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RE: Turn 01 - 8/17/2021 5:00:21 PM   
GibsonPete


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"I then define Ground Attack-Airfield air directives for every Soviet occupied airbase within fighter range. I make sure that the target priorities are Airfield HIGH and the rest to ignore. I also change the schedule to only D1."

This is the tactic I use on Turn one with success. I have less than a hundred losses and eliminate nearly 3000 airframes. Majority of my losses are operational. No airfield bombed beyond escort. Fighters equipped with drop tanks.

(in reply to carlkay58)
Post #: 31
RE: Turn 01 - 8/17/2021 11:50:46 PM   
IanW

 

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quote:

ORIGINAL: carlkay58

T02 Trucks:

A lot of unit trucks were used for supply which lowered my MPs in the panzer groups.







This is one of the areas where the buff to the historical German truck capacity that is baked in to the game has a massive impact.

Note as well that after thousands of trucks are supporting panzer groups several hundred kilometers from their bases, the number of trucks breaking down is ... ten.


< Message edited by IanW -- 8/17/2021 11:51:51 PM >

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Post #: 32
RE: Turn 01 - 8/18/2021 12:06:06 AM   
IanW

 

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quote:

ORIGINAL: carlkay58

T02 Motorized Corps:

The XII Corps is holding the southern flank of PG 2. Their mobility had allowed me to keep a normal Panzer Corps in the front line instead of protecting flanks where infantry are not fast enough to reach.





This, in a nutshell, is why Temporary Motorisation is playing the game on Easy mode.

In exchange for an unimportant number of APs and an unimportant amount of trucks, the Germans get another panzer corps during the advance.

When the Infantry catch up to the front, motorisation will be cancelled and the trucks will get returned to supply duty for the autumn and winter.

Temporary motorisation answers the question of 'What if we magic'd up another Panzer Corps or two for the German army in 1941, and the fuel and supplies to run it ?'.

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Post #: 33
RE: Turn 01 - 8/18/2021 2:02:57 AM   
GibsonPete


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I am interested in the admin point loss and the number of trucks that were damaged because the player could not create depots or repair railyards. The player is losing ten + AP's a turn. The player is using around 5400 + trucks to motorize those Divisions. A big trade off. The results will be interesting.

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Post #: 34
RE: Turn 01 - 8/18/2021 11:06:40 AM   
IanW

 

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quote:

ORIGINAL: GibsonPete
The player is using around 5400 + trucks to motorize those Divisions. A big trade off. The results will be interesting.


No. It's not a big tradeoff.

What are they giving up ? The panzers are still at maximum movement. The leaders in the Axis formations are good enough, and no APs *need* to be spent replacing them. AGN can use sea supply and get far enough. AGS isn't important if Moscow falls. The APs left over mean AGC can get the depots it needs to take Moscow.

Then result is going to be an easy Axis win, as they get to keep the cutting edge and flank support, because the combination of a massive increase in truck and fuel numbers over what the Heer had historically added to the ability to click your fingers and turn that into motorised infantry wins the war for the Germans.

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Post #: 35
RE: Turn 01 - 8/18/2021 12:08:31 PM   
carlkay58

 

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IanW - actually my panzers are roughly -5 MPs each over my normal non-motorized games. I took out roughly 4500 trucks out of the pool to motorized that infantry corps. That is roughly how many more unit trucks I had to use for supply on turn 2. For that I lost 5 MPs in each of my motorized units. So far that is the cost I am seeing at this time. I will look into Turn 5 detail further and compare it with my past AARs to see what the differences have been in vehicle usage, repair pool, etc.

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Post #: 36
RE: Turn 01 - 8/18/2021 2:06:35 PM   
loki100


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quote:

ORIGINAL: carlkay58

IanW - actually my panzers are roughly -5 MPs each over my normal non-motorized games. I took out roughly 4500 trucks out of the pool to motorized that infantry corps. That is roughly how many more unit trucks I had to use for supply on turn 2. For that I lost 5 MPs in each of my motorized units. So far that is the cost I am seeing at this time. I will look into Turn 5 detail further and compare it with my past AARs to see what the differences have been in vehicle usage, repair pool, etc.



I'd also say I'm seeing a steady degradation of unit MP for the infantry divisions (with just 2 motorised divisions), reckon I have far more <12 than I am used to seeing and that hampers the scope to move up and deliver a full attack in the same turn

_____________________________


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Post #: 37
RE: Turn 01 - 8/18/2021 2:19:46 PM   
GibsonPete


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My thanks to loki100 and carlkay58. I suspected that temporary motorization was a two edged sword. The developers are not fools. They would not hand out silver bullets that would unbalance the game. I look forward to what you discover in future turns.

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Post #: 38
RE: Turn 01 - 8/18/2021 3:01:43 PM   
IanW

 

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quote:

ORIGINAL: GibsonPete

would not hand out silver bullets that would unbalance the game. I look forward to what you discover in future turns.


"Their mobility had allowed me to keep a normal Panzer Corps in the front line instead of protecting flanks where infantry are not fast enough to reach. "

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Post #: 39
RE: Turn 01 - 8/18/2021 3:03:39 PM   
jubjub

 

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quote:

ORIGINAL: IanW


quote:

ORIGINAL: GibsonPete

would not hand out silver bullets that would unbalance the game. I look forward to what you discover in future turns.


"Their mobility had allowed me to keep a normal Panzer Corps in the front line instead of protecting flanks where infantry are not fast enough to reach. "



It's not like you really need to protect your flanks against the AI anyway. You can get away with murder...

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Post #: 40
RE: Turn 01 - 8/18/2021 3:20:14 PM   
IanW

 

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quote:

ORIGINAL: carlkay58

IanW - actually my panzers are roughly -5 MPs each over my normal non-motorized games. I took out roughly 4500 trucks out of the pool to motorized that infantry corps. That is roughly how many more unit trucks I had to use for supply on turn 2. For that I lost 5 MPs in each of my motorized units. So far that is the cost I am seeing at this time. I will look into Turn 5 detail further and compare it with my past AARs to see what the differences have been in vehicle usage, repair pool, etc.



Yep.

And the maximum extention of those panzers is what their flank support can support, right ?

You paid nothing important for that extra panzer corps on the front line.

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Post #: 41
Turn 03 - 8/18/2021 9:20:47 PM   
carlkay58

 

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T03 Events:

A shortage in Western Europe. Another start of game failure.






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Post #: 42
RE: Turn 03 - 8/18/2021 9:21:16 PM   
carlkay58

 

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T03 Soviet Attacks:

The only Soviet actions this turn have been recon and supply flights.

T03 Supply Net North:

The supply sources have begun to move beyond the pre-war borders. Naval supply is working to the Baltic ports. Things are beginning to look up for AGN and AGC.






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Post #: 43
RE: Turn 03 - 8/18/2021 9:21:52 PM   
carlkay58

 

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T03 Supply Net South:

Things are still slow in the South but then the 11th Army and Rumanians have just started their advance. Note all of the supply traces in Rumania and Hungary. In my usual games I would have the APs to start building depots in the garrison towns and cities to alleviate the need for trucks to transport supplies. I do not have those APs in this game. My previous experience has shown that not getting rid of these supply traces are worth about 2K trucks a turn as the weather worsens.






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Post #: 44
RE: Turn 03 - 8/18/2021 9:23:11 PM   
carlkay58

 

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T03 OOB:

The Soviets are still over 3M men. I hope that will go down as we get past the initial manpower surges and the pockets are eliminated.






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Post #: 45
RE: Turn 03 - 8/18/2021 9:23:40 PM   
carlkay58

 

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T03 Ground Losses:

It is nice to see high Soviet losses in all three categories. But they will have to get higher fast for me to stay ahead of the curve.






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Post #: 46
RE: Turn 03 - 8/18/2021 9:24:06 PM   
carlkay58

 

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T03 Air Losses:

Soviet losses remain high and I am continuing to punish the Soviet transports flying supplies to the front.






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Post #: 47
RE: Turn 03 - 8/18/2021 9:24:41 PM   
carlkay58

 

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T03 Production:

Supply levels and vehicles in the units remain high.






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Post #: 48
RE: Turn 03 - 8/18/2021 9:25:06 PM   
carlkay58

 

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T03 Freight:

Supply is looking good with a large surplus reaching the units along with low need.






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Post #: 49
RE: Turn 03 - 8/18/2021 9:25:34 PM   
carlkay58

 

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T03 Trucks:

Nothing looking too far out of place here. It is nice to see over 9K Soviet trucks being switched over to helping out MY supply chain.






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Post #: 50
RE: Turn 03 - 8/18/2021 9:25:58 PM   
carlkay58

 

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T03 Air Phase:

I 'click and drag' my Recon Directives further east to my new points of interest. The directives are already set up so I just have to move them. This is fairly fast and takes less than five minutes to complete.






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Post #: 51
RE: Turn 03 - 8/18/2021 9:26:25 PM   
carlkay58

 

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T03 AGN:

18th Army is progressing behind PG 4. 16th Army is defending the eastern flank. PG 4 creates another pocket. Next turn is my last turn to capture rail intact in the Baltics so I am trying hard to force the AI to retreat and allow me to capture as much rail as possible next turn.






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Post #: 52
RE: Turn 03 - 8/18/2021 9:26:49 PM   
carlkay58

 

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T03 AGC:

The Bialystok Pocket has been erased. 2nd Army has formed. 4th Army is protecting the southern flank while 9th Army is rushing forward to protect the northern flank. PG 2 and 3 combine forces to blast holes in the Soviet defensive lines and rush up to the outskirts of Smolensk. Several Soviet divisions are isolated.






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Post #: 53
RE: Turn 03 - 8/18/2021 9:27:12 PM   
carlkay58

 

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T03 XII Motorized Corps:

The corps continues to extend PG 2's flank between the furthest infantry (and cavalry) advances and the rest of the Panzer Group. It has crossed the Dnepr to the south of Mogilev. This has served the purpose and freed up enough motorized units to help punch through the Soviet defenses and allow Smolensk to be threatened earlier than normal.






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Post #: 54
RE: Turn 03 - 8/18/2021 9:27:36 PM   
carlkay58

 

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T03 AGS:

17th Army cleans up the pockets as well as it can leaving only a few units to go. 6th Army starts to advance and hold the northern flank connecting to AGC's 4th Army. 11th Army and the Rumanians are running after the retreating Soviets. PG 1 is not quite able to form more pockets, although it has ZOCd in a small pocket with 6th Army and is running down what it can.






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Post #: 55
RE: Turn 03 - 8/18/2021 9:27:59 PM   
carlkay58

 

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T03 Cleanup:

I throw two more flak units to Norway in an attempt to improve its Air Day ratings. They will arrive in two turns. Next turn we shall see what effect two flak regiments have and then T05 will see these two arrive. That seems to be the worst deficit in the Theater Boxes. I have snapped a picture of the North Africa Ground boxes. The Pink (all of the HQs) are units that are locked into the theater. The Gold (?) units are locked in due to low theater values. So there are definite limits to what you can do in a Theater Box if you are trying to gain more units.






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Post #: 56
RE: Turn 03 - 8/19/2021 12:15:30 AM   
carlkay58

 

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T03 Files:



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Post #: 57
RE: Turn 03 - 8/20/2021 12:22:37 AM   
carlkay58

 

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T04 Events:

Shortage in Finland and Italy looks like more game start problems. Those should start to slow down in the future.






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Post #: 58
RE: Turn 03 - 8/20/2021 12:23:01 AM   
carlkay58

 

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T04 Soviet Attacks:

Nothing of any merit other than air recon and resupply.

T04 Supply Net North:

AGN is almost exclusively supplied through Riga. AGC supply sources are moving eastward from the pre-war depots.






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Post #: 59
RE: Turn 03 - 8/20/2021 12:23:28 AM   
carlkay58

 

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T04 Supply Net South:

Lvov is up and working as a supply source now. The rest of AGS is still pretty dependent on pre-war depots.






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Post #: 60
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