I played CMANO some years ago and just purchased CMO. While playing Strike Tutorial 3, I have come across problems getting aircraft to obey manual altitude overrides at strike mission waypoints. The attached save file provides one example, with a single strike mission (Fox65) attacking a runway. The aircraft do not obey the altitude overrides at three waypoints:
1. At waypoint 2, I've ordered the mission to climb to 12000 ft ASL. When the aircraft reach this waypoint, the F2 display for a brief instant shows a desired altitude of 12000 ft, but this changes almost immediately to 8000 ft ASL, which is the altitude override at waypoint 3. Why are the aircraft ignoring the waypoint 2 orders and using the waypoint 3 (which is 19 nm away) orders instead?
2. At waypoint 4, the altitude override is set to 1000 ft AGL. Once the aircraft reach this waypoint, they drop to 400 ft AGL instead of 1000 ft. The F2 window shows a desired altitude of 1000 ft AGL and a current altitude of 400 ft AGL. Why are the aircraft flying lower than ordered?
3. At waypoint 7, the aircraft are ordered to climb back to 12000 ft ASL. Instead, they climb to 13562 ft ASL, which is the sum of the requested altitude (12000 ft) and the terrain elevation at waypoint 7 (1562 ft). This appears to be a bug related to switching from AGL to ASL orders.
Note that the enemy doesn't shoot back in this tutorial, so there is no automatic evasion. I haven't found similar problems mentioned in the forums. Am I perhaps misunderstanding something about the waypoint orders? The scenario was run with Command 1.03 build 1147.23.
< Message edited by WSBot -- 6/11/2021 2:23:54 PM >