Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Weird AI behaviour (both sides) in Bulge to the Rhine scenario

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> Weird AI behaviour (both sides) in Bulge to the Rhine scenario Page: [1]
Login
Message << Older Topic   Newer Topic >>
Weird AI behaviour (both sides) in Bulge to the Rhine s... - 7/17/2021 2:30:46 PM   
rocketman71

 

Posts: 374
Joined: 2/20/2007
Status: offline
I first started playing this as Axis and had a first turn breakthrough in the Ardennes (as expected) and to the south as well. To my surprise the AI then retreated completely from Aachen and hexes nearby, Nijmegen and several hexes west of the Maas. Seemed uncalled for. I then started the scenario as Allies and the AI advanced through the Ardennes (as expected). I plugged the line best I could with available forces, but then on turn 2 the AI retreated from all conquered hexes and withdrew from the Ardennes completely, despite a successful advance. I started the scenario again as Allies and the same thing happened again. It seems something is wonky with the AI IMO.
Post #: 1
RE: Weird AI behaviour (both sides) in Bulge to the Rhi... - 7/18/2021 1:53:00 AM   
Naughteous Maximus


Posts: 297
Joined: 3/9/2010
From: Los Angeles, California
Status: offline
Sometimes you never know what the AI is going to do. It's best to play a human opponent but if you don't have that option, I usually will play myself. Just play your best for both sides and you won't be disappointed. If you have a dual personality, works even better!

(in reply to rocketman71)
Post #: 2
RE: Weird AI behaviour (both sides) in Bulge to the Rhi... - 7/18/2021 1:36:23 PM   
rocketman71

 

Posts: 374
Joined: 2/20/2007
Status: offline
I want to play more before taking on a human opponent. But a scenario dealing with "the Bulge" can't have German AI retreat after the initial breakthrough and not even doing a single attack on turn 2. Makes no sense.

(in reply to Naughteous Maximus)
Post #: 3
RE: Weird AI behaviour (both sides) in Bulge to the Rhi... - 7/18/2021 2:04:22 PM   
loki100


Posts: 10183
Joined: 10/20/2012
From: Utlima Thule
Status: online
few bits.

I genuinely doubt there will be any more work on the WiTW AI as such. From the development of WiTE2 I'm aware how hard it is to first get the AI to become flank aware and then to actually stand if it feels its flanks are exposed. The WiTE2 Red God of War scenario has a similar problem to the Bulge situation described and took a lot of work to get the German AI to behave.

The attacking AI may well be scripted to bail out after one turn, or the above applies. it will only have a formal script for T1.

Generally giving it bonuses will help address the first point. If you have any grasp of the basic game systems I'd say the AI needs to be on 110 for morale if defending and 120 if you want it to sustain an attack. In WiTW those values don't trigger the secondary AI behaviour that it does in WiTE2 so its just a linear boost to CV.

One reason for doing this, is the AI is less than stellar in constructing its HQ chains so will lose a lot of the bonus that a player gains that way, in effect +110 is probably a net +105.

in WiTW, the Axis AI handles the 1943 GC pretty well, esp at 110. It gets the big things 'perfectly ok' and that masks the occasional localised mistakes. In a small scenario, esp one that opens with a pretty silly offensive, its not a surprise the AI tries to resolve the situation in its own way.

_____________________________


(in reply to rocketman71)
Post #: 4
RE: Weird AI behaviour (both sides) in Bulge to the Rhi... - 7/18/2021 5:49:04 PM   
rocketman71

 

Posts: 374
Joined: 2/20/2007
Status: offline
I get that AI is hard to perfect, but in this case it might be better to bill the scenario as "best suited for PBEM play or Axis vs Allies AI". I was surprised because I felt that the AI did good in the NA and Italy scenarios I've played.

(in reply to loki100)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> Weird AI behaviour (both sides) in Bulge to the Rhine scenario Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.647