Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

The Cobra vs the Mongoose

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> After Action Reports >> The Cobra vs the Mongoose Page: [1] 2 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
The Cobra vs the Mongoose - 7/7/2021 3:20:18 AM   
larryfulkerson


Posts: 39813
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Ken Fortune wants to play the Soviet side of this FITE2 game and I'm going to give
the Axis side a try. This scenario is way bigger than any other scenario I've played
and I'm still trying to find my way around. This is what it looks like at game start.
Ken wants to play with partisans so this should be interesting. We're going to use FITE2
version 1.9



Attachment (1)

< Message edited by larryfulkerson -- 7/7/2021 4:58:58 PM >


_____________________________

Time is just nature's way of preventing everything from happening at once.
Post #: 1
RE: The Cobra vs the Mongoose - 7/7/2021 5:11:48 PM   
larryfulkerson


Posts: 39813
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I worked on my first turn moves until the we hours of the morning and quit about 03:20 and got some sleep. I'm up again
now [10:07], got my cup of day-old coffee and I'm ready to go again. I estimate that I'm about 10% done with my moves.
The first turn moves are a bear for the Axis player as you may already know. I just thought you'd like to be kept in my
loop.




Attachment (1)

_____________________________

Time is just nature's way of preventing everything from happening at once.

(in reply to larryfulkerson)
Post #: 2
RE: The Cobra vs the Mongoose - 7/7/2021 5:32:35 PM   
larryfulkerson


Posts: 39813
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
So there I was moving units and now I've come to the 10th Panzer formation.
I don't know where to send it. It's close to the Prypett Marshes but I don't
want to send them into rough terrain. They are motorized so some flat clear
terrain would be best for them. I'm leaning toward sending them to Kiev or at
least the southern front might be able to use them to great advantage.



Attachment (1)

_____________________________

Time is just nature's way of preventing everything from happening at once.

(in reply to larryfulkerson)
Post #: 3
RE: The Cobra vs the Mongoose - 7/8/2021 2:10:15 AM   
larryfulkerson


Posts: 39813
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the first combat round combat results list. Most of my attacks worked fine but
there were a couple that didn't go anywhere and one where I lost 12% of my force. But
on the other hand I evaporated about half a dozen Soviet aircraft units.



Attachment (1)

_____________________________

Time is just nature's way of preventing everything from happening at once.

(in reply to larryfulkerson)
Post #: 4
RE: The Cobra vs the Mongoose - 7/8/2021 2:16:31 AM   
larryfulkerson


Posts: 39813
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the equipment I lost during the first combat round. My losses were
extremely light IMHO. I notice that the Ju-88A has a fighter icon. I may
have to look into that to see if I can fix it somehow.



Attachment (1)

_____________________________

Time is just nature's way of preventing everything from happening at once.

(in reply to larryfulkerson)
Post #: 5
RE: The Cobra vs the Mongoose - 7/8/2021 2:34:36 AM   
larryfulkerson


Posts: 39813
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's what's going on in the north. I have recon units out front and I'm worried that
I may have pushed them too far north so that they are effectively without support now.
This is the start of round two and 80% of the turn remains. About half of my units
have expended their MP's and that means I have only the remainder to move yet.
90% of my aircraft are resting because of the massive number of airfield
strikes I executed. The Soviet air shock is 5% so it was a no brainer that I
needed to try to ground the entire Soviet air force while I have such an advantage.
My air shock is 150%.



Attachment (1)

< Message edited by larryfulkerson -- 7/8/2021 2:35:07 AM >


_____________________________

Time is just nature's way of preventing everything from happening at once.

(in reply to larryfulkerson)
Post #: 6
RE: The Cobra vs the Mongoose - 7/8/2021 2:58:05 AM   
larryfulkerson


Posts: 39813
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's what it looks like around Brest right now. I've bypassed a lot of
Soviet units to get further to the east while it's possible and use some of the
follow on units to deal with the Soviet remnants. I'm concentrating on following the
roads and rails to go further faster. So far so good.

The RR arty units have a substantial range and several of them are below 50% in supply
already so I've parked them in a high supply hex so they can rest and rearm.

In this scenario the Corps HQ units don't have any organic arty and in fact consist
of a command group and some support squads and that's it. I'm going to have to depend
on the MP units to provide them some security. I've been using the Security units to
convert hexes but I'm going to have to dedicate them to dealing with partisans pretty
soon.



Attachment (1)

_____________________________

Time is just nature's way of preventing everything from happening at once.

(in reply to larryfulkerson)
Post #: 7
RE: The Cobra vs the Mongoose - 7/8/2021 3:06:11 AM   
larryfulkerson


Posts: 39813
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I didn't crop this image very well and I apologize for that. This is what's going on
down south right now. I'm slowly making some headway. It looks like there's a lot of
Soviet units that are going to be able to escape and there's not a whole lot I can down
about that. I would apply a substantial INT force but my bombers are resting instead.



Attachment (1)

_____________________________

Time is just nature's way of preventing everything from happening at once.

(in reply to larryfulkerson)
Post #: 8
RE: The Cobra vs the Mongoose - 7/8/2021 3:55:44 AM   
larryfulkerson


Posts: 39813
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
The losses I had in the first combat round are on the right and the losses so far
after combat round two are on the left and you can see which equipment type that
is experiencing heavier losses. I'm going to have to study this bad boy and see
if I can figure out what I need to change if anything.



Attachment (1)

_____________________________

Time is just nature's way of preventing everything from happening at once.

(in reply to larryfulkerson)
Post #: 9
RE: The Cobra vs the Mongoose - 7/8/2021 10:55:23 AM   
larryfulkerson


Posts: 39813
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's a zoomed out view of what's going on in the north right now.



Attachment (1)

_____________________________

Time is just nature's way of preventing everything from happening at once.

(in reply to larryfulkerson)
Post #: 10
RE: The Cobra vs the Mongoose - 7/8/2021 9:08:31 PM   
larryfulkerson


Posts: 39813
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
It's 14:06 and I just now sent my moves to Ken. I have no idea when I'll get a reply.
For those of you who want to watch my playback I've posted the file I sent to Ken
here below. Use any password you'd like.

Attachment (1)

_____________________________

Time is just nature's way of preventing everything from happening at once.

(in reply to larryfulkerson)
Post #: 11
RE: The Cobra vs the Mongoose - 7/8/2021 10:19:46 PM   
larryfulkerson


Posts: 39813
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's what the front lines looked like at the end of the turn.



Attachment (1)

_____________________________

Time is just nature's way of preventing everything from happening at once.

(in reply to larryfulkerson)
Post #: 12
RE: The Cobra vs the Mongoose - 7/8/2021 10:39:02 PM   
larryfulkerson


Posts: 39813
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I looked through all the attacks and found a case where I used an HQ unit to bombard that had a command group
and some support squads in it and that's what caused a loss of a support squad. I'll have to keep that in
mind for the rest of the game I guess. I'll have to be careful what I bombard with those HQ units.



Attachment (1)

_____________________________

Time is just nature's way of preventing everything from happening at once.

(in reply to larryfulkerson)
Post #: 13
RE: The Cobra vs the Mongoose - 7/8/2021 10:50:58 PM   
larryfulkerson


Posts: 39813
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I've spent some time studying the results of the turn and I've found a weak spot down
south. I'm trying to contain some Soviet units but there are only weak units holding
the Soviet units back so they will probably successfully break out and retreat and I'll
have to start all over with my surround moves. Most of these Soviet units will have
no trouble retreating from my advance during the Soviet half of the turn.



Attachment (1)

< Message edited by larryfulkerson -- 7/8/2021 10:51:14 PM >


_____________________________

Time is just nature's way of preventing everything from happening at once.

(in reply to larryfulkerson)
Post #: 14
RE: The Cobra vs the Mongoose - 7/13/2021 4:16:02 AM   
larryfulkerson


Posts: 39813
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Ken Fortune sent me an email this morning and he explained that while he was away from his computer [ walking his dog ]
his computer battery failed and he lost 5 hours of work on his moves. He says it's going to be another couple of days
before he can send me his moves because he has to recreate all those moves. I know what that feels like.




Attachment (1)

_____________________________

Time is just nature's way of preventing everything from happening at once.

(in reply to larryfulkerson)
Post #: 15
RE: The Cobra vs the Mongoose - 7/13/2021 2:37:21 PM   
Hellen_slith


Posts: 1986
Joined: 10/10/2005
Status: offline
Hey Larry, Ken is definitely a tough and bruising player (at least when I played him) and he had the Germans that time and simply wiped me out. Incredible lengthy moves of 20,000 plus German movements, 200 plus battles .... turn after turn after turn. I was no match for him and suicided Stalin around move 20 or 25 I think.

Anyway, one of the ways Mr. D and I are dealing with the immensity of the OOBs is, we are both turning one move per day (we're both retired so plenty of time) and when the time comes to send our moves, resolve battles and hope for the best! Each of us is taking about five or so hours per turn -- and neither of us can possibly move ALL units so our "time limits" serve to force us to develop a plan and carry it out and turn it around quick. Well, that routing seems to be working well for us, but of course YMMV.

Also, just my two cents: I abhor dividing units in this scene. There are MORE than enough chits to move each turn without creating even MORE little sub-units to struggle with. And the Soviet air -- OMG, what a struggle with that, over 300 chits for me just Sov air, and moving those eastward from the Urals to replace losses each turn ... What a BEAST. But at least now I have a routine of doing that quickly.

Well, anyway, GL in this one w/ Ken! Looking forward to following the action!

(in reply to larryfulkerson)
Post #: 16
RE: The Cobra vs the Mongoose - 7/13/2021 7:35:03 PM   
larryfulkerson


Posts: 39813
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: Hellen_slith

Hey Larry, Ken is definitely a tough and bruising player (at least when I played him) and he had the Germans that time and simply wiped me out. Incredible lengthy moves of 20,000 plus German movements, 200 plus battles .... turn after turn after turn. I was no match for him and suicided Stalin around move 20 or 25 I think.

Anyway, one of the ways Mr. D and I are dealing with the immensity of the OOBs is, we are both turning one move per day (we're both retired so plenty of time) and when the time comes to send our moves, resolve battles and hope for the best! Each of us is taking about five or so hours per turn -- and neither of us can possibly move ALL units so our "time limits" serve to force us to develop a plan and carry it out and turn it around quick. Well, that routing seems to be working well for us, but of course YMMV.

Also, just my two cents: I abhor dividing units in this scene. There are MORE than enough chits to move each turn without creating even MORE little sub-units to struggle with. And the Soviet air -- OMG, what a struggle with that, over 300 chits for me just Sov[iet] air, and moving those eastward from the Urals to replace losses each turn ... What a BEAST. But at least now I have a routine of doing that quickly.

Well, anyway, GL in this one w/ Ken! Looking forward to following the action!

I cannot thank you enough for this indepth report. Really...thank you. Yeah, I knew I had the fight of my life on my hands when I saw his resume. Wow. This Ken Fortune is worth his weight in gold.

So I received his first turn moves as the Soviet player just now and I'm posting it here below so you guys can watch the playback the same time as I'm watching it. I've started it already but I'm pausing it so I can post this file below. My password is "test" without the quotes. That's the password beta testers are supposed to use so that the developer can debug our saved game files more easily. From what I've watched of his playback so far he's just moving aircraft around. That's what I would do too so we're both on the same page so far.

Well, I gotta go watch the rest of the playback and start moving units around. I'll keep you guys posted on what happens.

Attachment (1)

< Message edited by larryfulkerson -- 7/13/2021 7:36:32 PM >


_____________________________

Time is just nature's way of preventing everything from happening at once.

(in reply to Hellen_slith)
Post #: 17
RE: The Cobra vs the Mongoose - 7/13/2021 7:54:03 PM   
larryfulkerson


Posts: 39813
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
[ 12:50 Tucson time ] I have paused the playback at 1205 moves to report that so far Ken has moved 6 aircraft from the front lines area to rear areas. The difference between Axis air shock and Soviet air shock makes it imperative that I try to destroy as many of his aircraft as I can in the early turns. Ken is saving as many of his aircraft as he can by moving them far to the rear. It's a good move and one that I would have done as well.

I'll edit this post to keep adding more intelligence info as it happens during the playback.

EDIT: [ 12:58 ] we're on event 1812 and Ken is still busy moving aircraft to the rear. How many aircraft does he have you ask. I've heard a report that he has about 300+ or so. So I expect to see a lot more aircraft moving in the very near future.

EDIT: [ 13:46 ] we're on event 9472 and Ken is STILL busy moving aircraft to the rear. They have all been either VVS types or PVO types. I've lost count of the number of aircraft moved already but I estimate it at about 50+ so far.

EDIT: [ 14:56 ] we're up to event 22453 and Ken has finally started moving his non-aircraft units. I estimate that he moved about 200+ aircraft during the early part of his turn. I'm hoping that there were some aircraft that were in reorg and couldn't be moved. That will give me a shot at them in my coming turn.

EDIT: [ 15:08 ] we're up to event 24229 and Ken started moving his RR engineers to strategic places and now he's moving his arty units via rail toward the forward areas.

EDIT: [ 17:20 ] we're up to event 51203 and we've finally reached the end of the playback. It took quite a while to watch the whole thing but I got a lot of good intel from watching it.



Attachment (1)

< Message edited by larryfulkerson -- 7/14/2021 12:21:57 AM >


_____________________________

Time is just nature's way of preventing everything from happening at once.

(in reply to larryfulkerson)
Post #: 18
RE: The Cobra vs the Mongoose - 7/13/2021 9:17:18 PM   
rhinobones

 

Posts: 1449
Joined: 2/17/2002
Status: offline
quote:

ORIGINAL: larryfulkerson

EDIT: [ 13:46 ] we're on event 9472 . . .


Hope you have "Caps Lock" on. Sounds like a big number, but just remember that aircraft units move individually and each one probably adds 100+ moves to the total count.

Edit
Oops, I must have been thinking about a different big East scenario. Air units in this one have a max range of about 30.

Regards

< Message edited by rhinobones -- 7/14/2021 12:00:24 AM >


_____________________________

Colin Wright:
Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth)

Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

(in reply to larryfulkerson)
Post #: 19
RE: The Cobra vs the Mongoose - 7/14/2021 12:25:43 AM   
larryfulkerson


Posts: 39813
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

:RhinoBones Hope you have "Caps Lock" on. Sounds like a big number, but just remember that aircraft units move individually and each one probably adds 100+ moves to the total count.

Actually that's not a bad idea to get the units to move faster. I wish I had thought of that.

quote:

:RhinoBones
Edit
Oops, I must have been thinking about a different big East scenario. Air units in this one have a max range of about 30.

I know, right? It's difficult to keep the various scenarios separate in your head when you know a lot of them. Keep in mind that I've never won an East Front scenario against a human player, and I've played both sides.

Here's my personal secretary Charlotte. She can't type but she CAN answer the phone. I also use her to interface with the media. And she can make coffee like nobody's business. And yes, they are natural.




Attachment (1)

< Message edited by larryfulkerson -- 7/14/2021 12:27:41 AM >


_____________________________

Time is just nature's way of preventing everything from happening at once.

(in reply to rhinobones)
Post #: 20
RE: The Cobra vs the Mongoose - 7/14/2021 12:51:43 AM   
larryfulkerson


Posts: 39813
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Ken Fortune had a great idea for FITE2:


1. [ Movable ] Factories set to in fact cut production permanently by 5 percent for each lost.

2. Similarly to FitE1, Axis capture of each of the following cut production by the percentage indicated. Note that this is a two way door. Soviet recapture restores the production level. I chose these locations because of their political, economic, transport, international access, resource, or population effect.

These losses are apart from [ movable] factory losses

Tallinn 1 percent
Vilnius 1 percent
Riga 1 percent
Kiev 2 percent
Odessa 2 percent
Minsk 1 percent
Leningrad 8 percent
Moscow 20 percent
Orel 1 percent
Kharkov 2 percent
Sebastopol 5 percent
Rostov 5 percent
Voronezh 1 percent
Stalingrad 10 percent (high number due to interdiction of Volga River traffic)
Baku 5 percent
Novorossysk 2 percent
Maikop 2 percent

3. [ Max ] Soviet production is 50 percent for turn 1,2,3 (effect of Stalin's nervous breakdown and everyone afraid to take initiative and give orders)

4. [ Max ] Soviet production 75 percent for turns 4,5,6,7,8

[ 5. Soviet production 100% for turns 9+, unless decreased by Axis captured places. and loss of movable factories]


So I thought I'd get busy and see if I can't implement this scheme and make a version 1.10 of FITE2 for us to play with and then we'll restart.

< Message edited by larryfulkerson -- 7/14/2021 12:59:59 AM >


_____________________________

Time is just nature's way of preventing everything from happening at once.

(in reply to larryfulkerson)
Post #: 21
RE: The Cobra vs the Mongoose - 7/14/2021 1:18:32 AM   
rhinobones

 

Posts: 1449
Joined: 2/17/2002
Status: offline

quote:

ORIGINAL: larryfulkerson

Here's my personal secretary Charlotte.





I know Charlotte . . . as kids we played Post Office. Can’t type but she can sure lick stamps.
Regards


_____________________________

Colin Wright:
Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth)

Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

(in reply to larryfulkerson)
Post #: 22
RE: The Cobra vs the Mongoose - 7/14/2021 3:04:50 AM   
larryfulkerson


Posts: 39813
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
IIRC I think previous version of TOAW allowed the scenario designer to add or subtract a percentage from the current supply level but the TOAW IV version seems to ask for an integer number instead of a percentage. And when you're in the editor you don't have a good idea of what the current supply level is. So I'm sortof at a loss to know how to proceed with the above scheme ( using a percent instead of an absolute number ). Anybody have any good ideas?





Attachment (1)

_____________________________

Time is just nature's way of preventing everything from happening at once.

(in reply to rhinobones)
Post #: 23
RE: The Cobra vs the Mongoose - 7/14/2021 12:38:20 PM   
golden delicious


Posts: 5414
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline

quote:

ORIGINAL: larryfulkerson

IIRC I think previous version of TOAW allowed the scenario designer to add or subtract a percentage from the current supply level but the TOAW IV version seems to ask for an integer number instead of a percentage. And when you're in the editor you don't have a good idea of what the current supply level is. So I'm sortof at a loss to know how to proceed with the above scheme ( using a percent instead of an absolute number ). Anybody have any good ideas?



Supply has always been expressed as an integer in TOAW. Replacements are managed by % changes. Your comments in blue above sound like they relate to replacements anyway so it should be fine.

N.B. replacement changes are cumulative rather than additive. Thus the combination of all the cities in your list will reduce replacements by ~52% not 71%

_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to larryfulkerson)
Post #: 24
RE: The Cobra vs the Mongoose - 7/14/2021 3:56:02 PM   
larryfulkerson


Posts: 39813
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Ken has made a mod of FITE2 and has sent me a copy of it. I'm going to use it for our game and see how it works out. I'm starting to do my first turn moves right now. ( 08:55 tucson time 07/14/2021 ).



Attachment (1)

< Message edited by larryfulkerson -- 7/14/2021 3:58:52 PM >


_____________________________

Time is just nature's way of preventing everything from happening at once.

(in reply to golden delicious)
Post #: 25
RE: The Cobra vs the Mongoose - 7/14/2021 4:12:03 PM   
larryfulkerson


Posts: 39813
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I started doing my first turn moves just now and I've run across what may be a tiny problem.
I'm wondering if "spare equipment" is supposed to be something else instead. WTF do I do
with this spare equipment?



Attachment (1)

_____________________________

Time is just nature's way of preventing everything from happening at once.

(in reply to larryfulkerson)
Post #: 26
RE: The Cobra vs the Mongoose - 7/14/2021 4:16:54 PM   
larryfulkerson


Posts: 39813
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's what v1.9 has for this slot:




Attachment (1)

_____________________________

Time is just nature's way of preventing everything from happening at once.

(in reply to larryfulkerson)
Post #: 27
RE: The Cobra vs the Mongoose - 7/14/2021 4:27:08 PM   
larryfulkerson


Posts: 39813
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's what happened when I move the unit that has "spare equipment" in it's inventory.



Attachment (1)

_____________________________

Time is just nature's way of preventing everything from happening at once.

(in reply to larryfulkerson)
Post #: 28
RE: The Cobra vs the Mongoose - 7/14/2021 8:51:01 PM   
rhinobones

 

Posts: 1449
Joined: 2/17/2002
Status: offline

quote:

ORIGINAL: larryfulkerson

I'm wondering if "spare equipment" is supposed to be something else instead. WTF do I do
with this spare equipment?


Post #1 states that you are playing version 1.9 but Post #26 (with the “Spare” equipment) shows version 1.10 is being played. My guess is that the version 1.10 Graphics Override folder has the wrong equipment file. Try copying the version 1.9 equipment file into the version 1.10 folder. You’ll probably get the message you’re playing with the wrong equipment file but that won’t stop you from playing.

Regards


_____________________________

Colin Wright:
Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth)

Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

(in reply to larryfulkerson)
Post #: 29
RE: The Cobra vs the Mongoose - 7/14/2021 9:00:35 PM   
larryfulkerson


Posts: 39813
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I copied the v1.9 FITE2 folder and pasted it with the name FITE2 v1.10 so the contents SHOULD be the same. I haven't made any changes to the equipment file ( except for renaming it ) which is the only thing in the folder. And early this am I got an email from Ken in which he stated that he had made some changes to the v1.9 and attached it as part of his email. Which gave me the opportunity to start my T1 moves all over again....a restart. I named his version to 1.10, read it into the TOAW IV editor and saved it with the v1.10 name to associate that folder to the scenario and started my moves. I've been posting images from the version that came from Ken Fortune. I'll post the scenario elements here below so you can look things over. By elements I mean the scenario and the Graphics Override folder. Please find here below FITE2 v1.10.zip

Attachment (1)

< Message edited by larryfulkerson -- 7/14/2021 9:01:45 PM >


_____________________________

Time is just nature's way of preventing everything from happening at once.

(in reply to rhinobones)
Post #: 30
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> After Action Reports >> The Cobra vs the Mongoose Page: [1] 2 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.297