked the PVO Air Command HQ with its AOG.
o 1st Guards Tank Brigade was removed as it was a sub-unit of a Mechanized Corps.
o 1603rd Rifle Division was corrected to the 160th Rifle Division.
• Road to Leningrad change:
o 6th Panzer Division increased Pz35(t) from 155 to 160
• OB.dat Update:
o Made Axis Fortified Zones buildable - Limit 40 with a 4 AP Build Cost.
o Made 42a Ski Brigade buildable
o Updated 1944 Hungarian and Rumanian OBs
o Added Soviet Cavalry-Mechanzied Group HQ
o Added 42 Soviet Motorized Brigade that upgrades from the 41 Motorized Brigade
o Soviet Mechanized and Motorized Brigade are now combined in the build limits using the same build chain
• Changes to w_device.dat and w_gtype.dat files - Made some minor adjustments to things like load cost and production costs of various elements, nothing too significant. Reduced the combat value of engineers back to that of rifle squads (3).
• New Ground elements added to w_ground.dat file:
o Rumania:
 41 Bicycle Recon Squad - 6/41 - end (Infantry Regimental Recon Platoons)
 41 Mot. Recon Squad - 6/41 - end (Armored Division recon units)
 43 Armored Recon Squad (Sdkfz 250) - 10/42 - end (Armored Division recon units)
 42 SMG Recon Squad - 1/42 - end (Infantry Regimental SMG Company)
 41 Motorcycle Squad - 6/41 - end (various recon units)
 75mm PaK40 - 10/42 - end (Armored Division in 42 and Infantry units in late 44). Limited quantities.
o Hungary:
 41 Recon Squad - 6/41 - end (general recon units)
o Finland:
 7.62mm AAMG - 6/41 - end (Infantry)
 75mm Field Gun - 6/41 - end - probably the 75K/17 "Bethlehem" imported from the USA is the most common.
o Slovakia:
 Cavalry Squad - 6/41 - end (started as Infantry Regimental Recon and later in Security Divisions)
 Bicycle Recon Squad - 6/41 - end (standard recon element in most elements)
 Motorcycle Squad - 6/41 - end (standard recon element in motorized units)
 Labor Squad - 6/41 - end (standard)
 50mm Mortar - 8/43 - end (adopted later by infantry and security units)
 88mm Anti-Aircraft Gun - 6/41 - end (limited quantities in mobile and later infantry units)
 LT-33 - 6/41 - end - Tančํk vz. 33 - Wikipedia
o Italy:
 Recon Squad - 6/41 - end (standard regimental recon platoon in infantry)
 Mot. Recon Squad - 6/41 - end (standard recon element in motorized and armored units)
 12.7mm AAMG - 6/41 - end (AAMG Battalions)
 88mm Anti-Aircraft Gun - 6/41 - end (Heavy AAA Battalions)
• New Photos:
o Leader: (replacement picture)
 859 Dashichev Ivan
o Ground elem:
 484 7.62mm ItKk/31 Twin AAMG
 485 75mm K/17 Field Gun
 486 Recon Squad
 487 Motorized Recon Squad
 488 12.7mm Breda AAMG
 489 88mm Flak18 AA Gun
 490 Bicycle Recon Squad
 491 Motor Recon Squad
 492 Armored Recon Squad
 493 SMG Recon Squad
 494 Motorcycle Squad
 495 75mm PaK40 AT Gun
 496 Recon Squad
 497 LT vz.33
 498 Cavalry Squad
 499 Bicycle Recon Squad
 500 Motorcycle Squad
 501 Labor Squad
 502 50mm GrW 36 Mortar
 503 88mm vz.36 AA Gun
• New leader added to Leader.dat file - 650 Cocorascu, Traian
• Corrected RGOW and RAR scenario .txt file descriptions of APs per turn.

v01.01.00 – 28th June 2021
IMPORTANT NOTE: All save game and scenario files created with this or later versions may only be loaded with this or a later version. Versions prior to 1.01.02 may not load these newer save game or scenario files. Old saves and scenarios may be loaded with this and newer versions.
New Features and Rule Changes
• Far into work on adding an in-game scaling preference option. Since the work is not complete, we have not yet made the preference option visible. Once completed in a future update, the program default will be changed to use application scaling, and players will be able to adjust the scaling using this preference item. As part of this, engine improvements have been made to more fully support ClearType fonts and to improve the placement of certain unit/map elements for better scaling, performance and clarity. Several windows have been redone/improved, as part of getting them to scale. Improvements include: added sorting of additional columns in some windows, information on assignments to HQs now also showing in the HQ detail Elements tab, changed selection of multiple battle reports in the same hex to a drop down list (hover on top left corner of battle report).
• Added a new scenario that is a modified version of the 1941 Campaign (1941 Campaign – No Early End). The only difference between this and the 1941 campaign is that the no early end version does not make checks for Sudden Victory or Sudden Loss. There is still the check at the end of 1944 re the Soviet HWM needing to match the Axis HWM (or Allied control of parts of Germany). This scenario will always contain the latest 1941 campaign changes unless otherwise noted in the scenario update notes (the plan is to keep them totally in sync).
• Rule Errata
o HQs and attached support units in isolated city forts that are forced to retreat are destroyed. Units will be rebuilt per the normal rules, except in this case HQs will also be rebuilt.
o When Follow Path is set to ‘no’ for an Air Directive, each mission created by the AD will automatically set a stage base for the mission when it launches and the aircraft will fly directly to the stage base and then directly to the target. The stage base created is heavily weighted toward the bombers in the mission (so not as useful if you have short range escorts you want to fly in the missions). In this case the player selected stage base is ignored.
o When tracing distance for freight movement from a depot to a unit, the number of MPs will never be more than 4x the number of hexes.
o The Command Range Modifier is slightly different than as explained in the manual. When determining the modifier, instead of subtracting 5 from the range before determining the modifier, you subtract the following:
 Corps HQ – 5
 Army – 10
 Army Group/Front – 15
 High command - 20
o Manpower multipliers for Finland, Italy, and Slovakia are different from that listed in the manual. They are:
 1941,42,43,44,45
 Finland 10,3,3,3,3
 Italy 3,3,3,3,3
 Slovakia 1,1,1,1,1
• Rule Clarification for Leader Dismissal Costs:
• The cost of dismissing a leader is increased by the political rating of the leader being dismissed. If the leader is an Axis Allied leader, the cost is double the political rating of the leader.
• The cost of dismissing a leader is reduced by the political rating of the leader of the Higher HQ for the leader being dismissed (i.e. OKH political rating is subtracted from the cost of dismissing the leader for Army Group North).
• The base cost before items a and b, are as follows All High Command 30, Axis Army Group 30, Axis Army 20, Axis Corps 10, Soviet Front 15, Soviet Army 10, Soviet Corps 5.
• There is a minimum cost of 2.
• Rule change for temporarily motorized units:
o Soviet units may not be temporarily motorized in 1941.
o Corps and division sized units have a minimum AP cost of 3 to temp motorize.
o Temporarily motorized units have to pass an extra admin check when determining their MPs (failure reduces their MPs).
o Soviet motorized units that are brigade size or smaller have a max MP of 35, and this applies to temporarily motorized units.
• Romanian Surrender - Romanian Surrender event no longer triggered by the loss of Constanta, Sulina, Cogealac, or Medgidia. Since this is a data change, it is only in games started with this or a later version of the game.
• Adjusted formula to spread out assignment of ground support over more air units where possible instead of overusing the same units. However, it is still heavily biased towards using air units flying shorter distances.
• Reduced the combat effectiveness of Light Mortar ground type weapons. Increased the combat effectiveness of Mortar ground type weapons.
• Added the ability to cancel an AOGs withdrawal orders on the AOG detail window. Linked any cancellation of withdrawal orders for an Air Command HQ to the withdrawal orders for its associated army level AOG. A cancellation of either, will cancel both.
• Moved Assault Squad category higher on the left side of production screen.
• Changes to logistics:
o Reduced effectiveness of super depots at reducing rail congestion penalties in 1941-1943, with less effectiveness reduction in 1943 than in 1941/42. Net effect is deliveries to super depots earlier in the war will be lower.
o Reduced effectiveness of single rail lines when using super depots. Net effect is potential for less shipments to super depots via single rail lines than in the past.
o Changed the algorithm that selects an NSS as a freight source to make it less likely to pick an NSS that is already heavily utilized.
o Note: Priority 0 depots have never been more or less likely to be picked as a freight source for a shipment just because it is priority 0. Priority 0 depots simply never receive a freight shipment. If you want to ensure getting rid of the freight at a priority 0 depot, you need to disband the depot.
• Significantly increased the incremental (fractional) experience gain each time a pilot returns from a mission. This will reduce the number of missions flown needed to gain a full experience point.
• Rule change – Units in refit and more than 10 hexes from the nearest enemy unit may now gain morale points even if their morale is over 50 (still must be under NM). The morale gain is now 1-2 points, not 0-2.
Bug Fixes and AI Improvements
• Assigning Construction Units to HQ on a city hex sometimes costs 1 AP (should be free). Fixed.
• Units in City Forts were not able to receive ammo from a depot in their hex during defensive combat. Fixed.
• Unit in City fort that renames appears in two places. Fixed.
• Losses reported for units not in the battle when Leningrad is captured. Fixed.
• Fixed several isolation issues:
o Units near Leningrad and Sevastopol were sometimes being counted as isolated when they shouldn’t. This was causing a loss of morale. Fixed.
o Hexes/units on Baltic islands incorrectly isolated. Fixed.
o Soviet units in the Caucasus become isolated when Axis units cut the Caucasus off from the rest of the Soviet Union. The port connections should be enough to prevent isolation. Fixed.
• Upon scenario load/start, factories in cities that have capture dates earlier than the start date of the scenario, are all being set to 100% damage. They should be calculating damage based on time since capture (there is some randomness to this, so values change each time a scenario is started). Fixed.
• CTD when pressing F9 with summary up in ground phase. Fixed.
• Can't move units to Kherson by sea. Fixed.
• Axis Allied flak are supposed to be limited to only their cities. Fixed.
• Some gun/artillery elements firing too close. Fixed.
• CR/HQ filter for Aslt column has typo. Fixed.
• The Logistics Report 'trucks lost in movement this turn' line was always showing 0 so this line was removed from the report.
• Depleted AA support units automatically sent to the reserve were also showing as being in the last city they were in. Fixed.
• MPs to depot in supply detail screen were sometimes incorrect. Fixed.
• Fixed several minor bugs in air group transfer interface.
• Possible MP exploit. Fixed.
• AD creation screen lists max ADs as 10 (should be 32. Fixed.
• When creating an airbase in a non-location hex, hex number is wrong in pop-up. Fixed.
• Changing mode with AD creation visible replaces 1st AD instead of selected AD. Fixed.
• Removed set individual AB supply priority via right click (since AB supply priority is automatically set, there was no reason to have this as it had no effect).
• Editor – Removed AI Line Forming x, y and Formation role from the displays as these are not intended to be editable values.
• Editor - Can't edit aircraft weapon set Last Date. Fixed.
• AI - Ai moves amphibious HQ into city fort. Fixed.
• AI - Amphib moves into swamp hex (from city fort hex). Fixed.
• AI – Soviet AI units warp into Axis hexes inside the Stalingrad pocket. Fixed.
• AI – Soviet AI support units in Theater boxes could be incorrectly attached to on map units (where they could be destroyed) while still showing in the TB. Fixed.
• AI - In Road to Leningrad some Soviet AI airbases ended up under OKL. Fixed.
• AI – The enemy AI moves human player air units to an AI airbase. Fixed.
• AI - Improved Axis defensive AI enemy threat calculations.
Data and Scenario Changes
• Scenario changes in Campaign 41, Road to Leningrad, Destruction of Southwest Front, and Operation Typhoon:
o adjusted for changes to 76.2mm Infantry Gun, 107mm Mortar, & 120mm Mortar pools
o 76.2mm field gun reallocations and pools of field guns, infantry gun, and mortars
o Corrected spelling errors
• 1941 Campaign:
o Fixed Frozen 8th Italian Army
o Fixed 3rd Guards Leningrad Militia Division renaming issue
o 39th Infantry Division no longer renames to 41st Fortress Division
o 41st Fortress Division is now built from scratch
o Removed Flieger Fuehrer Ostsee disband
o Urals Military District and Air Command are now locked in the Far East TB
o Event visibility fixes for events 40,41,43,95,108,114,129,133,134,136,170,171,172,173,174
o Romanian Surrender event is no longer triggered by the loss of Constanta, Sulina, Cogealac, or Medgidia.
o Various small fixes
o Added Dobrogea Rum. Air Command AOG
o Added 101st and 102nd Rum. Naval Recon Sqns
o Made Osinovets a Port Depot
o Changed events 82 and 88 so Albania and Montenegro do not become playable map regions when the Soviets take control.
• Destruction of Southwestern Front:
o Odessa Air Command renames to Southern Air Command on Turn 1
o Event visibility fix for event 133
o Added Dobrogea Rum. Air Command AOG
o Added 101st and 102nd Rum. Naval Recon Sqns
• Stalingrad to Berlin:
o Changed Syasstroy (201,97) to an export port.
o Event visibility fixes as in Campaign 41.
o Romanian Surrender event is no longer triggered by the loss of Constanta, Sulina, Cogealac, or Medgidia.
o Depending on the date of conversion some Infantry Divisions convert to the 44 Volksgrenadier Division while a few convert to the 45 Volksgrenadier Division TO&E. Conversions are now triggered by the turn number rather than depleted status.
o Changed events 82 and 88 so Albania and Montenegro do not become playable map regions when the Soviets take control.
o Correction(s) made to renaming of V Corps change to the XI SS Panzer Corps.
o The 344th Static Div. becomes the 344th VG Div.
o The 353rd ID becomes the 353rd VG Div.
o The 22nd Airlanding Div. does not convert to VG Status
o 1st Hun. Cavalry Brigade was added at Budapest. This is an Axis Elite unit. It is Frozen for 75 Turns. On Turn 76 (April 27, 1944) it becomes the 1st Hun. Hussar Division (The Best Unit in the Royal Hungarian Army).
• Vistula to Berlin changes:
o All VG Divisions now have the 45 Volksgrenadier Division TO&E which became available in November 1944.
o Upgraded some Fallschirmjager Divisions to the 44 Fallschirmjager Division and a few to the 45 Fallschirmjager Division.
o Moved KG(J) 6, KG(J) 27, KG(J) 30, and KG(J) 55 from the Map to the WE TB.
o Albania and Montenegro now start as Soviet controlled off map regions.
o The 353rd ID becomes the 353rd VG Division
o The 251st VG Div. becomes the 251st ID
o The 48th VG Div. becomes the 48th ID
o The 56th VG Div. becomes the 56th ID
o The 95th VG Div. becomes the 95th ID
o The 257th VG Div. added to WE
o Adjusted some Hungarian ground units. Hungarian ground units now have Experience and Morale near their National Morale of 50
• OB Update
o 41a, 41b and 42a Tank Brigades - added 4 x Zis-30
o Removed 14.5mm PTRD Anti-Tank Rifles from the 41b Cavalry Division since they are not in production until Dec 41
o Added 41c Cavalry Division which starts fielding PTRDs in Dec 1941
o Upgraded various ground elements in several OBs
o Added OB 1001 - 42a Ski Brigade - Apr 42
o Added OB 1016 - 42 Airborne Brigade - Apr 42
o Fixed OB 0883 and OB 0877 - Now use the 41 Rifle Squad instead of 42 Rifle Squad
o Fixed OB 0880 - Now uses T-34 M1943
• Leader.dat changes:
o Ld0215 von Pfeffer-Wildenbruch, Karl changed to Pfeffer-Wildenbruch, Karl
o Ld0296 Feuerstein, Valentin changed to Feurstein, Valentin
o Ld0305 von Weikersthal, Walther changed to Fischer von Weikersthal, Walther
o Various Italian Leader changes regarding promotion date and available date
o Ld0707 Nemeth, Joszef changed to Nemeth, Jozsef
o Ld0712 Ruszkiczay, Imre changed to Ruszkiczay-Ruediger, Imre
o Ld0718 Vasvary, Joszef changed to Vasvary, Jozsef
o Ld1037 Nikitin, Ivan change to Nikitin, Ivan S. // Change "Last Date" to April 1942
o Ld1062 Pyatykhin, Ivan reduce his rank to 1 and add a promotion Date
• Leader Photo changes/additions:
o Ld0529 Sogno, Vittorio
o Ld0537 Cappa, Umberto
o Ld0539 Armellini, Quirino
o Ld0541 Basso, Antonio
o Ld0561 Forgiero, Arnaldo
o Ld0592 Morigi, Giorgio
o Ld0718 Vasvary, Jozsef
o Ld1199 Konkov, Vasily
• Hexart.dat and hex.dat changes – Blocked naval exit from the Black Sea near Istanbul.
• Changes to ac.dat:
o re-calculated cruise speed and endurance for many aircraft, very limited changes to overall range unless:
 cruise speed was reduced from max cruise to eco cruise = range gain
 cruise speed was raised from max range to eco cruise = range lost
o drop tanks removed:
 for all German Bf 109/Fw 190 fighter and fighter-bomber, except Bf 109 E-7/F-2
 Fw 190F, Fw 190G (DT-only sets)
 non-German Bf 109 (except recons),
 Soviet P-39
o Pe-2/-3, Yer-2'44: gun change from 12.7 mm UBS to UB
o double max load for certain soviet types from 200 to 400kg to remove extra penalty for using 2x100kg bombs
o add 2x100kg bombload option for La-5/-7 types
o LaGG-3: ends 12/41, upgrades to LaGG-3 '11'
o LaGG-3 '11': delayed to 1/42, ends 6/42, 3 points better in reliability, +1 maneuver
o LaGG-3 '29': delayed to 7/42, +1 durability
o LaGG-3 '66': +2 durability, upgrade changed to La-7
o SM.79 I-II renamed SM.79 (ITA/WI version), some changes to weapon sets
o SM.79 III renamed SM.79bis, +1 durability, internal bombloads removed, change 20mm gun back to 12.7mm
• Changes to ground.dat:
o moved the Rumanian Panzer IVg forward to 12/42 (same as Germans)
o start of PaK40 production to 6/42 with weekly production of 146.
o contracted PaK97/38 production period to not start until 4/42 and end 3/43 with weekly production of 72
o moved 120mm GrW378(r) Mortar start date to 1/42
o set build limit of Soviet 102mm and 180mm Naval Guns to -1 to fix display issue
o Changed production rate and period of 107mm mortar.
o Removed the upgrade of the USV gun to ZiS gun and added update of 1902/30 gun to ZiS gun.
• device.dat – Changed slot 49 from 37mm Cannon T9 to 12.7mm UB MG
• gtype.dat – Unspecified minor changes
• 3 revised aircraft tga icon files, A0166, A0170, A0488

v01.00.12 – 26th May 2021
New Features and Rule Changes
• Rule Errata
o For a support unit to be committed to battle, the HQ that the support unit is attached to must be within 30 motorized movement points of the attacking unit being supported.
o (section 27.5.1) – Any surviving Soviet Tank Divisions will convert to Tank Brigades in late January 1942, not March 1942. Surviving Mechanized Divisions will only convert to Rifle Divisions when they go depleted (i.e. they will not automatically convert to Rifle Divisions in March 1942).
Bug Fixes and AI Improvements
• Fatigue not going down much in reserve box units. Fixed.
• Virtsu location gets name wiped out in data during Soviet logistics phase. Fixed.
• Fliegerkorps out of chain of command causes CTD. Fixed.
• Unit goes to depot 4 hexes away when could go to depot 3 hexes away. Fixed.
• Static units reports getting trucks from depot in supply detail. Fixed.
• AI - Soviet AI units are on front line while entrained. Fixed.
• AI - Bad Ai Assist assignment leads to crash to desktop. Fixed.
• AI - AI assist creates German AD support Soviet Front. Fixed.
Data and Scenario Changes
• 1941 Campaign
o Updated corps artillery regiments in accordance with the updated OB
o Updated some Soviet Cavalry Divisions to use the proper OB
o Various unit updates
• Red Army Resurgent - Revised tank strength to include the updated KV-1 ground element changes to the OBs
• 1941 Campaign, Road to Leningrad, DSWF - Updated Soviet Coastal Divisions in Odessa/Leningrad to have the correct 180mm Coastal Gun
• Stalingrad to Berlin and Red God of War - KV-1 changes
• OB Update
o Updated several Soviet OBs dealing with the new KV-1 ground elements update (877, 883, 894, 912, 2101,2105).
o OB 548 - 42 Hun. Armored Division. Turan’s replaced with Panzer IVf
o OB 2123 - 41d Corps Artillery Regiment - now uses the appropriate version of the 122mm M-30 Howitzer
o Soviet Coastal Artillery Divisions - replaced 180mm Naval Gun with 180mm Coastal Gun
o OB 1983 - 44 Army Artillery Brigade - changed to fully motorized
• Ac.dat Update – A Finnish aircraft had invalid first month Bf 110F-2 crew reduced to the correct size of 2.
• Ground and device Update
o Changed the Hungarian Panzer IVf and the Turan II to CS tanks based on the new TOE and adjusted Hungarian Panzer arrival dates and quantities.
o Changes to some Romanian gun production (amount and/or dates):
 37mm Bofors increased production to 2/week
 47mm Breda now ending production in 12/44 instead of theoretical 8/45
 100mm howitzer now ending production in 2/44 instead of theoretical 8/45
 120mm Resita Morta increased production to 5 mortars per turn
o Adjustments made to KV-1s:
 Renamed the KV-1 M1940 to KV-1 M1939;
 Renamed the KV-1 M1941 to KV-1 M1940 (change armor to same as KV-1 M1939);
 Added new KV-1 M941 with correct gun (ZiS-5) and armor as original (element #839)
o Fine-tuned some ground element load costs
• Revised/new photos and icons for KV-1 ground elements 755, 756, 839.
• City /maptext/hexart file updates - Numerous minor map typo corrections as recommended by players. Added a map warning triangle pointing at hex 188,188 for T1 activation of S Front (hexes east and south of 188,188 inclusive trigger S front)- max zoom for text only.
• Factory/Location Update
o Bala-Ishem (350,192) renamed Nebit-Dag. Gave it 10 oil at the expense of Sabunchu (-10 current, -5 resize) and Krasnovodsk (removal of 2).
o Baku port increased to size 3. Guriev and Astrakhan to size 2.
o Krasnodar - Deleted relocation of fuel refinery.




< Message edited by Erik Rutins -- 8/19/2021 1:18:42 PM >
Post #: 1
RE: v01.01.07 Public Beta Available Now! - 8/18/2021 8:53:49 PM   
Catop


Posts: 19
Joined: 2/23/2009
Status: offline
Thank you so much!

(in reply to SamSlitherine)
Post #: 2
RE: v01.01.07 Public Beta Available Now! - 8/19/2021 1:20:37 AM   
Sauron_II

 

Posts: 266
Joined: 5/27/2021
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Unfortunately, the scaling of the top panel got hosed in the .07 update.

It was working fine in .03

Now it is back to micro-text size.



< Message edited by Sauron_II -- 8/19/2021 1:21:09 AM >

(in reply to Catop)
Post #: 3
RE: v01.01.07 Public Beta Available Now! - 8/19/2021 5:41:49 AM   
Joel Billings


Posts: 31756
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
The top was never scaling, at least not intentionally. Only the right side scaling was added in 1.01.03. The top scaling is the next and final step in the in-game scaling project.

_____________________________

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(in reply to Sauron_II)
Post #: 4
RE: v01.01.07 Public Beta Available Now! - 8/19/2021 6:08:19 AM   
Sauron_II

 

Posts: 266
Joined: 5/27/2021
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Top was definitely scaled in .03

Even posted comments on how good it looked.

< Message edited by Sauron_II -- 8/19/2021 6:09:06 AM >

(in reply to Joel Billings)
Post #: 5
RE: v01.01.07 Public Beta Available Now! - 8/19/2021 1:13:08 PM   
Erik Rutins

 

Posts: 36920
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: Sauron_II
Top was definitely scaled in .03

Even posted comments on how good it looked.


It was not - you may have been applying system scaling to replace the in-application scaling (you can still do that in 1.01.07 as well), but it was not scaling through the in-application system.


_____________________________

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CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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(in reply to Sauron_II)
Post #: 6
RE: v01.01.07 Public Beta Available Now! - 8/19/2021 3:05:53 PM   
wkuh

 

Posts: 72
Joined: 5/16/2017
Status: offline
Cannot load this version, cannot complete registration, etc.

Been there, but cannot sort out the download procedure.

Help appreciated.

(in reply to Erik Rutins)
Post #: 7
RE: v01.01.07 Public Beta Available Now! - 8/19/2021 10:50:30 PM   
Joel Billings


Posts: 31756
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Are you having a problem registering the game on the My Page, a problem with downloading the file from My Page, a problem unzipping the installer file, or a problem when you run the update exe program?

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to wkuh)
Post #: 8
RE: v01.01.07 Public Beta Available Now! - 8/20/2021 10:31:24 AM   
Cavalry Corp

 

Posts: 2991
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
Go to install and this happens - no idea what its talking about. Never had nay other problems.






Attachment (1)

(in reply to Joel Billings)
Post #: 9
RE: v01.01.07 Public Beta Available Now! - 8/20/2021 11:25:03 AM   
Nikel

 

Posts: 222
Joined: 3/24/2009
Status: offline
Are you trying to patch the game?

But you are using the base setup file.


(in reply to Cavalry Corp)
Post #: 10
RE: v01.01.07 Public Beta Available Now! - 8/20/2021 11:50:50 AM   
Cavalry Corp

 

Posts: 2991
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
Yes just a patch - I just clicked on what was provided I thought ...

(in reply to Nikel)
Post #: 11
RE: v01.01.07 Public Beta Available Now! - 8/20/2021 11:53:09 AM   
Cavalry Corp

 

Posts: 2991
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
Just tried the link on My Page and that fails says something like error in line 2 ?

(in reply to Cavalry Corp)
Post #: 12
RE: v01.01.07 Public Beta Available Now! - 8/20/2021 12:02:04 PM   
Cavalry Corp

 

Posts: 2991
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
Error message




Attachment (1)

(in reply to Cavalry Corp)
Post #: 13
RE: v01.01.07 Public Beta Available Now! - 8/20/2021 1:43:56 PM   
fulcrum28


Posts: 616
Joined: 2/28/2010
Status: offline
I installed the update 07_beta. It works but after clicking on the desktop icon to launch the game a error message appears: "error: invalid settings file. Please delete..." apparently a file on documetns/games/GGWI2 folder. Even though i delete it, the error persists. I click OK and the game launches normally. any hint?

(in reply to Cavalry Corp)
Post #: 14
RE: v01.01.07 Public Beta Available Now! - 8/20/2021 3:55:46 PM   
Erik Rutins

 

Posts: 36920
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: wkuh
Cannot load this version, cannot complete registration, etc.

Been there, but cannot sort out the download procedure.

Help appreciated.


It sounds like you're unable to download from the My Page link? Are you logged in and have your copy registered? Public betas are for registered customers.

If you are unable to successfully login and/or register, please e-mail our Support team at support@matrixgames.com and they'll work with you to sort out whatever's going on.

Regards,

- Erik



_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to wkuh)
Post #: 15
RE: v01.01.07 Public Beta Available Now! - 8/20/2021 4:00:22 PM   
Erik Rutins

 

Posts: 36920
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: Cavalry Corp
Go to install and this happens - no idea what its talking about. Never had nay other problems.


Based on your screenshot, you're not running the Update installer. You're trying to run the base game installer and it's protesting because you're trying to install it on top of itself.

You need to download the update installer GGWarInTheEast2-UpdateComp-v01.01.07Beta and try to install that. As long as your base game install is sound, that should work fine.

If you have any issues with that, try uninstalling the game and reinstalling from the base installer then the update (make sure you preserve any save files you may not want to lose first).

Regards,

- Erik



_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Cavalry Corp)
Post #: 16
RE: v01.01.07 Public Beta Available Now! - 8/20/2021 4:01:28 PM   
Erik Rutins

 

Posts: 36920
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: Cavalry Corp
Just tried the link on My Page and that fails says something like error in line 2 ?


Which link exactly were you clicking on?


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Cavalry Corp)
Post #: 17
RE: v01.01.07 Public Beta Available Now! - 8/20/2021 4:02:06 PM   
Erik Rutins

 

Posts: 36920
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: fulcrum28
I installed the update 07_beta. It works but after clicking on the desktop icon to launch the game a error message appears: "error: invalid settings file. Please delete..." apparently a file on documetns/games/GGWI2 folder. Even though i delete it, the error persists. I click OK and the game launches normally. any hint?


Not sure, going to ask our Operations and Support folks to see if they have any ideas.


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to fulcrum28)
Post #: 18
RE: v01.01.07 Public Beta Available Now! - 8/20/2021 4:26:17 PM   
Cavalry Corp

 

Posts: 2991
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
Erik,

OK I never had any trouble with any game before - here is what I am using?
when I try to download get the error message.




Attachment (1)

(in reply to Erik Rutins)
Post #: 19
RE: v01.01.07 Public Beta Available Now! - 8/20/2021 4:31:24 PM   
Cavalry Corp

 

Posts: 2991
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
If I use this link at the top of this official post it will not download I get the line error message as I posted above, cannot even download the installer.

We have the v1.01.07 installer ready to be downloaded.

The update is available via the Store page https://www.matrixgames.com/game/gary-grigsbys-war-in-the-east-2 or your 'My Page' area (if you are logged in and have the game registered)

FYI I can download and install the one below 1.00.11



< Message edited by Cavalry Corp -- 8/20/2021 4:34:16 PM >

(in reply to Cavalry Corp)
Post #: 20
RE: v01.01.07 Public Beta Available Now! - 8/20/2021 4:38:39 PM   
Cavalry Corp

 

Posts: 2991
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
OK issue fixed - I tried North America and Not Europe link and it worked - I am in UK but cannot use the Europe link should I be ?


(in reply to Cavalry Corp)
Post #: 21
RE: v01.01.07 Public Beta Available Now! - 8/20/2021 4:41:05 PM   
Nikel

 

Posts: 222
Joined: 3/24/2009
Status: offline
LOL, that must be a metaphor of the Brexit

(in reply to Cavalry Corp)
Post #: 22
RE: v01.01.07 Public Beta Available Now! - 8/20/2021 4:42:52 PM   
Cavalry Corp

 

Posts: 2991
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
Yeh maybe they locked me out, I did vote leave - the Thought Police must be onto me :)

Erik - thanks for your help...

< Message edited by Cavalry Corp -- 8/20/2021 4:52:32 PM >

(in reply to Nikel)
Post #: 23
RE: v01.01.07 Public Beta Available Now! - 8/20/2021 5:31:29 PM   
malyhin1517


Posts: 1339
Joined: 9/20/2015
From: Ukraine Dnepropetrovsk
Status: offline

quote:

ORIGINAL: Cavalry Corp

OK issue fixed - I tried North America and Not Europe link and it worked - I am in UK but cannot use the Europe link should I be ?



I also usually use the American link, because European servers are usually unavailable or causing an error.

_____________________________

Sorry, i use an online translator :(

(in reply to Cavalry Corp)
Post #: 24
RE: v01.01.07 Public Beta Available Now! - 8/20/2021 7:14:47 PM   
Cavalry Corp

 

Posts: 2991
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
Ok and thanks for that - a lesson learned.

(in reply to malyhin1517)
Post #: 25
RE: v01.01.07 Public Beta Available Now! - 8/21/2021 2:01:24 AM   
Erik Rutins

 

Posts: 36920
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Thanks for letting us know, that issue should be fixed now and all servers should be fine for downloads.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Cavalry Corp)
Post #: 26
RE: v01.01.07 Public Beta Available Now! - 8/23/2021 8:39:51 AM   
Cavalry Corp

 

Posts: 2991
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline

quote:

ORIGINAL: Erik Rutins

Thanks for letting us know, that issue should be fixed now and all servers should be fine for downloads.



OK and tks

(in reply to Erik Rutins)
Post #: 27
RE: v01.01.07 Public Beta Available Now! - 8/23/2021 3:27:40 PM   
Mappi75

 

Posts: 5
Joined: 6/12/2015
Status: offline
Thanks for patching!

No problems here during downloading and installing the patch.

(in reply to Cavalry Corp)
Post #: 28
RE: v01.01.07 Public Beta Available Now! - 8/23/2021 3:33:23 PM   
Cavalry Corp

 

Posts: 2991
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
I think the fixed what ever was wrong...

(in reply to Mappi75)
Post #: 29
RE: v01.01.07 Public Beta Available Now! - 8/25/2021 7:37:57 PM   
MarkShot

 

Posts: 7089
Joined: 3/29/2003
Status: offline
POSSIBLE BUG v01.01.07 BETA (I saw this before the beta too).

I know that I can run the air support routine any time during the ground phase. Even multiple times.

I get the impression that if you make some moves or changes that it will redeliver air supplies.

I am sorry.

* I don't have a "use case" to reproduce behavior

* I am at MSG=1. Even though I see supplies being flown, I don't how to check if this is an empty representation. Meaning that in the final analysis the total supplies moved is no more and no less.

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(in reply to Cavalry Corp)
Post #: 30
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