From: Aurora, NC
Alright...FINALLY this is set for testing.
IF anyone wishes to test / help let me know. I can provide the scenario or I can set up a game and we can play mirror or not. Your choice.
You could play against the AI but I have not made changes to it. Doubt it will handle all of the changes well.
Things that I tried to address...
1) India. Japan just can run over it before they can really get defenses set up. I am not a fan of sending 4 / 5 armies against them but if you do you can cripple if not take India out of the game.
2) DEI. There were a few complaints early on that the DEI should not fall until Feb of 42. Well I was able to make that happen, and provided the Japanese with more oil. This has the added benefit of slowing down the Japanese advance into Australia and India.
3) Burma supply lines were horrible for both sides. Made some changes to create that affect.
4) Port Moresby, New Caledonia and Fiji were far to easy to take.
5) US and UK (though I may return the convoy lane to its original location) convoy lanes were to easy to interdict with Japanese surface ships. I always sent the Kido Butai against it and would routinely sink 10+ MM...as they should but that is just not what happened.
6) Armor and Mech. Not used much in the Pacific BUT...armor was changed to a division size. Mech was converted to an island garrison for the Japanese that requires double landing craft so that they are not used for that purpose.
7) Japanese LC are phased in, 20 per turn which is more realistic, rather than a mass invasion of everywhere in 3 turns.
8) Naval battles do not really happen in 42...the US try everything to avoid that Japanese because they are sailing around with 6CVs and are able to sink anything the US can do...So the US sit back and wait which is not what they did. Hopefully the change keeps the Japanese fleet honest and in the Rabaul / Truk area as it normally was.
9) US island hopping. Put in changes so that the US must island hop rather than just build 200 LC and land their entire army in Japan as soon as they own the seas.
Things to remember.
1) There is a lot of port suppression. IF a port is suppressed you can not use transports in and out of it. If you land be prepared to keep ships supplies close or expect to lose the unit.
2) PLEASE DO NOT stack transports with surface ships. That is currently a bug and in my eyes a cheat as you can move away and prevent the attacker from being able to pursue.
3) Any changes I made can be easily undone. If there is something you do not like let me know and it can be discussed.
4) Have fun...that is why we are here.
5) Thanks to all that wish to help.
Still under consideration
1) Forced Garrisons in the home areas. Does not make sense that the US would empty out the entire country of all defenses to attack Japan, just because they know that Japan can't invade because of supply and homeguard. Same for India, Australia and Japan. This garrison could increase of decrease over time...for example as time progresses the US may have less required garrison in the US because they have more forces and should be winning where as the Japanese may need to increase their garrison for the same reason.
2) CV stacking changes. Not sure about this...but want to have some interesting battles prior to late 43. Upped the Japanese experience just so that they can survive the battles as their CVs are inferior, if they occur. Not sure it will work but this is why we test. I dislike the US having to hide because there are stacks of 6 CVs around which are pretty much overpowering. NOT always...I did lose a battle with the US with them but that is once out of a dozen times. But the US did not shy away. In the current game it is likely if they venture out there is a decent chance they could lose their entire CV fleet.
3) Australia. Not worth much but with the Japanese not dumping their massed armies to remove India from the game will they hit here. If so will need to rethink their defenses and the Japanese ability to invade which to be honest, they could not.
4) China. Need to be sure that the Japanese can not just send every army here and wipe the Chinese out...should be a push but then a line should form. May have to lower some of the ports so that the Japanese can not supply many more units there, or up the Chinese a bit to be able to defend better.
FINAL LIST OF CHANGES
Japanese landing craft are received at a rate of 20 per turn until 3/29/42. This is due to the limit amphibious capacity that the IJN had.
US to Australia convoy route was moved due to it being to easy for the Japanese to intredict and sink mass amounts of merchants with their surface fleet. In turn the US MS starting capacity was reduced and they receive more in phases during 1942
UK to India convoy route was moved due to it being to easy for the Japanese to intredict and sink mass amounts of merchants with their surface fleet. In turn the UK MS starting capacity was reduced and they receive more in phases during 1942
CV stacking limit is set to 4. After the attack on Pearl Harbor the IJN rarely if at all operated all 6 CVs together. This will now allow there to be actual naval battles rather that complete Japanese domination until mid 43 which is more historical. But to reflect their earlier better training the Japanese CVs experience and air experience on them each increased by +5%.
New Zealand - The Japanese player may not draw supply to any port if the Allies control Rabaul, Lae, Port Moresby, New Caledonia, Sydney or Brisbane.
Port Moresby, New Caledonia and Fiji - Each has been made a supply source, given 50% defense bonus and 2 built in AA.
Dutch East Indies - The Japanese IJN stated that they can not provide adequate supply resources for the invasion of Sumatra and Java unless they had full control of Borneo and Singapore.
The Axis may not draw supply in any DEI port unless they control Singapore and all 4 ports in Borneo.
Additionally the Japanese must capture 3 locations for the DEI to surrender. Those locations are Batvia, Surabaya and Palembang.
Once the DEI has surrendered the Japanese must just hold Singapore and a single port on the island of Borneo to keep the DEI ports supplied.
India - The IJN understood that they did not have enough supply ships to support an invasion of India. Their supplies lines were stretched just reaching Rangoon and in Burma. With this the Axis may not draw any port supply from ports in India unless they have surrendered. Calcutta is the sole exception. IF the Japanese are able to capture Calcutta they will receive port supply there so long as they control Rangoon, Singapore and the Dutch East Indies has surrendered.
Chittagong - Burma supply lines were extremely difficult to maintain via land and the port of Chittagong was difficult for either side to access if they did not control both Calcutta and Rangoon. To this extent neither the Allies or the Axis can use Chittagong as a supply source unless they control both Rangoon and Calcutta.
US / Allies Island Hopping - Supplying invasions in the Pacific was difficult. Lines were extremely long and difficult to protect. The US opted a methond of island hopping to create supply depots in order to supply further and further from the US West Coast.
In order to maintain the supply lines the Allies would need to capture a port a specific distance from Hawaii and create a supply depot.
Then they would move close to the Japanese mainland and take another island and create a supply depot there. That way they could move supplies via shorter distances.
To accomplish this the Allies must do the following:
US Ring: So long as the Allies hold one port listed below they can supply islands /ports in the Distant Ring.
This includes the ports of Honalulu, Hilo and Lahaina.
Other ports in the ring that can be taken but do not provide supply moving forward Midway and Johnson Isle.
Distant Ring: So long as the Allies hold one port listed below they can supply islands /ports in the Outer Ring.
This includes the ports of Wotje, Kwajalein, Buan, Henderson Field, Ndeni and Espirito Santo.
Other ports in the ring that can be taken but do not provide supply moving forward Namuga, Munda, Nauru, Tarawa, Maloelap and Canton Isle.
Outer Ring: So long as the Allies hold one port listed below they can supply islands / ports in the Middle Ring.
This includes the ports of Truk, Manus, Jayapura, Lae, Kavieng, Rabual and Enewetok.
Other ports in the ring that can be taken but do not provide supply moving forward Wake, Ponape, Wekak, Manando and Makasser.
Middle Ring: So long as the Allies hold one port listed below they can supply islands / ports in the Inner Ring.
This includes the ports of Aparri, Lingayen, Manilla, Davao, Yap, Palau, Guam or Saipan.
Other ports in the ring that can be taken but do not provide supply moving forward Pagan, Baybay, Cebu and Legaspi.
Inner Ring: So long as the Allies hold one port listed below they can supply islands / ports in the Japanese home island and China.
This includes the ports of Taihoku, Okinawa, Iwo Jima, Chichi Jima and Tainan Formosa.
Other ports in the ring that can be taken but do not provide supply moving forward Naha.
Armored units in the game are divisions not corps since no armored corps existed in the Pacific Theater
Mech units have been removed from the game since they were not used in the Pacific Theater
Japan garrison reinforcements - Japan will get free small, 5 strength, island naval garrison units on the following size 1 port locations once they are Axis controlled and the hex is unoccupied: Dumai, Dili, Makassar, Manando, Wedo, Ambon, Sorong, Nauru, Milne Bay, Munda, and Namuga.
Japanese Island Garrison unit. The Mech unit was replaced by a 5 strength Island Garrison unit. It has a lower attack than the standard inf and a higher defense. Unit requires double landing craft if used in an amphibious invasion.