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Possible tutorial + v1.00.12 Beta Issue

 
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Possible tutorial + v1.00.12 Beta Issue - 6/25/2021 3:09:01 PM   
MarkShot

 

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Joined: 3/29/2003
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With the options set as per the tutorial.

The Germans hold at Hex 201,130. I had to reduce German morale 2 levels below easy to force them to retreat.

Thanks.

_____________________________

(於 11/13/21 台北,台灣,中國退休)
Post #: 1
RE: Possible tutorial + v1.00.12 Beta Issue - 6/25/2021 4:59:34 PM   
HansBolter


Posts: 7642
Joined: 7/6/2006
From: United States
Status: offline
Hey Markshot, how have you been?

I picked this up for my birthday three days ago and am still waiting on my hard copy manual to dig in.

I did read the PDF quick guides and took a look at the tutorial scenario.

Very, very disappointed with the lack of controls over screen resolution.

I asked for help in the tech forum, but have been ignored by this crowd.

Have been completely addicted to War in the Pacific Admirals Addition for the past fifteen years, but occasionally find myself branching out.

Its hard to find a week long game turn game appealing after enjoying the level of detail a one day game turn game provides.

Played WITE a bit, dabbled with but was disappointed in WITW.

Haven't had much desire to go back to the tactical level with the Panther Games, but did thoroughly enjoy my past foray into it.

Hope you are doing well.

Please say hi to Dave for me if you are still in touch with him.

_____________________________

Hans


(in reply to MarkShot)
Post #: 2
RE: Possible tutorial + v1.00.12 Beta Issue - 6/25/2021 5:13:06 PM   
MarkShot

 

Posts: 7089
Joined: 3/29/2003
Status: offline
Hans,

Yes, we are in touch. But I am not actively developing anymore. As you can see, I finally defected to see what GG HEX/TBS game looks like. I miss PG's intelligent agents, but I have to say there is not enough cycle on a single core to model anything of this scope with the PG system.

What's you issue with resolution? I mean, I assume you have some form of LCD or OLED device. It is only going to look good on native.

I started playing at 1080P full screen on a 32" TV, but I switched to windowed as I have the manual or YouTube lesson up on the 21" 4:3 LCD. A very friendly way to learn. There is a problem with 2 monitor support, but I can help you with that, as I already coded around the problem.

I think without 32" the text might be too small for aging eyes.

There is a file ...

E:\Games\WITE2\Dat\GuiFonts.json

that appears to hold all the font data. I think you could make a mod which might make it more readable. Although it is unclear whether the GUI will size dynamically. Still you could use bold and heavy fonts at maybe just a point size of +2. Paradox's Stellaris font seem pretty sharp. Obviously, you couldn't post such a mod, but you could roll one for yourself.

Let me know if I can help you.

_____________________________

(於 11/13/21 台北,台灣,中國退休)

(in reply to HansBolter)
Post #: 3
RE: Possible tutorial + v1.00.12 Beta Issue - 6/26/2021 12:48:55 PM   
HansBolter


Posts: 7642
Joined: 7/6/2006
From: United States
Status: offline
My problem is that running the game on my 32" 4k monitor makes everything way too small to be legible.
Not only is text too small, but so are the hexes.

I can't find anywhere in the game interface a way to set the screen resolution of the game.

Using the recommended tricks to scale up text does nothing to help the tiny hex size.
Only changing to a lower resolution does that.

I can make the game tolerable by first reducing the resolution of my monitor to 1920x1080, but that is something I remain adamant about NOT giving in to in order to be able to play the game.

Even WITPAE, an ANCIENT Gary Grigsby game, allows me to add command line switches to the short cut tab to customize screen resolution. I run that game in an even lower resolution.

WITPAE is by far and away the greatest wargame EVER made. GG swears he will never make another due to the herculean effort required. You should check it out.



_____________________________

Hans


(in reply to MarkShot)
Post #: 4
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