I find them interesting: 5, 6, 7, 9, 10, 11, 12, 21, 22, 23, 25, 27, 34, 37, 38, 39, 41, 42, 47.
51) Shipyards attached to ports. It does not seem logical to have 60 shipyards and not have controlled ports.
52) Limitation to constructions, mainly paratroopers, tanks and airplanes.
53) That the shipyards give "naval PP" free, maximum naval PP free to build a naval unit 50%. For example 10% of the shipyards = naval PP x turn.
54) Convoy escorts that are an important defense against convoy attacks, but do very little damage to submarines, and subs hunt bonuses protect merchants little, but do much damage to submarines.
55) That the bombardment of a hex can eliminate or damage anti-aircraft.
56) Merge MM and naval transports in the same unit, and that their use can be assigned in the convoy screen.
57) Land and air units 10/10STR, and that can be combined as the navy, 3 land units and 2 air units.
58) Weak ZOC, +1 movement points, retreating hex but in other units' ZOC = weak ZOC.
59) Garrison Units = Weak ZOC
60) Conbined units of less than 10STR without ZOC.
61) Expand table of casualties. Infantry / Armored / fighters / Bombers / Strategic bombers / CV / BB / CA-DD / Subs / MM / escorts / PP sunk / PP bombed /
62) More functional construction screen.
63) Wish 10, to know the following weather for both sides, is complicated, the following way occurs. Same weather for. Turn 1 axis, turn 1 ally, and turn 2 axis. Weather change and held for ally turn 2, axis turn 3, and ally turn 3, and so on. Weird but I think effective.
64) That the units recover after their turn, 50% at the end of the axis turn, and another 50% after the allied turn.
65) That they can be stacked up to 4 units (10/10STR) divisions but only defend-attack 3 units and have a penalty for this. To be able to move units without having to remove others.
66) CV, BB, CA units of a single unit, and that only count as casualties if they are sunk, the damage is not counted in the casualty table.
< Message edited by CHINCHIN -- 8/10/2021 2:50:04 PM >
My native language is Spanish, and no English language mastery, sorry.