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C/SAR with 1147.26

 
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C/SAR with 1147.26 - 6/30/2021 1:53:47 PM   
michaelm75au


Posts: 13422
Joined: 5/5/2001
From: Melbourne, Australia
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A couple of simple changes have been made to support C/SAR in this build.

1. If a helo has a C/SAR loadout, it can be used to pickup an eligible unit using the 'Select unit to pickup' from the unit menu.
2. The helo will make a beeline to the unit.
3. An eligible unit is one which has been 'SAR-enabled' thru Lua

The attached example has a C/SAR helo and 2 'survivor' units.
Trying to pickup either unit will fail as they are not enabled for SAR yet.
There are 2 special events that can be run that will enable each one.
The unit should be able to be selected once the event is run. And the helo will make a beeline for the target.

Once in range of the 'pickup', that unit will be removed. There is a property to indicate it has been 'collected'.

Attachment (1)

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Michael
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RE: C/SAR with 1147.26 - 6/30/2021 8:10:47 PM   
Parel803

 

Posts: 518
Joined: 10/10/2019
From: Netherlands
Status: offline
Thank you for the addition,like it.
with regards

(in reply to michaelm75au)
Post #: 2
RE: C/SAR with 1147.26 - 7/1/2021 5:09:31 AM   
KnightHawk75

 

Posts: 1352
Joined: 11/15/2018
Status: online

quote:

ORIGINAL: Parel803

Thank you for the addition,like it.
with regards

Indeed!

(in reply to Parel803)
Post #: 3
RE: C/SAR with 1147.26 - 7/1/2021 11:17:27 PM   
boogabooga

 

Posts: 390
Joined: 7/18/2018
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I'm a little confused as to how this is different/better than what could be done with the cargo system? Weren't we already able to pick up units?

(in reply to KnightHawk75)
Post #: 4
RE: C/SAR with 1147.26 - 9/8/2021 11:41:17 PM   
BeirutDude


Posts: 2517
Joined: 4/27/2013
From: Jacksonville, FL, USA
Status: offline
Edited (got it working) I want to use this for a NEO operation scenario but there are 60 Stranded Units (Civilians) and 1x Stranded Unit (A VIP) is there a way to have a generic Special Action enabling or is it one per unit? Could I add multiple units at the top?

< Message edited by BeirutDude -- 9/9/2021 12:37:47 AM >


_____________________________

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(in reply to michaelm75au)
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RE: C/SAR with 1147.26 - 9/15/2021 1:04:25 AM   
musurca

 

Posts: 101
Joined: 7/16/2020
Status: online
The .SAR_enabled and .wasPickedUp properties seem very handy for the survivor unit, thanks. But is there a quick way to determine which unit picked up the survivor, e.g. the return value of ScenEdit_UnitY()?

(in reply to BeirutDude)
Post #: 6
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