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[corrected Stalingrad Campaign file] No Stalingrad Pocket with v01.01.02

 
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[corrected Stalingrad Campaign file] No Stalingrad Pock... - 7/24/2021 1:46:59 AM   
Naughteous Maximus


Posts: 297
Joined: 3/9/2010
From: Los Angeles, California
Status: offline
This is true. I've tried multiple times with the vanilla scenario and no pockets anymore with this latest patch. All other patches, were historically accurate with the complete encirclement of the 6th Army.

< Message edited by Joel Billings -- 7/26/2021 4:17:48 PM >
Post #: 1
RE: No Stalingrad Pocket with v01.01.02 - 7/24/2021 4:02:42 AM   
Erik Rutins

 

Posts: 36676
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Which scenario exactly are you referring to?

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(in reply to Naughteous Maximus)
Post #: 2
RE: No Stalingrad Pocket with v01.01.02 - 7/24/2021 7:56:21 AM   
Kursk1943

 

Posts: 441
Joined: 3/15/2014
From: Bavaria in Southern Germany
Status: offline
Stalingrad to Berlin Campaign. I noticed the same.
I did a trial to found out something for Naughteous Maximus and did it as human against the Soviet AI.
I let the game run for three turns and did nothing as Axis. No Stalingrad pocket and also almost no action at the other fronts. AI nearly inactive.
Maybe a case for the Tech Support section.

< Message edited by Kursk1943 -- 7/24/2021 7:59:50 AM >

(in reply to Erik Rutins)
Post #: 3
RE: No Stalingrad Pocket with v01.01.02 - 7/26/2021 4:15:46 PM   
Joel Billings


Posts: 31435
Joined: 9/20/2000
From: Santa Rosa, CA
Status: online
We confirmed that the Stalingrad to Berlin first turn AI script stopped functioning starting with the 1.01.00 version of the scenario file. We've corrected that and have attached the corrected file here. Just unzip this file into your Gary Grigsby's War in the East 2\Dat\Scen folder. In addition to reworking the Soviet AI first turn, there were a few more changes made to this file as follows:

• XXIII German Corps does not Disband on Turn 117. It does not Disband at all.
• The correct von Stuelpnagel chosen as Commander of WMBef France. There are two in the game.
• I./ZG 76 converts to I./JG 76 on Turn 88 and then converts to IV./JG 300 on Turn 98
• 614th Heavy Panzerjager Company changed from Ferdinand to Elefant Heavy Tank Destroyer
• II./JG 5 which becomes IV./JG 4 Moves to AR on Turn 114 not the Map
• XIV SS Corps which becomes X SS Corps moves to Map on Turn 114 not the AR
• Corrected Soviet AI first turn script

Note that this file should only be used by players using the public beta version 1.01.02.

Attachment (1)

< Message edited by Joel Billings -- 7/26/2021 4:44:00 PM >


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