From: La Salle, Colorado
I will also state that I'm playing "The Reluctant Admiral" mod, so far, it's been a kinda slow moving blast. Japan is better prepared for war, but I'm looking at strategies to not outright win (Not really viable), but to delay the enemy long enough that he can't win. I've been poking around looking at available assets that I can divert for an open assault on Midway. That could make it possible to perform long range night harassment bombings at Pearl. As I recall, there's a full infantry division sitting around on Hokkaido, but the initial setup doesn't let you put it aboard ship for the sneak attack turn. I'm looking at hitting Midway by January with that unit (or elements of), then possibly staging for Hawaii. Grabbing all the oil sources I can beg, borrow, scrounge, or steal (preferred method here) is priority. But after giving the Allies a bloody nose at Pearl, it's best to follow up with a good swift kick in the ballz.The only thing nearly as valuable as oil, is TIME.
The above point about Catalinas is valid, they were actually my most valuable fast unit transport planes early on in my Allied play through, especially the PBY-4s with their outstanding range. I'm also intending to use my submarine force more offensively to hunt and kill convoys. Severing the life lines to Australia and New Zealand would make securing the area a bit easier. It still feels like trying to cram 50 lbs of sh*t into a 5 lb bag.
Glad to see you are playing the Mod. Michael and I have done so much work on the Between the Storms variants, we have not come back to RA in quite a while. Makes sense for us to come back to it and give it some serious work.