From: Winnipeg, MB
I have a single 34" LG Split Screen Monitor set for single screen function, and the WitP-AE game keeps trying to split the map right down the center, by dragging hexes until so many accumulate it all snaps back (in a manner of speaking), and this hex rippling effect makes the game difficult to play. Movement vertically has no issue, only horizontally. Anyone ever encounter this problem before? Can you help me fix this issue?
See the thread on "Slow Response" and read about switches necessary to get the old game engine to work with modern CPUs, Video Cards and Monitors. Oh, and Win10 too!
Your problem can probably be fixed with the -deepColor switch. Others reported similar issues and the right switch combo fixed them.
Thanks for responding. Perhaps I should have added that I'd been there, done that, got the T-Shirt and the hat. I do not have a slow response issue, and added -deepColor to the switch along with a couple of other helpful items but my UNIQUE issue persists. Tech boys couldn't figure it out and suggested I come here seeking anyone else who has had this PARTICULAR thing occur. Btw, you all gearing up for WIN 11 coming in OCT?!
NOT! We will resist as long as possible! Only reason I got Win10 is that my hard drive crashed and getting a new SSD and OS meant only Win10 was available. Fortunately the forum had figured out all the quirks that needed adjusting and they are in that thread I mentioned.
There may have been a Win10 setting regarding transparency of windows that had issues for the game. Basically, transparency was causing bleedthrough or swapping of dominance between the game window and what is under it.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth