From: My Mother, although my Father had some small part.
1. Land war in the pacific theatre was quite different from the eastern front, there were far less numbers involved and they faced different challenges. So using the more in-depth and complicated land combat system from WITE2 would probably be overkill for WITPAE. It could make sense in China but otherwise you simply tend to not have a massive land war on a wide front in the game.
(i am not saying copy it, but use it a idea for WITP AE 2/3 what ever)
2. Production for Japan has the power to change the outcome of the campaign, but if they can't defeat the allies in the first few years they tend to get overwhelmed anyway. While production for the allies would be nice, it would ultimately make the allies even stronger than they already are. If I could choose which aircraft to produce as an allied player, let me tell you I certainly wouldn't produce buffalos
(not saying get full control of production but a guiding hand in it more for japan than the Allies!)
4. Setting the altitude is one of the key mechanics for the air combat in the game and would remove a lot of depth if automated.
(its not needed waste of time!)
(i not Saying copy WITE2 but use it as a idea!)
Well, now you have something to do with your time and money. Design, research, code, play test, and repair of the game that you desire. You can do that in a day or two, right?
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child