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A few questions - 7/10/2021 6:25:19 PM   
eskuche

 

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that aren't immediately obviously answered, as someone coming from WPP.

1. BoA: is this basically a dice roll whereby German winning requires more UK input so as not to lose their income? 100 for 10 merchant (and thus income per turn) seems a steep order. Is my reading correct that detection & electronics is useless because subs should be way out of range of that regardless?
2. Air: I see it's generally not too useful in terms of damage, and obviously they can't hold ground. Is it okay to just disband all Allied bombers and most fighters? You need at least superiority to guarantee preventing paradrops so half measures don't seem worth it.
3. USSR: what's this half army conversion thing? Is it a good idea to hold off on building units until war is declared? Is there a trigger to enable small army building after the war starts?
4. Vichy france: what's the deal with the currently stationed units in colonies? Do they convert to Vichy, or are they destroyed and replaced by set troops? Should I transfer stronger troops to/from there?
5. Ports. I don't see a blockade mechanic besides for gibraltar and malta. Does this mean port interdiction is the only (and even so, preventable) means to reduce port supply, say in north africa?

Thanks in advance :)
Post #: 1
RE: A few questions - 7/10/2021 7:25:05 PM   
stjeand


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1. Subs are rarely in bomber range...unless you build strat bombers to chase them down. But that is pretty expensive and they rarely hit their targets. I would not bother with D&E and just up convoy.
Yes Germany's goal is to keep the UK building shipping so they don't build 40 corps to invaded France in 1941.

2. Air is useful once you figure out its uses. I rarely disband anything I start with since fighters are what you need to keep German from bombing the UK into the stone age...The bombers can help keep Axis invasions at bay as well as strike at their navy and you do need to soften up targets often enough. I do not build many early...but do try fighters. If you can beat the Axis airforce things will get interesting quickly.

3. Each turn while at war, russian 20 str corps get a chance to auto convert to an 18 half army. Then can be merged with another half army to make a full army. I would not count on any of this. Those units are paper due to their experience and even as a full army can barely slow down German divisions. Most players produce a few mech / armor but hold 1.5k or more until attack and then build 10 to 15 armies for defense.
Sadly you may discover that Russia is just a lost cause. I have only seen them survive a few times and that is only because the Allies have to invade in major force a year earlier then normal somewhere...Italy, Spain or France. I personally have never even kept the Germans from the Urals...they normally have most if not all of Russia by late 42...then again I suck at playing the Allies...though I keep trying.
I have only won due to taking Italy out of the war or Spain.

4. Most players have house rules to keep the French colonial units in Africa from being moved. They cause all sorts of game issues. Just switch them to no upgrade and leave them be.

5. Correct. There is NO blockade in this game. Port supply is INSANELY overpowered in my eyes. A level 1 port can supply the entire Russian army with basic supply. Completely broken in my eyes but it has been left. I don't think you can even blockade Gibraltar...but maybe you can. I believe Malta is the only port that works like WPP.

(in reply to eskuche)
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RE: A few questions - 7/10/2021 8:35:56 PM   
AlvaroSousa


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From the scenario gameplay text under SPECIAL RULES - Gibraltar and Malta – if an enemy naval group is next to the port and no friendly naval group is in or next to the port supplies are cut off to each of these ports.

In the upcoming patch a fix was done for air units with D&E tech so they can impact subs better.
Also air groups with D&E protect convoys like a CV group for +2% to escorts.

The Allies can effectively cover the entire North Atlantic with strats to give bonuses to convoy lanes and impact uboats.

It's one of the new things I added in this last patch.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to stjeand)
Post #: 3
RE: A few questions - 7/10/2021 10:18:12 PM   
ncc1701e


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quote:

ORIGINAL: AlvaroSousa

In the upcoming patch a fix was done for air units with D&E tech so they can impact subs better.
Also air groups with D&E protect convoys like a CV group for +2% to escorts.

The Allies can effectively cover the entire North Atlantic with strats to give bonuses to convoy lanes and impact uboats.

It's one of the new things I added in this last patch.


This is a great addition. If I understand it correctly, it means I can place a strategic bomber with D&E in Island and it will add its bonus on each convoy lane hexes in range.

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to AlvaroSousa)
Post #: 4
RE: A few questions - 7/11/2021 7:15:04 AM   
ncc1701e


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quote:

ORIGINAL: stjeand

3. Each turn while at war, russian 20 str corps get a chance to auto convert to an 18 half army. Then can be merged with another half army to make a full army. I would not count on any of this. Those units are paper due to their experience and even as a full army can barely slow down German divisions. Most players produce a few mech / armor but hold 1.5k or more until attack and then build 10 to 15 armies for defense.


I count on it. I like to build plenty of infantry rifle corps and the experienced one (i.e. not destroyed) will then convert to half armies and merge to armies. These armies are useful.

quote:

ORIGINAL: stjeand

Sadly you may discover that Russia is just a lost cause. I have only seen them survive a few times and that is only because the Allies have to invade in major force a year earlier then normal somewhere...Italy, Spain or France. I personally have never even kept the Germans from the Urals...they normally have most if not all of Russia by late 42...then again I suck at playing the Allies...though I keep trying.


Same here, I keep trying. In fact, I did it once but you have no right to mistake.

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to stjeand)
Post #: 5
RE: A few questions - 7/11/2021 3:20:31 PM   
eskuche

 

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Interesting, thanks for the input. I've seen in games that Russians tend to have a sacrificial line of units at the front (though not as much as historically). Is there any need to defend so forward at all? If the clock starts ticking at the declaration of war might it not be better to keep units more to the back and form a double line? Removing the VVS could add as much as 5-10 more counters to the mix, too.

(in reply to ncc1701e)
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RE: A few questions - 7/11/2021 4:18:48 PM   
ncc1701e


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quote:

ORIGINAL: eskuche

Is there any need to defend so forward at all?


Yes I think so. The rail repair rate is at 3 per turn to avoid the Russian to withdraw too quickly without losses. Thank you for remembering me this. My earlier posts about changing rail repair rate is a bad idea...

Defending forward is needed to avoid the Germans to be near Moscow without a fight. Russian needs to increase experience. They now starts at 30% instead of 35% so this is challenging. Looks like mixing Assault and Anti-Tank is indeed a mistake now. Thanks Harrybanana, I will try this.

quote:

ORIGINAL: eskuche]

Removing the VVS could add as much as 5-10 more counters to the mix, too.


Yes, I never did it but once the war is declared you can try to disband VVS for land armies. Don't know if this is a good move.
Usually I keep them.


_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to eskuche)
Post #: 7
RE: A few questions - 7/11/2021 4:53:08 PM   
stjeand


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Well for me...either the rail rate needs to change or the Russians need to be put back they way they were.

For me I do not defend on the border. That just means infantry get to kill units. I normally sit back about 3 hexes so they can not attack and the Armor have to use more than half their movement to start attacking. Also you should be retreating a bit each turn in my eyes. You are barely a speed bump. You must make them move and wear down as much as possible.

(in reply to ncc1701e)
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RE: A few questions - 7/11/2021 5:13:43 PM   
ncc1701e


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quote:

ORIGINAL: stjeand

Well for me...either the rail rate needs to change or the Russians need to be put back they way they were.


I think you mean with a based experience of 35%.

Looks like Harrybanana has succeeded against Hadros. It was with 30% experience. So it seems possible.
I am looking at the match Harrybanana vs sveint now for more inputs.

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to stjeand)
Post #: 9
RE: A few questions - 7/11/2021 5:35:21 PM   
ncc1701e


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But, just to add, if Harry is right, it means that Anti-Tank advancement is more and more useless.

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to ncc1701e)
Post #: 10
RE: A few questions - 7/11/2021 6:32:47 PM   
stjeand


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quote:

sveint


Well I just played Harry and he decimated the USSR.
NOW I am not a great Allied player. I have YET to hold the USSR against any player that has taken over France and performed Barbarossa.

Yes he is a great player but if only one player can "survive" and that is all that means a huge balance issue.
And who is to say if he can always win. I am playing him right now as the Axis and can put up and AAR once we get to Russia to see if I am able to break through.

Perhaps he knows something the rest of us have not figured out.
Or perhaps Hadros made enough mistakes that allowed Harry to get the advantage. I have done that quite a few times...

To make the game such that either the USSR has to be perfectly played or they require a German blunder is not well balanced.

I have been talking to him and he agrees that either the USSR needs to put their experience back OR the rail rate should change.

I think the rail rate is more realistic as it creates a supply issue for the Germans if they get to deep. Perhaps just changing it to a 2 would do this. But it has to be tested.

(in reply to ncc1701e)
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RE: A few questions - 7/11/2021 6:43:23 PM   
ncc1701e


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I think there is no need to change the rail repair rate. It was working fine before with a based 35% experience. That's all we have to change back.
But, only Alvaro can decide here.

The only time I survived with 30% experience was because my German opponent changed the direction of his schwerpunkt.

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to stjeand)
Post #: 12
RE: A few questions - 7/11/2021 6:47:39 PM   
ncc1701e


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I was also willing to have the opinion of SillyFlower on my current 1942 German campaign. I think he would agree.

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to ncc1701e)
Post #: 13
RE: A few questions - 7/11/2021 6:52:14 PM   
eskuche

 

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What is the issue with anti-tank? From a glance, it seems that the defense doesn't really kick in until '41-'42, and even then, a measly 1 defence point it hugely offset by the experience, am I reading that correctly?

One thing I am finding in both games is that there is often an outright superior choice for 95% of cases, rendering other advancements useless.

(in reply to ncc1701e)
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RE: A few questions - 7/11/2021 7:41:22 PM   
ncc1701e


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quote:

ORIGINAL: eskuche

What is the issue with anti-tank? From a glance, it seems that the defense doesn't really kick in until '41-'42, and even then, a measly 1 defence point it hugely offset by the experience, am I reading that correctly?

One thing I am finding in both games is that there is often an outright superior choice for 95% of cases, rendering other advancements useless.


All russians units are coming with Assault even the reserved armies.

With the old 35% based experience, I was used to buy Infantry Rifle Corps with Anti-Tank advancement. And all my new armies were Anti-Tank only.

From what have explained Harrybanana, my mistake (and I agree with him) was not to concentrate on Assault 1942 to upgrade all the Russian armies as fast as possible.

It is better to have Assault 1942 everywhere than a mixed of Anti Tank 1941 and Assault 1941. I lost plenty of PP due to this and few battles also.

Correcting this, I would have been in a far better shape even with a starting 30% experience. I am switching to Assault everywhere in our game stjeand. I still have time.

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to eskuche)
Post #: 15
RE: A few questions - 7/11/2021 7:47:38 PM   
sveint


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I'm still not at a point where I can say for sure. In all my non-AAR games Russia seems more or less fine.
I hate having only 5 move armor in 1942, but that is the only problem I've been having.

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RE: A few questions - 7/11/2021 9:33:51 PM   
stjeand


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Well any of that can be changed in the editor...

Experience
Rail Rate
Armor / Mech back to 7 earlier...


We will just have to see.

I would love to test he rail rate changing to 2 to see if that does much. Germany had major supply issues in Russia...but in this game there is rarely ever an issue.
I can't say if Russia was fine or not with 35% experience...they lost most games I played as the Axis still...and most I played as the Allies.
I have learned a lot more...but still...

Keep in mind this game allows the Germans to attack 2 months earlier sometimes sooner...add to that there is always a cold turn after September...
I would like weather to be rougher on the Germans in 1941...

ALSO...I play the Axis a lot more than I play the Allies and find Russia far to easy to overwelm.

(in reply to sveint)
Post #: 17
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