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Air Interdiction

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Air Interdiction - 7/18/2021 2:42:20 PM   


Posts: 1
Joined: 7/18/2021
Status: offline
After a year + playing WarPlan I am convinced it is the best thing going right now for WW 2 at the operational-strategic level.

The only major issue I'm struggling with is air interdiction (for example, the pre-invasion bridge-busting and railway interdiction campaign the Allies conducted to delay German reinforcement into the Normandy landing area in 1944). Unlike, say, Strategic Command, where you can bomb supply nodes down to levels that prevent strategic movement and limit supply, there seems no way to affect this dimension with air units in WarPlan. Supply levels in bombed cities don't seem to change, for example, and rail movement through them seems unhindered.

Am I missing a game mechanic that will achieve this effect? If not, this may be something to consider in future development. As it sits it seems defenders are able to move units in reaction to amphibious landings much more rapidly than they were able to do historically (assuming the opposing player has achieved the kind of air supremacy the Allies had over France in 1944).


Post #: 1
RE: Air Interdiction - 7/19/2021 10:50:15 PM   


Posts: 3894
Joined: 11/27/2004
From: Canada
Status: offline
I don't disagree with you; but I don't think this air interdiction is something that Alvaro will be adding to Warplan. I am no programmer, but I suspect this feature would require a lot of coding. Maybe something to consider for Warplan 2.

(in reply to mjones0291)
Post #: 2
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