Maybe it is just me, but I do not have to 'win' to enjoy playing a game. When I play Japan, in pretty much every game where things are balanced, I know I will lose. But I still enjoy playing the game. It is the journey, not the destination lol.
That is why I started this thread about Japan 'winning' is ruining the game. Apparently, for a game to be fun and have meaning, people have to have some path to 'winning' otherwise they will not play. So in WPP's case let's throw history and actual historical data out the window so Japan can 'win' regardless how absurd that is compared to the real war.
Should Japan be allowed to do different things than historical - Yes
Should japan be able to invade HI, India, Oz? - Yes once certain milestones are met
Should Japan be able to invade the DEI on turn 1 - Yes. But only if they give up invading somewhere else instead. Japan had 3 major invasions, Philippines, Malaya, and North Borneo. As I have pointed out before they did not have the invasion craft to support more than this. So if Japan wants to invade somewhere else on Turn 1, they should have to give up one of these other invasion locations to compensate. This is how WitP handles it. You have X amount of invasion fleets in the game. You can send them anywhere you want. But you have to decide what trade offs you are willing to accept by doing things different than historical.
In one game in WitP, I did try and invade the DEI at the beginning and my fleet got slaughtered due to being spotted and having the Dutch fleet react to my fleet. Which makes sense since even though no one was technically at war yet, Planes and ships were still searching their areas to see if anything odd was going on. So if Japan wants to invade other locations different from historical on Turn 1, they should be allowed to do so as long as
- there should be some 'cost' to do so. I.E. Giving up a historical landing site to do so.
- There should be some kind of 'risk' involved. Maybe just a simple die roll against an event table is all that is needed. Roll a 6 and all is good. Roll a 1 and all is dead lol.
- and there needs to be a range limitation on how far they can invade on Turn 1.
To all my detractors, I do NOT want to force everyone to play Japan historically. I want Japan to be able to do wild and crazy things within HISTORICAL constraints. Is that too much to ask for? The sad thing is that this game is so close yet so far from being able to do that. which is why threads like this keep popping up.
Hopefully, this will all be addressed as I know Alvaro does care and will adjust things as he sees fit. Hopefully to the point where the '41 start will make at least a little more historical sense than it does now. And rework things so Japan having to 'win' ignores so much history.
< Message edited by Numdydar -- 6/4/2021 3:43:46 PM >