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1.23.08 Crash on Forage All Eligible

 
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All Forums >> [Current Games From Matrix.] >> [Napoleonics] >> Empires in Arms the Napoleonic Wars of 1805 - 1815 >> Tech Support >> 1.23.08 Crash on Forage All Eligible Page: [1]
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1.23.08 Crash on Forage All Eligible - 7/17/2021 6:48:47 AM   
BrianSchick

 

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The game crashes when click - Forage All Eligible.


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RE: 1.23.08 Crash on Forage All Eligible - 7/17/2021 7:31:22 AM   
BrianSchick

 

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Here's the .sav.dat file too.


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RE: 1.23.08 Crash on Forage All Eligible - 7/17/2021 12:39:37 PM   
pzgndr

 

Posts: 3028
Joined: 3/18/2004
From: Maryland
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Thanks for a good save. I could not recreate this? Auto-Forage All Eligible Units worked for me. Perhaps retry the turn after exiting and restarting the game, or go back to the previous saved naval phase.

I also occasionally experience some glitches with saved games, and some PBEM game reports occasionally indicate various bugs that I cannot recreate or resolve. I suspect this aging code working with current operating systems has some issues with file read/write, or something. I don't know. It's frustrating.

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Bill
Empires in Arms Development Team

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RE: 1.23.08 Crash on Forage All Eligible - 7/22/2021 9:09:06 AM   
BrianSchick

 

Posts: 82
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It crashes intermittently on auto forage all. Maybe when some besieged unit starves to death? Happened again when Turkey's Tunisia starved to death. Would not let me move another unit until I clicked on the Tunis land area. Instead it gave me the "Not enough movement to reach area" error. Once the movement bug cleared, auto forage all worked. Will keep my eye open to see if the starving is common to the bug.
Let me see if I have the save file...

(in reply to pzgndr)
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RE: 1.23.08 Crash on Forage All Eligible - 7/22/2021 9:55:59 PM   
pzgndr

 

Posts: 3028
Joined: 3/18/2004
From: Maryland
Status: offline
Auto Forage should now only forage units that are not at risk for losses. Else you need to manually forage. Otherwise, forage checks are made at the end of the land move phase. So I'm curious where in the turn you are getting this movement bug. A save would be helpful so I can recreate it, zero in on the cause, and fix something.

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Bill
Empires in Arms Development Team

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