Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Shore bombardment

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command: World War I >> Shore bombardment Page: [1]
Login
Message << Older Topic   Newer Topic >>
Shore bombardment - 6/19/2021 8:56:23 PM   
ZeppoSpecs

 

Posts: 13
Joined: 5/10/2021
Status: offline
I'm hoping the forum can offer some tips on when shore bombardment (and the resulting naval strength point losses) is worthwhile. I tend to be very conservative and only use dreadnoughts, and only when I can lower front line supply with the shore bombardment resource reduction (e.g. hitting Gaza as Entente when the Ottoman front line is at the Suez Canal).

Thanks for any help!
Post #: 1
RE: Shore bombardment - 6/28/2021 8:36:55 PM   
Bavre

 

Posts: 158
Joined: 12/5/2020
Status: offline
To find the answer for this in the specific situation have a look here https://www.matrixgames.com/forums/tm.asp?m=4924897&mpage=1&key=supply%26%2365533%3B,
especially post 3 point 22 (the part about what HQs "make" out of a specific base supply). The rest is unfortunatelly math...

But in your situation you have a second option: just do naval bombardement vs the enemy spearhead (assuming they are not in a town). Ships don't do damage vs land units, but their demoralization still applies. With the kind of ships you have in the med you should be able to debuff a turkish corps to almost total helplessness. Just be careful to not end your ship's turn on the hexes of the channel itself! Ships on hexes that can be entered by both land and sea units are very vulnerable to land attack.

< Message edited by Bavre -- 6/28/2021 8:37:19 PM >

(in reply to ZeppoSpecs)
Post #: 2
RE: Shore bombardment - 6/29/2021 7:47:36 AM   
OldCrowBalthazor


Posts: 742
Joined: 7/2/2020
From: Republic of Cascadia
Status: offline

quote:

ORIGINAL: Bavre

To find the answer for this in the specific situation have a look here https://www.matrixgames.com/forums/tm.asp?m=4924897&mpage=1&key=supply%26%2365533%3B,
especially post 3 point 22 (the part about what HQs "make" out of a specific base supply). The rest is unfortunatelly math...


By far, one of the best pieces of work I've seen here on the SC forums...this analysis by mdsmall.
...and yes Bavre, even us warmongering history deconstructors have to at least acknowledge the numbers, if not totally comprehending the fickle beauties.

(in reply to Bavre)
Post #: 3
RE: Shore bombardment - 6/29/2021 8:37:14 PM   
ZeppoSpecs

 

Posts: 13
Joined: 5/10/2021
Status: offline
Yes! Demoralization was exactly the tip I was looking for. Thank you! I'm sure that function of shore bombardment is painfully obvious to most folks on here, but apparently I'm not most folks.

mdsmall's Treatise on Supply is my new go-to cheat sheet. I'm slowly wrapping my head around how supply works. Just one of the things that makes the learning curve in this game so much fun

(in reply to OldCrowBalthazor)
Post #: 4
RE: Shore bombardment - 6/30/2021 1:15:08 AM   
Bo Rearguard


Posts: 478
Joined: 4/7/2008
From: Basement of the Alamo
Status: offline
Of course that little bump your ships get in experience every time they can bombard doesn't hurt either.

_____________________________

"They couldn't hit an elephant at this dist ...." Union General John Sedgwick, 1864

(in reply to ZeppoSpecs)
Post #: 5
RE: Shore bombardment - 6/30/2021 10:28:54 AM   
Bavre

 

Posts: 158
Joined: 12/5/2020
Status: offline

quote:

ORIGINAL: ZeppoSpecs

Yes! Demoralization was exactly the tip I was looking for. Thank you! I'm sure that function of shore bombardment is painfully obvious to most folks on here, but apparently I'm not most folks.

mdsmall's Treatise on Supply is my new go-to cheat sheet. I'm slowly wrapping my head around how supply works. Just one of the things that makes the learning curve in this game so much fun


It's just a bit confusing initially that some attacks (shore bombardment, railgun ...) have two different modes depending on whether the target hex contains some sort of structure or not. I really wished there was a toggle.

About XP: note that not just the ships, but also the target unit gets some! So if you do a lot of shore bombardement on one unit, make sure to hit it hard in the same round or you might regret it later.

(in reply to ZeppoSpecs)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command: World War I >> Shore bombardment Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.137