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Calculating invasions

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Calculating invasions - 6/15/2021 5:04:18 PM   


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Joined: 8/6/2015
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How do you calculate how many movement points it takes to move inland from a beach hex when invading? Often I found myself stranded on the beach with no movement left.
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RE: Calculating invasions - 6/15/2021 5:28:52 PM   

Posts: 1119
Joined: 1/10/2021
From: Aurora, NC
Status: offline
That is tough to say...since all units I have seen land with 2 movement left...

If you land and a ZOC is the next hex you can not move.
Also Jungle and rough terrain cost more than 2 movement.
Woods and forest would slow armor.
Outside that I think if it is 1 movement point normally you should be good to move.

Unlike normal movement I think the beach hex is considered your "first move" so you do not get a 1 hex move into say a ZOC hex like you normally do with ground units.

(in reply to ReneTS)
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RE: Calculating invasions - 6/15/2021 11:18:19 PM   


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Joined: 3/27/2018
From: OH, USA
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stjeand is right on target. The other thing to remember is that weather will make your move costs go up too.

(in reply to stjeand)
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