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Empire - Get it here! 16th August 21 - new 1.4

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Empire - Get it here! 16th August 21 - new 1.4 Page: [1]
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Empire - Get it here! 16th August 21 - new 1.4 - 7/14/2021 2:20:45 PM   
Cavalry Corp

 

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帝国(Empire)



Ladies and Gentlemen.


v1.4 - correction to Engine issues. Other small fixes and re balances.



Empire - A hypothetical campaign Mod for WITP AE. Extended map. separate installation recommended.

Scenario - numbers 42 and 43 v 1.4.
Scn 42 is less allied surprise, 43 is total allied surprise.

Designed for Realistic R+D only.

Slower start technology, higher end technology.

More options of where to take the war, what to build, what to save toward victory and what to sacrifice to avoid defeat.




A very special thanks to Evoken for all his editing and bugs help and to Jaco v D and Andreas W for all their long term playtesting with me.

***

Password for download Empire 1941

https://gingerdragonltd-my.sharepoint.com/:f:/g/personal/michael_gingerdragon_com/Ei2CnBTPn89BrmMBDLHRA0wB2dKVM2Vl_LhtrBHNPojd8A?e=BHCtQC








< Message edited by Cavalry Corp -- 8/17/2021 9:09:17 AM >


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RE: Empire - Get it here! - 7/15/2021 2:36:04 PM   
Evoken

 

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Congratz on release!

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RE: Empire - Get it here! - 7/15/2021 4:26:51 PM   
mind_messing

 

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Is there a readme or changelog that you'd be able to share?

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RE: Empire - Get it here! - 7/15/2021 5:16:43 PM   
Nomad


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If you download everything, there is an extensive readme included.

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RE: Empire - Get it here! - 7/16/2021 4:44:00 PM   
Cavalry Corp

 

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quote:

ORIGINAL: Evoken

Congratz on release!


Many thanks we got there - with your help!!!

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RE: Empire - Get it here! - 7/16/2021 11:55:14 PM   
John 3rd


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As always, GOOD LUCK!

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Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

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RE: Empire - Get it here! - 7/17/2021 10:50:36 PM   
AtParmentier

 

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Nice, going to be a bit annoying I think, but there's a typo on the He-177. In the scen it's called Grief, it should be Greif.

For the roman numeral IX, you used 1X. fUMo, should be FuMO.
The upgrade path that exists for the G5N to G8N is a bit dangerous, ok house rules could fix this, but still a warning.
A bit weird having the same plane switch from Japanese name to English name.
The Nakajima PZ Ha-54 might need to be checked (it doesn't show up in engine list).
Arado AR should be Arado Ar.

Overall pretty seems pretty good

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RE: Empire - Get it here! - 7/19/2021 12:32:27 PM   
Cavalry Corp

 

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OK thanks for the comments - very much appreciated, its ok to be annoying ...
Typos and so on - well done there is bound to be more.
Upgrade path for G5N to G8N should be ok as remember its realistic R+D you have to wait a long time. 4/43 - 4/44. By mid 44 the allies have plenty of good fighters. If you elected to play without realistic R+D Japan may get to rule the world.
Engine - have checked its all there device 1941 - also checked in scn , its all there and you can R+D Engines, I just tried it again - working ok.
Used some English and some Japanese names as felt right.

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RE: Empire - Get it here! - 7/19/2021 1:03:48 PM   
Cavalry Corp

 

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Have corrected Typos... the 1X I assume is only an issue for the U Boats now corrected to IX.

If you think there is a problem with the Engine please let me know again - a while back this was challenged and bought up but on trying to fix I could see nothing wrong? I did go in the game again just now its 10/44 availability on the industry screen, tried switching a factory over and its all fine.

If you want the revised versions they will be 42 1.3 and 43 1.3. Corrected for accuracy but do not change the actual game. Can send them if you PM me. I am really hoping after all this time there will not need to be a patch of anything important.






Attachment (1)

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RE: Empire - Get it here! - 7/19/2021 4:37:27 PM   
AtParmentier

 

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Thanks for the info.

I fear there might be an update needed, the North Carolina classes numbers 358 to 360 don't have an upgrade path as far as I can see.
Essex 'short hull' upgrades to Essex 'long hull', if this upgrade is allowed, a long time should be required for the rebuild of the bow and flight deck.
The BC Constellation path seems broken (6/43 is last version, later classes upgrade to 6/43).
The Deutschland main guns should have a range closer to 39-40k yards. Don't know about strictly Japanese upgrades.
A bit weird having floating dockyards increase in tonnage, but having the same repair capacity.

Will look further into it, sorry I annoy you.

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RE: Empire - Get it here! - 7/19/2021 5:09:56 PM   
AtParmentier

 

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quote:

ORIGINAL: Cavalry Corp

OK thanks for the comments - very much appreciated, its ok to be annoying ...
Typos and so on - well done there is bound to be more.
Upgrade path for G5N to G8N should be ok as remember its realistic R+D you have to wait a long time. 4/43 - 4/44. By mid 44 the allies have plenty of good fighters. If you elected to play without realistic R+D Japan may get to rule the world.
Engine - have checked its all there device 1941 - also checked in scn , its all there and you can R+D Engines, I just tried it again - working ok.
Used some English and some Japanese names as felt right.


What do you mean with realistic RD?
Ah I see you have taken RD completely out of the game with that setup.

< Message edited by AtParmentier -- 7/19/2021 5:16:04 PM >

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RE: Empire - Get it here! - 7/19/2021 6:29:14 PM   
Cavalry Corp

 

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quote:

ORIGINAL: AtParmentier

Thanks for the info.

I fear there might be an update needed, the North Carolina classes numbers 358 to 360 added back can see.
Essex 'short hull' upgrades to Essex 'long hull', if this upgrade is allowed, a long time should be required for the rebuild of the bow and flight deck.
The BC Constellation path seems broken (6/43 is last version, later classes upgrade to 6/43).
The Deutschland main guns should have a range closer to 39-40k yards. Don't know about strictly Japanese upgrades.
A bit weird having floating dockyards increase in tonnage, but having the same repair capacity.

Will look further into it, sorry I annoy you.


I appreciate your help

OK will update with 1.3... see if you can spot anything else.

North Carolina - Fixed - Last upgrades added back in. Just checked my PBEM and its ok.
Essex - Fixed
Constellation - Fixed
Deutchland - Fixed...I had used values from other mods but it does seem short put it to 39.
F Docks - which ones?

Thanks for checking over it.

< Message edited by Cavalry Corp -- 7/19/2021 6:44:37 PM >

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RE: Empire - Get it here! - 7/19/2021 8:48:00 PM   
AtParmentier

 

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The Japanese ones, they increase in size without increasing capability, the allied docks can repair more than they displace.

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RE: Empire - Get it here! - 7/20/2021 10:51:55 AM   
Cavalry Corp

 

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OK

Japanese - FIXED, now go 3000, 9000, and 22000 - Did not want Japan to have much of this stuff, its mainly for the smaller ships.
They are fixed size there are no upgrades.

Allied - Did not change anything from stock and figures are also the same or similar to scn2. So left as is. I agree the figures look a bit odd.

Just checked.

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RE: Empire - Get it here! - 7/20/2021 4:47:30 PM   
Cavalry Corp

 

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Anyone - anything else fixing of you would like considered to be fixed or amended?

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RE: Empire - Get it here! - 7/21/2021 2:31:11 PM   
Cavalry Corp

 

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quote:

ORIGINAL: AtParmentier

The Japanese ones, they increase in size without increasing capability, the allied docks can repair more than they displace.


Do you think there will be anything else?

Maybe if you like what you see you may be looking for a game. I have a couple of games of other stuff finishing soon. I was hoping for an opponent who may do an AAR if possible. happy with either side.

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Post #: 16
RE: Empire - Get it here! - 7/22/2021 1:14:48 PM   
Cavalry Corp

 

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Final call on anything requested to be changed,errors,omissions,3 wishes and typos... V 1.3 will be changed over tomorrow PM UK time.

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RE: Empire - Get it here! - 7/22/2021 2:41:21 PM   
AtParmentier

 

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quote:

ORIGINAL: Cavalry Corp


quote:

ORIGINAL: AtParmentier

The Japanese ones, they increase in size without increasing capability, the allied docks can repair more than they displace.


Do you think there will be anything else?

Maybe if you like what you see you may be looking for a game. I have a couple of games of other stuff finishing soon. I was hoping for an opponent who may do an AAR if possible. happy with either side.


Unfortunately I don't have much time, would love to do it, but don't think I have the time to invest in it.

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RE: Empire - Get it here! - 7/22/2021 3:51:28 PM   
Cavalry Corp

 

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if you have a had a good look dare I ask if you think it is interesting??
and thanks for taking the time.

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RE: Empire - Get it here! - 7/23/2021 3:03:07 PM   
Cavalry Corp

 

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Ok Ladies and Gents

With some help corrected a few small things and typos.

Now V 1.3 In header at top and here

https://gingerdragonltd-my.sharepoint.com/:f:/g/personal/michael_gingerdragon_com/Ei2CnBTPn89BrmMBDLHRA0wBHonHUanjnhCaEbsjbgR56g?e=s8s3fr

I hope to be looking for a game soon just finishing a couple of others.


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RE: Empire - Get it here! - 8/4/2021 3:31:54 PM   
Cavalry Corp

 

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Have many of you downloaded the mod and at least had a tour round?
I am playing V 1.1 PBEM still - which is still quite similar and we are in late June 42 with the allies chipping at over extended Japanese lines after very aggressive expansion. Its quite a hoot. I will get my opponent to post, he says japan is stretched - we are both very stretched!

Big naval stuff - Japs have lost 2 BB (Mutsu and Nagato LBA TT from Perth),1 CV (Dutch sub!= Kaga) and one CVL (also Sub) Allies lost 4 old BB, 1 CV (Enterprise PH at start) and CV training carrier. Lexington was only out for 30 days and Saratoga will be back soon. Allies have lost a lot of transport ships which is a worry.

Apart from the usual - Japs in N and far W OZ but being pushed back from last week in June but hold Perth (due to some big mistakes from me as allies). Also Japs landed in N NZ. Also deep penetrations in C Pacific. Allies just started raiding distant supply chain, just trashed 3 convoys. Doing OK and holding in Burma, pushing back Japs in W Oz. Hold PM.

I expect the new version to build on this without changing the fun, more chrome, older aircraft at start , more building choices but a little slower pace.

< Message edited by Cavalry Corp -- 8/4/2021 3:36:04 PM >


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RE: Empire - Get it here! - 8/12/2021 6:02:10 PM   
Cavalry Corp

 

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I found a couple of minor issues - will not affect anything too much but if you want a 1.4 I will send it to you. One or two other minor changes

Fixed Error
Removed two duplicate starting air groups in Tokyo Dec 41. If you have started = House rule work around- cannot swap out or leave Japan until historical aircraft arrival date?

Minor fine balancers...
Slightly reduced Chinese Cav repl rate.
Reduced a tiny bit more the average starting Exp of Z/S and R Japan CVL/CV air groups - just to make a bit more historical difference from the v.elites on the 4 main CV.
Fixed a couple of minor OOB NZ issues
Fixed a sooner arrival date for Singapore Civilians arrival when using extreme rein +/- 60 days
Tweaked a couple of aircraft arrival dates by 1 month

Do not propose to make a new upload but will send on request.



< Message edited by Cavalry Corp -- 8/13/2021 8:05:21 AM >

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RE: Empire - Get it here! - 8/14/2021 10:11:57 AM   
Cavalry Corp

 

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Guys

sorry about this but I am going to have it to issue a new patch. It appears ( I suspect ) that some of the device slots but I use for engines are not valid. I'm close to resolving this and will issue a new version 1.4 imminently. I'm hoping that if any of you have started the game that these changes will be implemented by the game becausr this only affects very late arriving stuff.


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RE: Empire - Get it here! - 8/15/2021 11:24:10 AM   
Cavalry Corp

 

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1.4 has now fixed the Engine issue and will be out tomorrow by 5pm

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RE: Empire - Get it here! - 8/17/2021 8:38:45 AM   
Cavalry Corp

 

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V1.4 Now up - sorry had to be done I did not know its hard coded the game only allows a certain number of Engines. A few other minor fixes and enhancements.
Thanks to those who contacted me about starting games and esp the team game about to start.

PW = Empire 1941


https://gingerdragonltd-my.sharepoint.com/:f:/g/personal/michael_gingerdragon_com/Ei2CnBTPn89BrmMBDLHRA0wB2dKVM2Vl_LhtrBHNPojd8A?e=BHCtQC


< Message edited by Cavalry Corp -- 8/17/2021 9:09:45 AM >

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RE: Empire - Get it here! - 8/25/2021 4:48:34 PM   
Cavalry Corp

 

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Optional house rule suggestion

A couple of potential players have asked me about this so I thought I would put a post up.

It is suggested that the very limited number of German and not so limited number of Thai air units may only transfer in replacement level pilots. They may not transfer out any pilots. This is to stop these units from being used as training units for the Japanese Air Force. Again it's just optional do as you wish but it's a good suggestion. And I will amend the readme file to reflect it.

https://gingerdragonltd-my.sharepoint.com/personal/michael_gingerdragon_com/_layouts/15/onedrive.aspx?id=%2Fpersonal%2Fmichael%5Fgingerdragon%5Fcom%2FDocuments%2FMichael%20Public

< Message edited by Cavalry Corp -- 8/25/2021 4:57:39 PM >

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