Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Re: Problem Saving

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Mods and Scenarios >> Lua Legion >> Re: Problem Saving Page: [1]
Login
Message << Older Topic   Newer Topic >>
Re: Problem Saving - 7/16/2021 9:35:27 AM   
jkgarner

 

Posts: 169
Joined: 4/30/2020
Status: offline
So user emckini1 posted a question that was better handled by tech support regarding issues saving scenarios with PE 1.15.5 after extensive inputs into a scenario. (https://www.matrixgames.com/forums/tm.asp?m=5049237) I wanted to respond, but the thread was locked, so I am creating this new thread. (This one is for you Rory )

I am currently using the same version, (Version 2 has render problems on my system and is all but unusable) --a different issue!

I have the same problem in not being able to save quite frequently.

This happens for saving a scenario, saving game states (after some execution) AND saving XML exports. Nothing saves. Message appears stating that it is saving, then all too soon it disappears with out an error message, and nothing was written to the disk. The frequency is about 50% of the time with the scenarios that I am creating and using.

The scenarios have on the order of 3000 units and quite literally hundreds of generated events (may be close to 100).

In addition to this, frequently, but not always, the XML Scenario Import hangs the program after starting to write the target file (0 bytes) No error message is produced.

Of note, we discovered that if you enter the command "print(ScenEdit_ExportScenarioToXML())" into the lua console, sometimes it produces a nil object error, sometimes it prints the XML to the console. Generally, when it prints to the console, subsequent calls to XML export will work. When it fails in the console, attempting it again without the containing print() will hang the program. Restarting Command sometimes corrects the issue about hanging on XML export.

Post #: 1
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Mods and Scenarios >> Lua Legion >> Re: Problem Saving Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.121