From: Winnipeg, MB
Yes a noted issue and something I have learned to manage.
i) Get the Admirals off commanding Carriers - get good Captains aboard so those Admirals can lead task forces.
*although I have seen it debated * I tend to get the Captains with strong AIR skill; recommended as a Carrier Commander. I have seen people opine stronger NAVAL skill because the Task Force Commander compliments the Air skill.
Not sure what the definitive answer is. What do you prefer - a "brown shoe" or "black shoe" ??
ii) Sub Commanders as noted
The low aggressiveness is an issue in the first batch
iii) Battleship Captains...
The first batch are often recommended to command auxiliary ships
iv) Cargo task force Captains
Especially out of San Franciso / Los Angelas / Seattle / Portland
Often the default guys selected have such low NAVAL I am rather positive they contribute to accidents and operational damage among the convoy that slows the task force by many knots
On the last go-around of the best skills for a Carrier TF leader, the best players of the game more of less said get the best Naval Skills captain to run the ship (maneuvering, damage control) and the best Air Skills Admiral to run the TF. Looking at the in-game versions of real-life admirals like Halsey, Spruance, Mitscher, etc. they all have very high Air skills. I take this as the designers hint that the skill is important for an Air Combat TF.
There are a fair number of ship captains that carry very good Air skills in the high 60s or better and have decent Naval skills too. Before choosing a ship captain for a CV/CVL/CVE, I sort the list by Air skill and then look for one that has a good mix of both.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth