Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Modding

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [General] >> General Discussion >> Modding Page: [1]
Login
Message << Older Topic   Newer Topic >>
Modding - 6/7/2021 4:29:17 AM   
zasgard

 

Posts: 209
Joined: 6/5/2007
Status: offline
Is there a "how to" anywhere for nodding a game. I'm curious to know how difficult it would be to change the unit art on counters. For example instead of the NATO symbol for a tank it would be an image of a pander 3
Post #: 1
RE: Modding - 6/7/2021 6:38:12 AM   
mainsworthy


Posts: 257
Joined: 9/3/2013
Status: online
juniorgeneral.org have some nice images for counters, you have to give credit and not charge any money.

each game depends much on what engine or developer was used. its like saying how do you write a book. Its trial an error , you change something and see what happens. But some games have mod tools with their own game.

(in reply to zasgard)
Post #: 2
RE: Modding - 6/7/2021 7:02:30 AM   
mainsworthy


Posts: 257
Joined: 9/3/2013
Status: online
https://manyone88.itch.io/blitz-wargamezuluwildwestredcoatsnam-many-more

here is a ww2 game I mooded 8 times for differrent eras, its free for windows, just have a look at the screenshots, you will see all the diversities that are based on the one game, the differrence between me modding it and a user is I changed some code for each mod not normally avvailable to modders, you cant normally adapt the code to your mod.





< Message edited by mainsworthy -- 6/7/2021 7:05:12 AM >

(in reply to mainsworthy)
Post #: 3
RE: Modding - 6/7/2021 12:07:36 PM   
Zovs


Posts: 5745
Joined: 2/23/2009
From: United States
Status: offline
Which game are you wanting to mod?

_____________________________


Beta Tester for:
Flashpoint Campaigns: Sudden Storm
War in the East 1 & 2
WarPlan & WarPlan Pacific
Valor & Victory
DG CWIE 2
SPWW2 & SPMBT scenario creator

(in reply to mainsworthy)
Post #: 4
RE: Modding - 6/7/2021 1:13:26 PM   
mainsworthy


Posts: 257
Joined: 9/3/2013
Status: online

quote:

ORIGINAL: Zovs

Which game are you wanting to mod?


And does it have a living manual? :)

(in reply to Zovs)
Post #: 5
RE: Modding - 6/7/2021 1:54:16 PM   
zasgard

 

Posts: 209
Joined: 6/5/2007
Status: offline

quote:

ORIGINAL: Zovs

Which game are you wanting to mod?


War in the West. To replace the NATO symbols with 3d units (infantry man, tank, gun, etc...). I haven't seen a mod like this leads me to believe it can't be done or is ridiculously hard to do so.

(in reply to Zovs)
Post #: 6
RE: Modding - 6/7/2021 2:57:11 PM   
CapnDarwin


Posts: 7994
Joined: 2/12/2005
From: Newark, OH
Status: offline
It may be possible to replace the NATO image with a 2d image of a 3d tank, but you will not be able to replace the counter with a 3d object. That requires coding and the game is set up to do 3d objects.

_____________________________

We are hard at work on Southern Storm and Pro work to support the warfighters.

Cap'n Darwin aka Jim Snyder
On Target Simulations LLC

(in reply to zasgard)
Post #: 7
RE: Modding - 6/7/2021 3:14:32 PM   
zasgard

 

Posts: 209
Joined: 6/5/2007
Status: offline
https://i.imgur.com/6FGup7h.png

So, I could have this image in place of the NATO symbol for a Panzer Division?

Whoops...answered my own question. This is a .png file and it needs to be a .tga file.



< Message edited by zasgard -- 6/7/2021 3:55:33 PM >

(in reply to CapnDarwin)
Post #: 8
RE: Modding - 6/7/2021 4:26:42 PM   
rocketman71

 

Posts: 369
Joined: 2/20/2007
Status: offline

quote:

ORIGINAL: zasgard


quote:

ORIGINAL: Zovs

Which game are you wanting to mod?


War in the West. To replace the NATO symbols with 3d units (infantry man, tank, gun, etc...). I haven't seen a mod like this leads me to believe it can't be done or is ridiculously hard to do so.

I suggest posting in the War in the West mods and scenarios sub-forum. I'm sure you can get some first hand help there as well.

(in reply to zasgard)
Post #: 9
RE: Modding - 6/7/2021 5:33:50 PM   
Grognerd_INC


Posts: 1161
Joined: 11/17/2005
From: CA native, retired in FL
Status: online
You should be able to save as the correct file format in a photo/image editor type program, plenty of free ones on the net.

_____________________________

Formerly Grognerd, currently Doc Savage

(in reply to zasgard)
Post #: 10
RE: Modding - 6/15/2021 12:20:33 PM   
ayushiest

 

Posts: 1
Joined: 6/15/2021
Status: offline
correct image always better

(in reply to Grognerd_INC)
Post #: 11
Page:   [1]
All Forums >> [General] >> General Discussion >> Modding Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.183