ORIGINAL: Freyr Oakenshield
The truth of this game.
It's not going to put you out much.
It could be called Battle of the Bulge and look much the same.
It does have 10 scenarios, which seem to depict nothing specific beyond your start circumstances change. You can play either side.
The rules appear in the second opening screen. It's a fast read.
The turn sequence seems to be right out of a generic wargame. A Sabotage stage for each side to take a pot shot. You roll three dice to get reinforcements that have no historical relevance.
Movement and Combat are amusing but entirely generic. You get 10 turns to kick butt take some VP locations and try to out do the other side. The VP locations never change location.
The image is a background image. Maybe it's somewhere in Sicily. The grid is apparently a standard grid. Might have been hexes, might have been squares. The terrain never changes.
If no one told you this was Husky, you'd never know. Could be somewhere in France.
I don't regret buying this game.
But don't buy it because of the name. Buy it because it will keep you amused.
Seems to be fun on my PC. Might be ok on a decent sized tablet. Don't kill your eyes playing it on your phone.
This game has zero to do with Hubert Cater of Strategic Command (if you ask me). The guys name is just spelled similarly. It's just inside of the lower end of operational.
This title could use some polish. Ok a lot of polish :)
This game has nothing in common with games from Yobowargames or Shenandoah Studios. Those are actual historical recreations.
I hope it will keep me amused for a long time but could you please share some observations once you've played, say, 2-3 scenarios...?
You get either tank or infantry. The counter-image could be anything. It's either German or American, so no Italian or Canadian or British.
The game gives you a scenario based on the description. So if it says balanced it means as in how chess is balanced.
There are NO historical elements to anything. Placement of forces bears nothing in common with anything. The grid not being uniform as hexes are means you might zig when you should have zagged. Next game you decide "ok that last game I should have tried attacking this way." It's about that complicated. There's no Mt Etna, no Palermo for Patton to race off for.
There's no beaches, no landings. No ports to claim. This could easily be the Ardennes. It's German dudes vs American dudes.
Scenario 1 is the most basic. Scenario 10 starts you with nothing, no units. Build what you want. In between 1 and 10 there are scenarios that offer varying play styles. No history though.
This game is not even as detailed as Small General.
But it might amuse some.
Wargame, 05% of the time.
Play with Barbies 05% of the time.
Play with Legos 10% of the time.
Build models 20% of the time
Shopping 60% of the time.
Exlains why I buy em more than I play em.