From: Cammeraygal Country
There was a thread about two weeks ago.
Edit - three weeks ago
This was a really good post (I'll get my coat .....)
Try collecting everything in a hex a adjacent to the target, and then going in and unloading from 1 hex away, so that you get two unload phases before the shock attack.
Ideally you organise something like this to form up one hex away -
1) your lead TF that everyone follows is your AGC carrying the prepped Amph force HQ, set to not unload.
2) Your bombardment SAG.
3) Your CVE TF(s).
4) Your assault landing TF. Note regarding the escorts taking shore fire - Fletchers are good in this role because they have some armor plate.
5) A separate supply force made up of combat loaded AKs.
6) A support force with AR, AE/AKE, AD, and AOs, that can anchor in the atoll as soon as it's secured and get to work.
7) A replenishment TF to service, at least, the CVEs.
8) An empty TF AP/AK that arrives empty and is tasked with lifting your marines straight off the atoll and heading back to pearl for R&R.
9) Your garrison and engineers/base force TF which will unload after the atoll is secured.
The turn you issue the order 'land the landing force', you can manually set the orders for the assault TFs to make sure they do what they are supposed to.
Things the jury is still out on -
- Loading a corps HQ in your landing force, prepped for the target
I didn't mention embedding an old BB and/or cruisers in the assault TF to soak up shore fire (and suppress it) because that had already been mentioned (among other good practices) in earlier posts.
Also, Ranger Joe correctly says add MSW to the list before your bombardment SAGs go to work.
< Message edited by Ian R -- 6/17/2021 7:57:25 AM >
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