Uxbridge Mod Europe
Moderator: AlvaroSousa
Uxbridge Mod Europe
This is the set of modded graphics I currently use for WarPlan, in this case the European version. They were made for my own benefit, but have reached such a developed state, that I feel confident to post them here as a proper mod. Either you like it or not. If it’s the latter, just remove the offending files from your campaign folder.
The five files changed, which can be used in combination or any set-up desired, are: Logistics, Resource, Terrain, Units and Weather.
Logistics:
This was the last file I corrected, and the one that I have been at odds with the longest. The original rail line was quite sufferable, but the convoy ships just looked odd and the roads scratched the map as inadvertent strokes with a watercolour brush. I do, however, sympathise fully with the work of the original graphics designer; the roads and rails are extremely difficult to get good. They live in a layer above the terrain features, and must by this be visible over a variety of changing background tones. At the same time, they need to be distinguishable and harmonize with the overall map layout. Not an easy task, I can asure you, and one that I will never claim to have mastered. What you get is my compromise. The convoys are mere dots–the magic ”Y” key will now light them up if covered in bad weather–and the land communications is made by a double light tone that, for most cases, can be easily spotted while it still blends into the map without causing annoyingly strong lines. Sometimes, in some regions, you will have to turn the units off and look carefully–the price to pay for a non-intrusive logistics design.
Resource:
Resources was one of the things I changed almost as soon as I got my hands on the game, even long before actually playing a campaign. Granted, the symbols for populated areas and resources are nicely made, very much so, but I had grave problems telling them apart, and also thought that they resembled something from a Civilization-type game rather than a hardcore war game. They had to go. The simple symbols I turned to are like those seen in GMT boardgames. Booring, but easily spotted.
Terrain:
I haven’t done much to the terrain, truly, it has been so minimal, and so gradual over time, that I can’t even remember. The foilage of woods and jungles have a higher saturation, I think, and the swamps have gone the other way. There may also be some increase in contrast on hills and montains, mainly on the Pacific map, but that should be all.
Units:
The units is something that I have changed gradually from the first time I played WarPlan some 18 months ago, up till now, with the sister game Pacific as it’s companion. Therefore, the alteration from the vanilla set-up, to the present look of the units, wasn’t as much a choice of design, rather a slow evolution in my mind as me and my PBEM-opponent spent the last year in daily competition. I have made a somewhat drastic change the last months, however. While making units for Pacific, I thought of doing something extra for the otherwise rather dull hidden-unit counters, adding a short descriptive note on them. The same was done for the garrison graphic. They were also blessed with the silhuette of a soldier. While adding nothing in particular as regards information, this minor change gave the units a certain detailed ”look” that surprised me. In fact, these units now had a more pleasant appearance than the more important frontline units. Capitalizing on this, I made the decision to add text to all units in the set-up, the result that is now included in this mod.
There is one additional change with the conters worthy of note: some of the majors air units have their basic counter colour blue instead of the normal national colour. This is to better tell them from ground units on crowded fronts. I know this won’t be to everyone’s taste, as clarity in one field sometimes leads to confusion in another. But this is how I prefer it best myself, and if you’re likewise minded, you probably like them.
Lastly, I made a radical change in the colour codes of the air units too. Earlier they were red, green, blue and some last, rearranging colour for strategic bomb units. This has now changed to: Blue=fighter, Green=support, Grey=level bomber and No-background=strategic bomber. Main reason for the change is that it’s so hard to get the red colour right. Either it screams like someone drowning, being to bright, or blend inte text and lines on the counter if made too dark. The removal lessened the number of colours to use, but I feel it did the appearance of the mod a favor.
Weather:
Weather graphics is difficult to get good. Informatively, the vanilla symbols does the job. I always want something extra. When the rainy season starts, I like to feel the want of an umbrella, and when winter comes, it should race across the map as the breath of the Grim Reaper. If you use my weather graphics, expect weather, not a soft drizzle or something from a Christmas carrol. It covers everything, and at times you may sense the need to turn it off, cause the brain can be confused by the weather patterns, making reading the units difficult even thought these are located above the thunderstorms and blizzards. Or use the vanilla version.
The graphics for Europe can be located here. It’s a link to dropbox and the files there will always be the most updated ones:
https://www.dropbox.com/sh/2j76b90gios2 ... FRpAa?dl=0
The graphics for Pacific, and a copy of the text above, is located at the Pacific forum:
https://www.matrixgames.com/forums/tm.a ... =�
To use the graphics, merely place the files in the campaign folder of the scenario being played.
Not to confuse anyone, I decided to make one post on each forum. By this I will also reach users that may only own one version of the WarPlan game. Any comments on the mod, as regards something particular to either WP Europe or WP Pacific, better be placed in the proper forum, lest I may be confused which one is refered to.
Hope you like the mod.
The five files changed, which can be used in combination or any set-up desired, are: Logistics, Resource, Terrain, Units and Weather.
Logistics:
This was the last file I corrected, and the one that I have been at odds with the longest. The original rail line was quite sufferable, but the convoy ships just looked odd and the roads scratched the map as inadvertent strokes with a watercolour brush. I do, however, sympathise fully with the work of the original graphics designer; the roads and rails are extremely difficult to get good. They live in a layer above the terrain features, and must by this be visible over a variety of changing background tones. At the same time, they need to be distinguishable and harmonize with the overall map layout. Not an easy task, I can asure you, and one that I will never claim to have mastered. What you get is my compromise. The convoys are mere dots–the magic ”Y” key will now light them up if covered in bad weather–and the land communications is made by a double light tone that, for most cases, can be easily spotted while it still blends into the map without causing annoyingly strong lines. Sometimes, in some regions, you will have to turn the units off and look carefully–the price to pay for a non-intrusive logistics design.
Resource:
Resources was one of the things I changed almost as soon as I got my hands on the game, even long before actually playing a campaign. Granted, the symbols for populated areas and resources are nicely made, very much so, but I had grave problems telling them apart, and also thought that they resembled something from a Civilization-type game rather than a hardcore war game. They had to go. The simple symbols I turned to are like those seen in GMT boardgames. Booring, but easily spotted.
Terrain:
I haven’t done much to the terrain, truly, it has been so minimal, and so gradual over time, that I can’t even remember. The foilage of woods and jungles have a higher saturation, I think, and the swamps have gone the other way. There may also be some increase in contrast on hills and montains, mainly on the Pacific map, but that should be all.
Units:
The units is something that I have changed gradually from the first time I played WarPlan some 18 months ago, up till now, with the sister game Pacific as it’s companion. Therefore, the alteration from the vanilla set-up, to the present look of the units, wasn’t as much a choice of design, rather a slow evolution in my mind as me and my PBEM-opponent spent the last year in daily competition. I have made a somewhat drastic change the last months, however. While making units for Pacific, I thought of doing something extra for the otherwise rather dull hidden-unit counters, adding a short descriptive note on them. The same was done for the garrison graphic. They were also blessed with the silhuette of a soldier. While adding nothing in particular as regards information, this minor change gave the units a certain detailed ”look” that surprised me. In fact, these units now had a more pleasant appearance than the more important frontline units. Capitalizing on this, I made the decision to add text to all units in the set-up, the result that is now included in this mod.
There is one additional change with the conters worthy of note: some of the majors air units have their basic counter colour blue instead of the normal national colour. This is to better tell them from ground units on crowded fronts. I know this won’t be to everyone’s taste, as clarity in one field sometimes leads to confusion in another. But this is how I prefer it best myself, and if you’re likewise minded, you probably like them.
Lastly, I made a radical change in the colour codes of the air units too. Earlier they were red, green, blue and some last, rearranging colour for strategic bomb units. This has now changed to: Blue=fighter, Green=support, Grey=level bomber and No-background=strategic bomber. Main reason for the change is that it’s so hard to get the red colour right. Either it screams like someone drowning, being to bright, or blend inte text and lines on the counter if made too dark. The removal lessened the number of colours to use, but I feel it did the appearance of the mod a favor.
Weather:
Weather graphics is difficult to get good. Informatively, the vanilla symbols does the job. I always want something extra. When the rainy season starts, I like to feel the want of an umbrella, and when winter comes, it should race across the map as the breath of the Grim Reaper. If you use my weather graphics, expect weather, not a soft drizzle or something from a Christmas carrol. It covers everything, and at times you may sense the need to turn it off, cause the brain can be confused by the weather patterns, making reading the units difficult even thought these are located above the thunderstorms and blizzards. Or use the vanilla version.
The graphics for Europe can be located here. It’s a link to dropbox and the files there will always be the most updated ones:
https://www.dropbox.com/sh/2j76b90gios2 ... FRpAa?dl=0
The graphics for Pacific, and a copy of the text above, is located at the Pacific forum:
https://www.matrixgames.com/forums/tm.a ... =�
To use the graphics, merely place the files in the campaign folder of the scenario being played.
Not to confuse anyone, I decided to make one post on each forum. By this I will also reach users that may only own one version of the WarPlan game. Any comments on the mod, as regards something particular to either WP Europe or WP Pacific, better be placed in the proper forum, lest I may be confused which one is refered to.
Hope you like the mod.
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- E1.jpg (190.31 KiB) Viewed 1663 times
RE: Uxbridge Mod Europe
Allied forces waiting for the go-ahead for invasion.
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- E2.jpg (179.02 KiB) Viewed 1664 times
RE: Uxbridge Mod Europe
Quick comment Uxbridge.
Shouldn't there be a supply point marker in your warplan resource file?
(Row 1 Column 2)
I think this was added after the North Africa Scenario, and it is included in your Warplan Pacific Resource.png
Regards.
Shouldn't there be a supply point marker in your warplan resource file?
(Row 1 Column 2)
I think this was added after the North Africa Scenario, and it is included in your Warplan Pacific Resource.png
Regards.
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit".
RE: Uxbridge Mod Europe
Also want to say, thanks again for the resource, weather and terrain files, they work beautifully with my base tiles.
Almost achieved that elusive carboard feel.
Can now start playing these games in earnest!
Almost achieved that elusive carboard feel.
Can now start playing these games in earnest!
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit".
RE: Uxbridge Mod Europe
Glad you like it.
I'll have a check on the supply point soon; thanks for letting me know. And I'll fix that annoying question mark on 5 points oil as well. I did that for a scenario when I was still with the illusion that one could set whatever oil value desired in each individual hex. Having them between 1 and 5, I thought a question mark would warn the player that a manual check of the value had to be done. I discovered that it wasn't possible to have but one value in that hex, but forgot to change the graphics.
PS I changed to a new display and found some of the weather graphics to be a little too intrusive with the new one. Therefore, the current weather graphics have been made slightly transparent to fix that (I made the change late yesterday, so I'm sure you don't have that version). Save the present one you have and check the new out.
I'll have a check on the supply point soon; thanks for letting me know. And I'll fix that annoying question mark on 5 points oil as well. I did that for a scenario when I was still with the illusion that one could set whatever oil value desired in each individual hex. Having them between 1 and 5, I thought a question mark would warn the player that a manual check of the value had to be done. I discovered that it wasn't possible to have but one value in that hex, but forgot to change the graphics.
PS I changed to a new display and found some of the weather graphics to be a little too intrusive with the new one. Therefore, the current weather graphics have been made slightly transparent to fix that (I made the change late yesterday, so I'm sure you don't have that version). Save the present one you have and check the new out.
RE: Uxbridge Mod Europe
cheers.
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit".
RE: Uxbridge Mod Europe
Playing around with new symbols for oil, synthetic oil and resources. Not fully happy with the colours, but these are the ones in the download link at present.
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- Resource.jpg (190.94 KiB) Viewed 1660 times
- AlvaroSousa
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RE: Uxbridge Mod Europe
Looks really nice.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: Uxbridge Mod Europe
Thanks.
RE: Uxbridge Mod Europe
Updated the look of the Oil and Strategic Resources further. Now they are larger and blend in with the map better. The same will be done for the Pacific game.
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- lion_of_judah
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- Location: somewhere over the rainbow
RE: Uxbridge Mod Europe
are there any plans to expand the units and fill in the nations which do not have NATO symbols. Thanks. Another question, if not, then is there generic images that use these NATO symbols we can use. Thanks
RE: Uxbridge Mod Europe
The answer to question 1 is "no". It's too time consuming, and I would only do it if I was to use other nations in my own scenarios.
Question 2 I don't fully understand, but apart from the image files posted and those put up by Alvaro, there's no files to work with. The symbols on the counters are hundreds of images I have downloaded from the Internet the last years. I'm using a vector program, and the things on the counters weren't drawn there, but pasted to the original counter background the way you paste a stamp on an envelope.
Question 2 I don't fully understand, but apart from the image files posted and those put up by Alvaro, there's no files to work with. The symbols on the counters are hundreds of images I have downloaded from the Internet the last years. I'm using a vector program, and the things on the counters weren't drawn there, but pasted to the original counter background the way you paste a stamp on an envelope.
- lion_of_judah
- Posts: 2230
- Joined: Mon Jan 08, 2007 6:36 pm
- Location: somewhere over the rainbow
RE: Uxbridge Mod Europe
Thanks, appreciate it. How does one get the scenario, where Czechoslovakia is played? Thanks
RE: Uxbridge Mod Europe
I see I never answered this; I thought I did. This scenario is only for me and my normal opponent. It's strictly PBEM and has a lot of house rules. I can always mail it to you for a look, if you give me your e-mail in messages.
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RE: Uxbridge Mod Europe
Thanks for this mode and the WPP mod. They both look very good.
RE: Uxbridge Mod Europe
You're welcome.
RE: Uxbridge Mod Europe
ORIGINAL: Uxbridge
Playing around with new symbols for oil, synthetic oil and resources. Not fully happy with the colours, but these are the ones in the download link at present.
I really like all the place names that you have added on your map. Is there any way to share this work inside your mod?
Thanks
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
RE: Uxbridge Mod Europe
I could of course do it to the regular scenario, but the names are in the new scenario, not in the graphics, and many features are made in addition to those in the normal vanilla. As you can see in the screenie below, Czechoslovakia is there, playable, as is Poland, as a major country. A lot of terrain has been added or moved, and many resources too. Should I export it, and then import it to the vanilla, a lot of work has to be made. Without that, our mod is incompatible with the original.
If you have someone you play PBEM against, I can always send you the scenario.
If you have someone you play PBEM against, I can always send you the scenario.
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RE: Uxbridge Mod Europe
I understand, thanks.
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.