From: Winnipeg, MB
Any AAR examples of dot bases actually having IJ units in it due to bad recon? This happened a lot in real life, yeah?
Also what does this mean?
Paratroopers, or Amphibious TF, or row-boat corps (autocapture) from your base 2 or less hexes away.
They all autocapture? 100% of the time? While at your base or while at the targeted hex with you having a base < 3 hexes away?
Auto-capture seems to happen more frequently the closer you are. For example on land, if a unit is in the adjoining hex and marching towards a dot base it will often auto-flip if the enemy does not have troops equally close. Between islands, 3 hexes seems to be the maximum distance but even that seems to depend on the size of the manned base. For example, in the Gilberts and Marshalls where there are a lot of dot bases I landed troops at one of the established ports and started to build the base. It took almost a year but at one point as soon as I reached a new level to the base a nearby base auto-flipped. Then the turn after that another one flipped. Several turns later another one 3 hexes distant flipped. BTW, I had varying amounts of combat troops at the base with the AV going up and down before the base reached the seemingly magic level.
So I conclude base size is a factor in causing an auto-flip between island bases.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth