Thank you Mike for making this YT video. There are already some discussion below first video.
But I would like to put few topics, that Dan raised up in our emails, and those which Mike raised in the video.
First some interesting facts, which brought Mike's attention: August Ivanovich Cork, is a soviet general in this campaign. His got English Surname, I checked, his origins were from Estonia. Actually he did pretty well as commander in this war, after polish counter-attack at Wieprz River he was the one who reorganized withdrawing Soviet forces.
Gai Dmitrevich Gai, had a nickname "Khan", and was commander of Soviet 3rd Cavalry Corps. He proofed his value in battle, he and his men were causing loads of problems for Poles by sudden and rapid attacks. Armenian.
Both met their fate during Stalin's Great Purge of 1937.
Other things are those which Dan raised up:
1. should Tachanka units have two attacks? I am open to discussion. My original idea was to use artillery unit slot for this, and make it a move and shot(1 hex range) artillery. That was about to depict the situation, when dozens of Wagons witch MGs approach Polish position, and in a minute start suppressing fire. Later I realized I can't make move and shoot unit; because artillery is hard coded, that it can shot only if wasn't moved before. So I decide to give it two attacks to give the impression of rapid supressive and devastating fire. All ideas are welcome, I can change it, but In my private opinion it works fine and gives Red Cavalry dynamic units, that adds flavor and new tactical possibilities to the game play. There are only three units of those- all together Soviets have 140 units at the beginning.
2. Trenches. I gave for both sides trench warfare 1. Why? By this I wanted to illustrate that in 1920, both Reds and Poles although they knew how to built proper, advanced trenches, they were desperately in lack of barbed wire, landmines, cement, planks or even shovels. The second reason is I wanted to make this campaign dynamic, and not worth trenching all over. Again I am open for discussion about that.
3. Warsaw defenses. This is tied up with what I just wrote. The only decent-western style trenches that Poles made, was made in July/August around Radzymin, at outskirts of Warsaw. They were built by Warsaw Civilians under guidance of Polish military engineers. I asked Bill is it possible to make an event, using scripts, or even decision to let them appear. However it can't be done. So Dan, actually gave a very simple solution, although maybe not exact 100% historically true: I should just draw them on the map from the beginning. It would be 3-4 hexes long. What do you guys think?
4. Post-German trench line, from 1917. In books and sources I read I found many times that both sides were using them. However I don't now how to make them as a map feature - I guess somebody already was raising this question in the forum - is it possible to make trenches as a terrain feature.
5. UK and Romania. They are playable, but they shouldn't be. Basically in this campaign they are only supply givers to Poland. I don't know how can I make them non-playable convoy givers. Anybody?
6. Lithuania - Lithuanians did not participate in this conflict legally, however in July 1920 Soviet Russia cede Vilnius/Wilno to Lithuania, but still were using these territory railways for supply purposes. Anyway, I can make an event for ceding a territory for Lithuania, and later a decision for Poles- do they wish to attack and take back Vilnius/Wilno. That's a bit complicated to do by scripts, because if so, I don't know how to make a script where Entente will push Poles to quickly resolve conflict. The fighting took only a week, and then stopped because of pressure from Western Powers. However in October Poles did pretty nasty move, and fake a mutiny of 1st Lithuanian-Belorussian Division (in Polish Army Service) and took Vilnius, proclaiming "Central Lithuania". It is complicated itself, and I don't know how to bite it yet with the scripts and game play. Any advises?
7 Polish Tanks - I gave Poles an choose, they can either start historically with 3 companies of tanks, with 6 strength[in game they are represented by TANKS unit], or wait a month and reform them into two battalions with 10 strength[they are represented as TANKS CORPS]. This solution is still under testing, I need to see how they affect balance between both sides of the conflict.
8 Heavy artillery. Poles have two units of Heavy Artillery, Soviets have one. In this version those units range is 3 hexes. I did it to increase the flavor and put in new tactical possibilities. This scenario scale is about 9 km for one hex. Polish Heavy artillery were equipped by French, namely Schenider 105mm mark 1913 guns, with maximum range 15 km. So by fact its not enough to cover three hexes, but in my opinion gives more fun! But after all I would like to know what does the players think?