From: Utlima Thule
I expect to get some answers from the example as follows:
a) Most of the likely start dates happen to be in between turns. I would like to see that the event is triggered on turn 99 or turn 100 for instance.
b) The Ground Requirement is CV base. I have no idea on Air Requirement of 55 referring to what (i.e. the number of engines or the number of aircrafts disregarding their types or specific type of aircraft such as fighter for air defence).
c) Naval of 5 means 5 Cargo or Transport ships or what is it.
d) It specifies of 5 for Naval but no intensity setting. What is the loss? Or, simply, naval is ignored.
e) The intensity of Low, Medium or High means loss. How would they generate the loss? Is there a way to maintain 176 CV after the loss so that VP and AP can be earned?
f) If I consistently maintain 176 CV after the loss for ground, 56 (whatsoever) for air and 6 (whatsoever) for naval every turn, can 1 AP and 1 VP be earned for every turn?
g) Is it an "and" or "or" condition for 3 requirements?
h) The 4th paragraph of 13.5 is particular interesting that "The events related to shortages or excess of forces in a theatre affect the later events. Each air or naval gain or loss will move the timeline by 1 day (in the appropriate direction), each land gain or loss will move the timeline by between 4 and 7 days". I guess that "gain or loss" may refer to the win or loss of a battle. I expect the example showing how to make battles.
From 40.1 to 40.10 in Section 41 are lists of events. I would surprise that 40.3 is an example.
I'll see how much of this I can answer
a) the turn dates vary according to the scenario start date, you'll notice that Stal-Berlin has a different game turn dates to the campaign. So the event notionally occurs in the week that captures the set date, far more use than using a game turn (which is conditional)
b) can't answer any better than to use the information in 36.12.3 of the manual?
c) I'm not sure what you are referring to here, the naval setbacks/gains only occur in conjunction with the N Africa events and I think key off naval air committed to the relevant theatre boxes
d) as above
e) in effect its purely done as attrition with those variables feeding in, you can see the impact in the logistic logs (also see 13,3,1)
f) no, see 13.3.2, its a random chance, if you are say 5% under you are more likely to get a negative event than if you are 5% over and to get a positive event. Bigger the gap, higher the chance.
g) its usually specified which if any are 'and' or 'or' in the syntax. That is mostly reflected in the language used in section 40.
h) you don't 'make battles' in the Theatres, see (e) above
well yes, we wanted to show a list of one of the event chains, I picked Italy at random as it purely contains theatre box interactions.