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RE: (sorry, a little off-topic)

 
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RE: (sorry, a little off-topic) - 10/16/2021 4:25:29 PM   
lion_of_judah


Posts: 2097
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I don't have anyone to play against via PBEM, but I find that scenario rather interesting.

I'm curious though, if you are familiar with the editor, because I'm having trouble understanding how to implement movement costs for terrain and I cannot find any reference anywhere in the manual. If I could understand the editor better, I would love to make a Chinese civil war scenario using your unit images. Thanks

(in reply to Uxbridge)
Post #: 31
RE: (sorry, a little off-topic) - 10/16/2021 4:37:06 PM   
AlvaroSousa


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Very nice looking graphics.

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Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Uxbridge)
Post #: 32
RE: (sorry, a little off-topic) - 10/16/2021 6:59:41 PM   
Uxbridge


Posts: 1491
Joined: 2/8/2004
From: Uppsala, Sweden
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Thanks, Alvaro.

EDIT: Lion, disregard former link; I just saw that Alvaro posted the proper one.



< Message edited by Uxbridge -- 10/16/2021 7:35:11 PM >


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Post #: 33
RE: (sorry, a little off-topic) - 10/20/2021 5:36:34 PM   
Meteor2


Posts: 423
Joined: 7/20/2009
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quote:

ORIGINAL: Uxbridge

Checked them and they seem ok. Are you sure you're using the Pacific counters and not those made for Europe? If the latter is the case, there will be problems with some naval units, since Pacific has more counters than Europe.


Please Uxbridge, have a look at the links in the post at the beginning.
It does not work for me! Terrain, industry has changed, but not the icons for units.
???????


< Message edited by Meteor2 -- 10/20/2021 5:37:29 PM >

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Post #: 34
RE: (sorry, a little off-topic) - 10/20/2021 8:32:23 PM   
Uxbridge


Posts: 1491
Joined: 2/8/2004
From: Uppsala, Sweden
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I checked. It seems ok. The major power's air and naval counters should look like this. The ship silhuettes are part of the same image, so they can't really come off. Sure you're not confusing my version with someone else's; I know some modders have ships laid above a half-counter?




Attachment (1)

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Post #: 35
RE: (sorry, a little off-topic) - 10/22/2021 3:03:48 PM   
AlvaroSousa


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wow that looks cool.

Are you a graphic artist?

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Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Uxbridge)
Post #: 36
RE: (sorry, a little off-topic) - 10/22/2021 5:38:35 PM   
Meteor2


Posts: 423
Joined: 7/20/2009
From: Germany
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My fault.
I had not changed the counter set in options ...
The counter set has no influence on terrain and industry icons, but obviously on units.
I was not aware of that.

But thanks for your time to respond and the fine art.

(in reply to AlvaroSousa)
Post #: 37
RE: (sorry, a little off-topic) - 10/23/2021 5:06:57 AM   
Uxbridge


Posts: 1491
Joined: 2/8/2004
From: Uppsala, Sweden
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Ah, good we had that settled. And for once the problem wasn't caused by my usual computer clumsiness.

Alvaro: No, I'm not a graphic artist. I work in a photo shop and am a part-time writer. I learned some basic Adobe Illustrator skills while doing maps for my WWII and Napoleonic books. But since early, I'm very graphic sensitive. As a teenager, I never bought LP-records if the cover wasn't to my liking. It's almost like some kind of mild madness, and that's why I'm always onto you about graphics.



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Post #: 38
RE: (sorry, a little off-topic) - 11/28/2021 5:02:36 AM   
canuckgamer

 

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Uxbridge, my friends and I installed your mod. Nice looking units. I see that the map has changed as well. There are a number of hexes where there is SR X2 and what looks like tools crossed. For example, if you look at your 10th post on this thread dated 7/7/2021 there is a screenshot of a hex by Balavia. What does the X2 an indication of? Thanks.

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Post #: 39
RE: (sorry, a little off-topic) - 11/28/2021 7:20:07 AM   
Uxbridge


Posts: 1491
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From: Uppsala, Sweden
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That's a Strategic Resource hex. It multiplies the sum of all your normal (green) Resources by x2/100.

If you have a combined amount of 40 green Resource hexes and two red SR hexes, the calculation would be: 40 x 1.04, giving you 41,6 PP this turn. That's, at least, is how I think it works.

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Post #: 40
RE: (sorry, a little off-topic) - 11/28/2021 1:38:01 PM   
Remmes


Posts: 284
Joined: 2/11/2011
From: NL
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Just bought the game during the Matrix sale...then I found this mod. Beautiful addition; thanks for making it available.

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Post #: 41
RE: (sorry, a little off-topic) - 11/28/2021 5:15:05 PM   
canuckgamer

 

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quote:

ORIGINAL: Uxbridge

That's a Strategic Resource hex. It multiplies the sum of all your normal (green) Resources by x2/100.

If you have a combined amount of 40 green Resource hexes and two red SR hexes, the calculation would be: 40 x 1.04, giving you 41,6 PP this turn. That's, at least, is how I think it works.


Thanks, I had figured out that the SR was strategic resources but I was wondering about the X2 because in the manual it states that every strategic resource held increases production by 1%.

(in reply to Uxbridge)
Post #: 42
RE: (sorry, a little off-topic) - 11/30/2021 5:57:40 PM   
Uxbridge


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From: Uppsala, Sweden
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Remmes: You're welcome.

canuckgamer: You're right. I'm having 2x in my scenarios and didn't realize that went with the official tile. I will make an update of the Pacific graphics soon, and will correct this.

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Post #: 43
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