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Strategic damage over production

 
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Strategic damage over production - 7/26/2021 12:13:38 AM   
sveint


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RE: Strategic damage over production - 7/26/2021 10:08:05 AM   
stjeand


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I could make a guess

This captured hex produces 1.66 so maybe damage rounds up but production rounds down

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RE: Strategic damage over production - 7/26/2021 3:16:11 PM   
CHINCHIN

 

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I think not, only 1PP is lost. This only occurs when your bomber deals 2 damage and only 1 healthy PP remains. because if not the game does not allow bombing production to zero.

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RE: Strategic damage over production - 7/28/2021 2:31:31 PM   
AlvaroSousa


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I will take a look. It is calcing it right.

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RE: Strategic damage over production - 8/13/2021 5:03:53 PM   
AlvaroSousa


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Odd. It checks for modified production when the damage is done and takes the smaller of the 2 values. productionCurrentDamage + bombDamage or productionValueModified.

I am not sure why.

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Creator Kraken Studios
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Designer Strategic Command
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- Map Image Importer SC3

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RE: Strategic damage over production - 8/16/2021 1:29:19 AM   
sveint


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Worse example




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RE: Strategic damage over production - 8/16/2021 7:18:19 AM   
ncc1701e


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Is the number on the right (here 4) is not still based on the initial value before the fall of France?

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RE: Strategic damage over production - 8/16/2021 12:37:19 PM   
AlvaroSousa


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Yes. It shouldn't as I just looked at the code though. Still working


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Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

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