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Invasion - 6/17/2021 7:09:01 AM   
QuintiusQuorum

 

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Is there a tutorial or a guideline on how to conduct an opposed invasion? I've done some searching but nothing comes up.
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RE: Invasion - 6/17/2021 7:53:18 AM   
Ian R

 

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There was a thread about two weeks ago.

Edit - three weeks ago

https://www.matrixgames.com/forums/tm.asp?m=5026903

This was a really good post (I'll get my coat .....)

quote:

Try collecting everything in a hex a adjacent to the target, and then going in and unloading from 1 hex away, so that you get two unload phases before the shock attack.

Ideally you organise something like this to form up one hex away -

1) your lead TF that everyone follows is your AGC carrying the prepped Amph force HQ, set to not unload.

2) Your bombardment SAG.

3) Your CVE TF(s).

4) Your assault landing TF. Note regarding the escorts taking shore fire - Fletchers are good in this role because they have some armor plate.

5) A separate supply force made up of combat loaded AKs.

6) A support force with AR, AE/AKE, AD, and AOs, that can anchor in the atoll as soon as it's secured and get to work.

7) A replenishment TF to service, at least, the CVEs.

8) An empty TF AP/AK that arrives empty and is tasked with lifting your marines straight off the atoll and heading back to pearl for R&R.

9) Your garrison and engineers/base force TF which will unload after the atoll is secured.

The turn you issue the order 'land the landing force', you can manually set the orders for the assault TFs to make sure they do what they are supposed to.

Things the jury is still out on -

- Loading a corps HQ in your landing force, prepped for the target

-


I didn't mention embedding an old BB and/or cruisers in the assault TF to soak up shore fire (and suppress it) because that had already been mentioned (among other good practices) in earlier posts.

Also, Ranger Joe correctly says add MSW to the list before your bombardment SAGs go to work.

< Message edited by Ian R -- 6/17/2021 7:57:25 AM >


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Ian R

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RE: Invasion - 6/17/2021 12:24:02 PM   
BBfanboy


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Good advice about organizing the landings, but first you need to organize what to land.

Remember - combat is more about firepower than raw Assault Value. If you are landing on an atoll or small island with only 6K stacking limit, bring tanks and artillery - they use a small amount of stacking limit but have a great amount of firepower.

You also need infantry to support the tanks of course - bring the most experienced and well equipped unit available.

If high level forts are expected, bring Combat Engineer units. These are precious, land them on day 2 so they do not bear the brunt of the landing losses.

Give them all great leaders, especially in Land, Aggression and Inspiration skills.

Allow 2.5 months for the units to prep for the target. (prep is a random 1 or 2 points per day).

If you can afford the stacking, bring a Corps HQ to support the troops and add its combat bonus.

If you still have space to add troops, a BF with lots of Support squads is good to help your disabled troops recover. The US Army BFs are good for this.

And you can go a bit over the stacking limit without much penalty (supply usage), but around 2X the stacking limit the cost gets much steeper. Bring lots of extra supply, amphib loaded on ships with supply only to keep the troops well provisioned.

< Message edited by BBfanboy -- 6/17/2021 12:25:35 PM >


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RE: Invasion - 6/17/2021 12:39:54 PM   
Ian R

 

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Good advice BBfb. Perhaps Quintius will have the common courtesy to thank you for posting it.

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Ian R

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RE: Invasion - 6/17/2021 3:11:11 PM   
RangerJoe


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If you have a base next to the invasion site, that is a good place for the Corps HQ. Otherwise, Command HQs will also work if they are within Command range of the target. I presume but I am not sure if there are two Command HQs that one will act as a Corps HQ an the other as a Command HQ. The best HQ to bring along is an amphibious HQ that stays loaded in its own invasion TF.

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RE: Invasion - 6/18/2021 12:47:48 AM   
QuintiusQuorum

 

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Yes indeed! Thanks to everyone for their responses.

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RE: Invasion - 6/18/2021 12:58:05 AM   
QuintiusQuorum

 

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There is reference to "combat loaded". That is different than normal loading? How is it accomplished?

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RE: Invasion - 6/18/2021 1:26:02 AM   
RangerJoe


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quote:

ORIGINAL: QuintiusQuorum

There is reference to "combat loaded". That is different than normal loading? How is it accomplished?


Combat loading is the amphibious loading which is not as efficient as normal loading. The combat loading is only 80 percent of capacity instead of 100 percent of capacity. Normal loading is how the transport and/or cargo task forces load.

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RE: Invasion - 6/18/2021 2:27:18 AM   
QuintiusQuorum

 

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But I haven't seen a button or icon which says combat load. Is it only available on APA, AKA or LST?

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RE: Invasion - 6/18/2021 3:23:02 AM   
Nomad


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There is no "combat load" switch.

If you use an Amphibious TF it will be a combat loaded TF and can invade an enemy base or unload at any of your own bases with a port size 0.
If you use a Transport TF it will be a normal loaded TF. It can not invade an enemy base or unload at a size 0 port base.

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RE: Invasion - 6/18/2021 4:07:15 AM   
BBfanboy


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quote:

ORIGINAL: QuintiusQuorum

But I haven't seen a button or icon which says combat load. Is it only available on APA, AKA or LST?

Troops should be in Combat Mode when they load on an Amphib TF. That means each soldier has all his equipment ready to go, right in his berthing area. All they have to do is get into the boats and head for the shore when they get to the target.
Someone put together Combat Mode for the troops with loading to get "Combat Load". The game itself does not use this term. Fuggeddabottit.

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RE: Invasion - 6/18/2021 6:17:05 AM   
QuintiusQuorum

 

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Okay I see. Thanks again.

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RE: Invasion - 6/18/2021 8:05:36 AM   
CaptBeefheart


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Ian R: On #8, I don't think it's necessary to bring empty ships. I'd bring extra ships amphibiously loaded with supplies and/or fuel. Between them dumping supplies and the original troop-carrying TF dumping troops, you should have enough free capacity to pull your invasion troops off the beach.

Additionally, I like to land naval support if possible. Naval support will help unload and then re-load your ships faster. And if you want the base force radar to unload you'll need something like a minimum of 10 naval support.

Cheers,
CB

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RE: Invasion - 6/18/2021 11:03:15 AM   
Ian R

 

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quote:

ORIGINAL: CaptBeefheart

Ian R: On #8, I don't think it's necessary to bring empty ships. I'd bring extra ships amphibiously loaded with supplies and/or fuel. Between them dumping supplies and the original troop-carrying TF dumping troops, you should have enough free capacity to pull your invasion troops off the beach.

Additionally, I like to land naval support if possible. Naval support will help unload and then re-load your ships faster. And if you want the base force radar to unload you'll need something like a minimum of 10 naval support.

Cheers,
CB


Can't really disagree with any of that. Especially getting some Nav support onshore.

I just like my marines to be drinking rum and coca cola on the beach at Oahu or Suva, thinking about the next target, ASAP.

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Ian R

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RE: Invasion - 6/18/2021 12:05:21 PM   
RangerJoe


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quote:

ORIGINAL: QuintiusQuorum

But I haven't seen a button or icon which says combat load. Is it only available on APA, AKA or LST?


I suggest that you read the manual about the different types of TFs.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to QuintiusQuorum)
Post #: 15
RE: Invasion - 6/18/2021 1:39:45 PM   
BBfanboy


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quote:

ORIGINAL: Ian R


quote:

ORIGINAL: CaptBeefheart

Ian R: On #8, I don't think it's necessary to bring empty ships. I'd bring extra ships amphibiously loaded with supplies and/or fuel. Between them dumping supplies and the original troop-carrying TF dumping troops, you should have enough free capacity to pull your invasion troops off the beach.

Additionally, I like to land naval support if possible. Naval support will help unload and then re-load your ships faster. And if you want the base force radar to unload you'll need something like a minimum of 10 naval support.

Cheers,
CB


Can't really disagree with any of that. Especially getting some Nav support onshore.

I just like my marines to be drinking rum and coca cola on the beach at Oahu or Suva, thinking about the next target , ASAP.

Those two things are incompatible!

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

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RE: Invasion - 6/18/2021 10:01:35 PM   
RangerJoe


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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Ian R


quote:

ORIGINAL: CaptBeefheart

Ian R: On #8, I don't think it's necessary to bring empty ships. I'd bring extra ships amphibiously loaded with supplies and/or fuel. Between them dumping supplies and the original troop-carrying TF dumping troops, you should have enough free capacity to pull your invasion troops off the beach.

Additionally, I like to land naval support if possible. Naval support will help unload and then re-load your ships faster. And if you want the base force radar to unload you'll need something like a minimum of 10 naval support.

Cheers,
CB


Can't really disagree with any of that. Especially getting some Nav support onshore.

I just like my marines to be drinking rum and coca cola on the beach at Oahu or Suva, thinking about the next target , ASAP.

Those two things are incompatible!


You are quite incorrect my Canadian friend, the next target is either a redhead, a blonde, and/or a brunette.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to BBfanboy)
Post #: 17
RE: Invasion - 6/18/2021 11:45:29 PM   
fcooke

 

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Very dark haired ladies count as well......

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RE: Invasion - 6/19/2021 1:23:25 AM   
RangerJoe


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quote:

ORIGINAL: fcooke

Very dark haired ladies count as well......


Those are classified as brunettes.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to fcooke)
Post #: 19
RE: Invasion - 6/19/2021 12:13:29 PM   
Ian R

 

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quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: Ian R


quote:

ORIGINAL: CaptBeefheart

Ian R: On #8, I don't think it's necessary to bring empty ships. I'd bring extra ships amphibiously loaded with supplies and/or fuel. Between them dumping supplies and the original troop-carrying TF dumping troops, you should have enough free capacity to pull your invasion troops off the beach.

Additionally, I like to land naval support if possible. Naval support will help unload and then re-load your ships faster. And if you want the base force radar to unload you'll need something like a minimum of 10 naval support.

Cheers,
CB


Can't really disagree with any of that. Especially getting some Nav support onshore.

I just like my marines to be drinking rum and coca cola on the beach at Oahu or Suva, thinking about the next target , ASAP.

Those two things are incompatible!


There are short term targets, and long term targets.

_____________________________

"You may find that having is not so nearly pleasing a thing as wanting. It is not logical, but it is often true."
- Cdr Spock


Ian R

(in reply to BBfanboy)
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RE: Invasion - 6/19/2021 9:23:26 PM   
Sardaukar


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Generally...if anything is worth invading...it's worth invading with a lot. And tanks.

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